 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			299 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.struct.split.trivial.geom
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| Shader version: 450
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| invocations = -1
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| max_vertices = 3
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| input primitive = triangles
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:14  Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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| 0:14    Function Parameters: 
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| 0:14      'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14      'ts' ( out structure{ temp 4-component vector of float pos})
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| 0:?     Sequence
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| 0:17      Sequence
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| 0:17        move second child to first child ( temp int)
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| 0:17          'x' ( temp int)
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:17        Loop with condition tested first
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| 0:17          Loop Condition
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| 0:17          Compare Less Than ( temp bool)
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| 0:17            'x' ( temp int)
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| 0:17            Constant:
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| 0:17              3 (const int)
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| 0:17          Loop Body
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| 0:?           Sequence
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| 0:18            move second child to first child ( temp 4-component vector of float)
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| 0:18              pos: direct index for structure ( temp 4-component vector of float)
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| 0:18                'o' ( temp structure{ temp 4-component vector of float pos})
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| 0:18                Constant:
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| 0:18                  0 (const int)
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| 0:18              pos: direct index for structure ( temp 4-component vector of float)
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| 0:18                indirect index ( temp structure{ temp 4-component vector of float pos})
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| 0:18                  'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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| 0:18                  'x' ( temp int)
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| 0:18                Constant:
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| 0:18                  0 (const int)
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| 0:19            Sequence
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| 0:19              move second child to first child ( temp structure{ temp 4-component vector of float pos})
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| 0:19                'ts' ( out structure{ temp 4-component vector of float pos})
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| 0:19                'o' ( temp structure{ temp 4-component vector of float pos})
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| 0:19              EmitVertex ( temp void)
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| 0:17          Loop Terminal Expression
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| 0:17          Pre-Increment ( temp int)
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| 0:17            'x' ( temp int)
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| 0:14  Function Definition: main( ( temp void)
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                0 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                1 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              1 (const int)
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                2 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              2 (const int)
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| 0:14      Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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| 0:?         'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:?         'ts' ( temp structure{ temp 4-component vector of float pos})
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| 0:?   Linker Objects
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| 0:?     'i' (layout( location=0) in 3-element array of structure{})
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| 
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| 
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| Linked geometry stage:
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| 
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| 
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| Shader version: 450
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| invocations = 1
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| max_vertices = 3
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| input primitive = triangles
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:14  Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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| 0:14    Function Parameters: 
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| 0:14      'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14      'ts' ( out structure{ temp 4-component vector of float pos})
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| 0:?     Sequence
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| 0:17      Sequence
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| 0:17        move second child to first child ( temp int)
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| 0:17          'x' ( temp int)
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:17        Loop with condition tested first
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| 0:17          Loop Condition
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| 0:17          Compare Less Than ( temp bool)
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| 0:17            'x' ( temp int)
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| 0:17            Constant:
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| 0:17              3 (const int)
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| 0:17          Loop Body
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| 0:?           Sequence
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| 0:18            move second child to first child ( temp 4-component vector of float)
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| 0:18              pos: direct index for structure ( temp 4-component vector of float)
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| 0:18                'o' ( temp structure{ temp 4-component vector of float pos})
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| 0:18                Constant:
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| 0:18                  0 (const int)
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| 0:18              pos: direct index for structure ( temp 4-component vector of float)
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| 0:18                indirect index ( temp structure{ temp 4-component vector of float pos})
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| 0:18                  'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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| 0:18                  'x' ( temp int)
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| 0:18                Constant:
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| 0:18                  0 (const int)
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| 0:19            Sequence
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| 0:19              move second child to first child ( temp structure{ temp 4-component vector of float pos})
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| 0:19                'ts' ( out structure{ temp 4-component vector of float pos})
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| 0:19                'o' ( temp structure{ temp 4-component vector of float pos})
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| 0:19              EmitVertex ( temp void)
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| 0:17          Loop Terminal Expression
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| 0:17          Pre-Increment ( temp int)
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| 0:17            'x' ( temp int)
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| 0:14  Function Definition: main( ( temp void)
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                0 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                1 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              1 (const int)
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          pos: direct index for structure ( temp 4-component vector of float)
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| 0:14            direct index ( temp structure{ temp 4-component vector of float pos})
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| 0:?               'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:14              Constant:
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| 0:14                2 (const int)
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:14          direct index ( in 4-component vector of float Position)
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| 0:?             'i_pos' ( in 3-element array of 4-component vector of float Position)
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| 0:14            Constant:
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| 0:14              2 (const int)
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| 0:14      Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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| 0:?         'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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| 0:?         'ts' ( temp structure{ temp 4-component vector of float pos})
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| 0:?   Linker Objects
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| 0:?     'i' (layout( location=0) in 3-element array of structure{})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 67
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| 
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|                               Capability Geometry
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Geometry 4  "main" 46 66
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|                               ExecutionMode 4 Triangles
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|                               ExecutionMode 4 Invocations 1
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|                               ExecutionMode 4 OutputTriangleStrip
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|                               ExecutionMode 4 OutputVertices 3
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|                               Name 4  "main"
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|                               Name 8  "PS_IN"
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|                               MemberName 8(PS_IN) 0  "pos"
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|                               Name 13  "GS_OUT"
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|                               MemberName 13(GS_OUT) 0  "pos"
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|                               Name 18  "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
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|                               Name 16  "i"
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|                               Name 17  "ts"
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|                               Name 22  "x"
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|                               Name 33  "o"
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|                               Name 43  "i"
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|                               Name 46  "i_pos"
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|                               Name 58  "ts"
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|                               Name 59  "param"
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|                               Name 61  "param"
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|                               Name 63  "PS_IN"
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|                               Name 66  "i"
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|                               Decorate 46(i_pos) BuiltIn Position
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|                               Decorate 66(i) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|         8(PS_IN):             TypeStruct 7(fvec4)
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|                9:             TypeInt 32 0
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|               10:      9(int) Constant 3
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|               11:             TypeArray 8(PS_IN) 10
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|               12:             TypePointer Function 11
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|       13(GS_OUT):             TypeStruct 7(fvec4)
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|               14:             TypePointer Function 13(GS_OUT)
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|               15:             TypeFunction 2 12(ptr) 14(ptr)
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|               20:             TypeInt 32 1
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|               21:             TypePointer Function 20(int)
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|               23:     20(int) Constant 0
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|               30:     20(int) Constant 3
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|               31:             TypeBool
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|               35:             TypePointer Function 7(fvec4)
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|               41:     20(int) Constant 1
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|               44:             TypeArray 7(fvec4) 10
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|               45:             TypePointer Input 44
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|        46(i_pos):     45(ptr) Variable Input
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|               47:             TypePointer Input 7(fvec4)
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|               54:     20(int) Constant 2
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|        63(PS_IN):             TypeStruct
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|               64:             TypeArray 63(PS_IN) 10
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|               65:             TypePointer Input 64
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|            66(i):     65(ptr) Variable Input
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|          4(main):           2 Function None 3
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|                5:             Label
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|            43(i):     12(ptr) Variable Function
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|           58(ts):     14(ptr) Variable Function
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|        59(param):     12(ptr) Variable Function
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|        61(param):     14(ptr) Variable Function
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|               48:     47(ptr) AccessChain 46(i_pos) 23
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|               49:    7(fvec4) Load 48
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|               50:     35(ptr) AccessChain 43(i) 23 23
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|                               Store 50 49
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|               51:     47(ptr) AccessChain 46(i_pos) 41
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|               52:    7(fvec4) Load 51
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|               53:     35(ptr) AccessChain 43(i) 41 23
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|                               Store 53 52
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|               55:     47(ptr) AccessChain 46(i_pos) 54
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|               56:    7(fvec4) Load 55
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|               57:     35(ptr) AccessChain 43(i) 54 23
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|                               Store 57 56
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|               60:          11 Load 43(i)
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|                               Store 59(param) 60
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|               62:           2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param)
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|                               Return
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|                               FunctionEnd
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| 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;):           2 Function None 15
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|            16(i):     12(ptr) FunctionParameter
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|           17(ts):     14(ptr) FunctionParameter
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|               19:             Label
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|            22(x):     21(ptr) Variable Function
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|            33(o):     14(ptr) Variable Function
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|                               Store 22(x) 23
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|                               Branch 24
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|               24:             Label
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|                               LoopMerge 26 27 None
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|                               Branch 28
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|               28:             Label
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|               29:     20(int) Load 22(x)
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|               32:    31(bool) SLessThan 29 30
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|                               BranchConditional 32 25 26
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|               25:               Label
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|               34:     20(int)   Load 22(x)
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|               36:     35(ptr)   AccessChain 16(i) 34 23
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|               37:    7(fvec4)   Load 36
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|               38:     35(ptr)   AccessChain 33(o) 23
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|                                 Store 38 37
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|               39:  13(GS_OUT)   Load 33(o)
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|                                 Store 17(ts) 39
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|                                 EmitVertex
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|                                 Branch 27
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|               27:               Label
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|               40:     20(int)   Load 22(x)
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|               42:     20(int)   IAdd 40 41
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|                                 Store 22(x) 42
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|                                 Branch 24
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|               26:             Label
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|                               Return
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|                               FunctionEnd
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