32 lines
1.1 KiB
Plaintext
Executable File
32 lines
1.1 KiB
Plaintext
Executable File
460.frag
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Shader version: 460
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 interpolateAtCentroid ( global 4-component vector of float)
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0:12 v: direct index for structure ( global 4-component vector of float)
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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Linked fragment stage:
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Shader version: 460
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 interpolateAtCentroid ( global 4-component vector of float)
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0:12 v: direct index for structure ( global 4-component vector of float)
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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