37 lines
		
	
	
		
			865 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			865 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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struct Ray
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{
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    vec3 pos;
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    float tmin;
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    vec3 dir;
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    float tmax;
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};
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layout(binding = 0, set = 0) uniform accelerationStructureNV rtas;
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layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
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uint launchIndex()
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{
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    return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
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}
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void doInitialize(rayQueryEXT rayQuery, Ray ray)
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{
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    rayQueryInitializeEXT(rayQuery, rtas, 0, 1, ray.pos, ray.tmin, ray.dir, ray.tmax);
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}
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int C;
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void main()
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{
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    uint index = launchIndex();
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    Ray ray = rays[index];
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    rayQueryEXT rayQuery[2];
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    doInitialize(rayQuery[0], rays[index]);
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    rayQueryInitializeEXT(rayQuery[1], rtas, 1, 2, ray.pos, ray.tmin, ray.dir, ray.tmax);
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    doInitialize(rayQuery[C], ray);
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}
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