21 lines
		
	
	
		
			721 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			721 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout(push_constant) uniform Material { int a; } mat;            // ERROR, can't use push_constant
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| 
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| layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1;
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| layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2;  // ERROR, set has to be 0
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| 
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| layout(shared) uniform Bt3 { int a; } bt3;                        // ERROR, no shared, no binding
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| layout(packed) uniform Bt4 { int a; } bt4;                        // ERROR, no shared, no binding
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| 
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| void main()
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| {
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|     gl_VertexIndex;   // ERROR, not preset
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|     gl_InstanceIndex; // ERROR, not present
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|     gl_VertexID;
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|     gl_InstanceID;
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|     gl_DepthRangeParameters; // ERROR, not present
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| }
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| 
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| uniform sampler s; // ERROR, no sampler
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