90 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
spv.varyingArray.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 61
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 19 34 39 45 48
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 140
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                              Name 4  "main"
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                              Name 9  "texColor"
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                              Name 13  "texSampler2D"
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                              Name 19  "TexCoord"
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                              Name 34  "color"
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                              Name 39  "alpha"
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                              Name 45  "gl_FragColor"
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                              Name 48  "foo"
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                              Decorate 13(texSampler2D) DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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              10:             TypeImage 6(float) 2D sampled format:Unknown
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              11:             TypeSampledImage 10
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              12:             TypePointer UniformConstant 11
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13(texSampler2D):     12(ptr) Variable UniformConstant
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              15:             TypeInt 32 0
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              16:     15(int) Constant 6
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              17:             TypeArray 7(fvec4) 16
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              18:             TypePointer Input 17
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    19(TexCoord):     18(ptr) Variable Input
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              20:             TypeInt 32 1
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              21:     20(int) Constant 4
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              22:             TypePointer Input 7(fvec4)
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              25:     20(int) Constant 5
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              29:             TypeVector 6(float) 2
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       34(color):     22(ptr) Variable Input
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              38:             TypePointer Input 6(float)
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       39(alpha):     38(ptr) Variable Input
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              41:     15(int) Constant 3
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              42:             TypePointer Function 6(float)
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              44:             TypePointer Output 7(fvec4)
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45(gl_FragColor):     44(ptr) Variable Output
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              46:             TypeArray 7(fvec4) 41
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              47:             TypePointer Input 46
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         48(foo):     47(ptr) Variable Input
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              49:     20(int) Constant 1
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              52:     20(int) Constant 0
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         4(main):           2 Function None 3
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               5:             Label
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     9(texColor):      8(ptr) Variable Function
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              14:          11 Load 13(texSampler2D)
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              23:     22(ptr) AccessChain 19(TexCoord) 21
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              24:    7(fvec4) Load 23
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              26:     22(ptr) AccessChain 19(TexCoord) 25
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              27:    7(fvec4) Load 26
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              28:    7(fvec4) FAdd 24 27
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              30:    6(float) CompositeExtract 28 0
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              31:    6(float) CompositeExtract 28 1
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              32:   29(fvec2) CompositeConstruct 30 31
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              33:    7(fvec4) ImageSampleImplicitLod 14 32
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                              Store 9(texColor) 33
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              35:    7(fvec4) Load 34(color)
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              36:    7(fvec4) Load 9(texColor)
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              37:    7(fvec4) FAdd 36 35
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                              Store 9(texColor) 37
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              40:    6(float) Load 39(alpha)
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              43:     42(ptr) AccessChain 9(texColor) 41
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                              Store 43 40
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              50:     22(ptr) AccessChain 48(foo) 49
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              51:    7(fvec4) Load 50
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              53:     22(ptr) AccessChain 19(TexCoord) 52
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              54:    7(fvec4) Load 53
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              55:    7(fvec4) FAdd 51 54
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              56:     22(ptr) AccessChain 19(TexCoord) 21
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              57:    7(fvec4) Load 56
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              58:    7(fvec4) FAdd 55 57
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              59:    7(fvec4) Load 9(texColor)
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              60:    7(fvec4) FAdd 58 59
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                              Store 45(gl_FragColor) 60
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                              Return
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                              FunctionEnd
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