Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
		
			
				
	
	
		
			78 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(input_attachment_index = 2) uniform subpassInput subD1;     // ERROR, not this stage
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layout(input_attachment_index = 2) uniform isubpassInput subD2;    // ERROR, not this stage
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layout(input_attachment_index = 2) uniform usubpassInput subD3;    // ERROR, not this stage
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layout(input_attachment_index = 2) uniform subpassInputMS subD4;   // ERROR, not this stage
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layout(input_attachment_index = 2) uniform isubpassInputMS subD5;  // ERROR, not this stage
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layout(input_attachment_index = 2) uniform usubpassInputMS subD6;  // ERROR, not this stage
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out vec4 color;
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layout(constant_id = 17) const ivec2 arraySizes = ivec2(12,13);    // ERROR, not a scalar
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layout(constant_id = 17) uniform sampler2D s2D;                    // ERROR, not the right type or qualifier
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layout(constant_id = 4000) const int c1 = 12;                      // ERROR, too big
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layout(constant_id = 4) const float c2[2] = float[2](1.0, 2.0);    // ERROR, not a scalar
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layout(constant_id = 4) in;
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void main()
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{
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    color = subpassLoad(subD1); // ERROR, no such function in this stage
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}
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layout(binding = 0) uniform atomic_uint aui;   // ERROR, no atomics in Vulkan
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layout(shared, binding = 1) uniform ub1n { int a; } ub1i;   // ERROR, no shared
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layout(packed, binding = 2) uniform ub2n { int a; } ub2i;   // ERROR, no packed
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layout(constant_id=222) const int arraySize = 4;
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void foo()
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{
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    int a1[arraySize];
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    int a2[arraySize] = a1;  // ERROR, can't use in initializer
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    a1 = a2;      // ERROR, can't assign, even though the same type
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    if (a1 == a2) // ERROR, can't compare either
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        ++color;
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}
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layout(set = 1, push_constant) uniform badpc { int a; } badpcI;  // ERROR, no descriptor set with push_constant
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#ifndef VULKAN
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#error VULKAN should be defined
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#endif
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#if VULKAN != 100
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#error VULKAN should be 100
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#endif
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float AofA0[2][arraySize];
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float AofA1[arraySize][arraySize];
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float AofA2[arraySize][2 + arraySize];
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float AofA3[arraySize][2];
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out ban1 {                              // ERROR, only outer dimension
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    float f;
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} bai1[2][arraySize];
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out ban2 {
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    float f;
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} bai2[arraySize][2];
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layout(binding = 3000) uniform sampler2D s3000;
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layout(binding = 3001) uniform b3001 { int a; };
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layout(location = 10) in vec4 in1;
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layout(location = 10) in vec4 in2;  // ERROR, no location aliasing
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layout(constant_id = 400) const int nonLit = 1;
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layout(location = nonLit, component = nonLit) in vec4 nonLit1;  // ERROR, non literal
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layout(binding = nonLit, set = nonLit) uniform nonLitBN {       // ERROR, non literal
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    layout(offset = nonLit) vec4 nonLit1;                       // ERROR, non literal
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    layout(align = nonLit) vec4 nonLit3;                        // ERROR, non literal
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    layout(xfb_offset = nonLit) vec4 nonLit4;                   // ERROR, non literal
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    layout(xfb_buffer = nonLit) vec4 nonLit5;                   // ERROR, non literal
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    layout(xfb_stride = nonLit) vec4 nonLit6;                   // ERROR, non literal
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} nonLitBI;
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layout(input_attachment_index = nonLit) vec4 nonLit3;           // ERROR, non literal
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layout(constant_id = nonLit) vec4 nonLit4;                      // ERROR, non literal
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