glslang/Test/430.vert

9 lines
222 B
GLSL

#version 430 core
layout(location = 3) vec4 v4; // ERROR
layout(location = 3) uniform vec4 uv4;
layout(location = 2) in inb1 { vec4 v; } b1; // ERROR
layout(location = 2) out outb1 { vec4 v; } b2; // ERROR