glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

299 lines
14 KiB
Plaintext

hlsl.struct.split.trivial.geom
Shader version: 450
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp 4-component vector of float pos})
0:19 'ts' ( out structure{ temp 4-component vector of float pos})
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i' (layout( location=0) in 3-element array of structure{})
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp 4-component vector of float pos})
0:19 'ts' ( out structure{ temp 4-component vector of float pos})
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i' (layout( location=0) in 3-element array of structure{})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 67
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 46 66
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Name 4 "main"
Name 8 "PS_IN"
MemberName 8(PS_IN) 0 "pos"
Name 13 "GS_OUT"
MemberName 13(GS_OUT) 0 "pos"
Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
Name 16 "i"
Name 17 "ts"
Name 22 "x"
Name 33 "o"
Name 43 "i"
Name 46 "i_pos"
Name 58 "ts"
Name 59 "param"
Name 61 "param"
Name 63 "PS_IN"
Name 66 "i"
Decorate 46(i_pos) BuiltIn Position
Decorate 66(i) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_IN): TypeStruct 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(PS_IN) 10
12: TypePointer Function 11
13(GS_OUT): TypeStruct 7(fvec4)
14: TypePointer Function 13(GS_OUT)
15: TypeFunction 2 12(ptr) 14(ptr)
20: TypeInt 32 1
21: TypePointer Function 20(int)
23: 20(int) Constant 0
30: 20(int) Constant 3
31: TypeBool
35: TypePointer Function 7(fvec4)
41: 20(int) Constant 1
44: TypeArray 7(fvec4) 10
45: TypePointer Input 44
46(i_pos): 45(ptr) Variable Input
47: TypePointer Input 7(fvec4)
54: 20(int) Constant 2
63(PS_IN): TypeStruct
64: TypeArray 63(PS_IN) 10
65: TypePointer Input 64
66(i): 65(ptr) Variable Input
4(main): 2 Function None 3
5: Label
43(i): 12(ptr) Variable Function
58(ts): 14(ptr) Variable Function
59(param): 12(ptr) Variable Function
61(param): 14(ptr) Variable Function
48: 47(ptr) AccessChain 46(i_pos) 23
49: 7(fvec4) Load 48
50: 35(ptr) AccessChain 43(i) 23 23
Store 50 49
51: 47(ptr) AccessChain 46(i_pos) 41
52: 7(fvec4) Load 51
53: 35(ptr) AccessChain 43(i) 41 23
Store 53 52
55: 47(ptr) AccessChain 46(i_pos) 54
56: 7(fvec4) Load 55
57: 35(ptr) AccessChain 43(i) 54 23
Store 57 56
60: 11 Load 43(i)
Store 59(param) 60
62: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param)
Return
FunctionEnd
18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
16(i): 12(ptr) FunctionParameter
17(ts): 14(ptr) FunctionParameter
19: Label
22(x): 21(ptr) Variable Function
33(o): 14(ptr) Variable Function
Store 22(x) 23
Branch 24
24: Label
LoopMerge 26 27 None
Branch 28
28: Label
29: 20(int) Load 22(x)
32: 31(bool) SLessThan 29 30
BranchConditional 32 25 26
25: Label
34: 20(int) Load 22(x)
36: 35(ptr) AccessChain 16(i) 34 23
37: 7(fvec4) Load 36
38: 35(ptr) AccessChain 33(o) 23
Store 38 37
39: 13(GS_OUT) Load 33(o)
Store 17(ts) 39
EmitVertex
Branch 27
27: Label
40: 20(int) Load 22(x)
42: 20(int) IAdd 40 41
Store 22(x) 42
Branch 24
26: Label
Return
FunctionEnd