31 lines
552 B
GLSL
31 lines
552 B
GLSL
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struct foo_t {
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float float;
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};
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float fn(float float) { return float; }
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float4 main() : SV_Target0
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{
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float float = 7;
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bool bool[2] = { float, float };
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int int = bool[1];
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uint uint = float + int;
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min16float min16float = uint;
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min10float min10float = min16float;
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half half = 0.5;
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{
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foo_t float;
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float.float = 42;
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}
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bool[0] = bool[1];
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float = float + int + uint + min16float + min10float + (bool[0] ? int : float) + fn(float);
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half2x3 half2x3;
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return float + half2x3._11;
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}
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