277 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.array.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:8    Function Parameters: 
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0:8      'i' ( in int)
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0:8      'input' ( in 3-element array of 4-component vector of float)
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0:?     Sequence
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0:10      Branch: Return with expression
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0:10        add ( temp 4-component vector of float)
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0:10          add ( temp 4-component vector of float)
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0:10            add ( temp 4-component vector of float)
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0:10              add ( temp 4-component vector of float)
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0:10                add ( temp 4-component vector of float)
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0:10                  add ( temp 4-component vector of float)
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0:10                    direct index ( temp 4-component vector of float)
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0:10                      a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:10                        'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                        Constant:
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0:10                          0 (const uint)
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0:10                      Constant:
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0:10                        1 (const int)
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0:10                    indirect index ( temp 4-component vector of float)
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0:10                      a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:10                        'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                        Constant:
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0:10                          0 (const uint)
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0:10                      'i' ( in int)
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0:10                  direct index ( temp 4-component vector of float)
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0:10                    'input' ( in 3-element array of 4-component vector of float)
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0:10                    Constant:
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0:10                      2 (const int)
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0:10                indirect index ( temp 4-component vector of float)
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0:10                  'input' ( in 3-element array of 4-component vector of float)
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0:10                  'i' ( in int)
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0:10              direct index ( temp 4-component vector of float)
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0:10                'b' ( temp 10-element array of 4-component vector of float)
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0:10                Constant:
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0:10                  5 (const int)
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0:10            indirect index ( temp 4-component vector of float)
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0:10              'b' ( temp 10-element array of 4-component vector of float)
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0:10              'i' ( in int)
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0:10          indirect index ( temp 4-component vector of float)
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0:10            m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:10              indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:10                s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:10                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                  Constant:
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0:10                    1 (const uint)
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0:10                'i' ( in int)
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0:10              Constant:
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0:10                0 (const int)
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0:10            'i' ( in int)
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0:8  Function Definition: PixelShaderFunction( ( temp void)
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0:8    Function Parameters: 
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0:?     Sequence
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0:8      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) in int)
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0:8      move second child to first child ( temp 3-element array of 4-component vector of float)
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0:?         'input' ( temp 3-element array of 4-component vector of float)
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0:?         'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:8      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8        Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) in int)
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0:?     'input' (layout( location=1) in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:8    Function Parameters: 
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0:8      'i' ( in int)
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0:8      'input' ( in 3-element array of 4-component vector of float)
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0:?     Sequence
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0:10      Branch: Return with expression
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0:10        add ( temp 4-component vector of float)
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0:10          add ( temp 4-component vector of float)
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0:10            add ( temp 4-component vector of float)
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0:10              add ( temp 4-component vector of float)
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0:10                add ( temp 4-component vector of float)
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0:10                  add ( temp 4-component vector of float)
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0:10                    direct index ( temp 4-component vector of float)
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0:10                      a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:10                        'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                        Constant:
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0:10                          0 (const uint)
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0:10                      Constant:
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0:10                        1 (const int)
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0:10                    indirect index ( temp 4-component vector of float)
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0:10                      a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:10                        'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                        Constant:
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0:10                          0 (const uint)
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0:10                      'i' ( in int)
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0:10                  direct index ( temp 4-component vector of float)
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0:10                    'input' ( in 3-element array of 4-component vector of float)
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0:10                    Constant:
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0:10                      2 (const int)
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0:10                indirect index ( temp 4-component vector of float)
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0:10                  'input' ( in 3-element array of 4-component vector of float)
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0:10                  'i' ( in int)
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0:10              direct index ( temp 4-component vector of float)
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0:10                'b' ( temp 10-element array of 4-component vector of float)
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0:10                Constant:
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0:10                  5 (const int)
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0:10            indirect index ( temp 4-component vector of float)
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0:10              'b' ( temp 10-element array of 4-component vector of float)
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0:10              'i' ( in int)
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0:10          indirect index ( temp 4-component vector of float)
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0:10            m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:10              indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:10                s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:10                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:10                  Constant:
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0:10                    1 (const uint)
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0:10                'i' ( in int)
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0:10              Constant:
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0:10                0 (const int)
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0:10            'i' ( in int)
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0:8  Function Definition: PixelShaderFunction( ( temp void)
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0:8    Function Parameters: 
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0:?     Sequence
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0:8      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) in int)
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0:8      move second child to first child ( temp 3-element array of 4-component vector of float)
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0:?         'input' ( temp 3-element array of 4-component vector of float)
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0:?         'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:8      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8        Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a,  uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) in int)
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0:?     'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 81
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 17  "@PixelShaderFunction(i1;vf4[3];"
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                              Name 15  "i"
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                              Name 16  "input"
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                              Name 23  ""
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                              MemberName 23 0  "m"
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                              Name 26  "$Global"
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                              MemberName 26($Global) 0  "a"
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                              MemberName 26($Global) 1  "s"
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                              Name 28  ""
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                              Name 50  "b"
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                              Name 66  "i"
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                              Name 68  "i"
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                              Name 70  "input"
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                              Name 72  "input"
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                              Name 75  "@entryPointOutput"
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                              Name 76  "param"
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                              Name 78  "param"
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                              Decorate 20 ArrayStride 16
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                              Decorate 22 ArrayStride 16
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                              MemberDecorate 23 0 Offset 0
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                              Decorate 25 ArrayStride 112
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                              MemberDecorate 26($Global) 0 Offset 0
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                              MemberDecorate 26($Global) 1 Offset 64
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                              Decorate 26($Global) Block
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                              Decorate 28 DescriptorSet 0
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                              Decorate 68(i) Location 0
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                              Decorate 72(input) Location 1
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                              Decorate 75(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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              10:             TypeInt 32 0
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              11:     10(int) Constant 3
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              12:             TypeArray 9(fvec4) 11
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              13:             TypePointer Function 12
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              14:             TypeFunction 9(fvec4) 7(ptr) 13(ptr)
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              19:     10(int) Constant 4
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              20:             TypeArray 9(fvec4) 19
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              21:     10(int) Constant 7
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              22:             TypeArray 9(fvec4) 21
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              23:             TypeStruct 22
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              24:     10(int) Constant 11
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              25:             TypeArray 23(struct) 24
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     26($Global):             TypeStruct 20 25
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              27:             TypePointer Uniform 26($Global)
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              28:     27(ptr) Variable Uniform
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              29:      6(int) Constant 0
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              30:      6(int) Constant 1
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              31:             TypePointer Uniform 9(fvec4)
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              38:      6(int) Constant 2
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              39:             TypePointer Function 9(fvec4)
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              47:     10(int) Constant 10
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              48:             TypeArray 9(fvec4) 47
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              49:             TypePointer Function 48
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              51:      6(int) Constant 5
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              67:             TypePointer Input 6(int)
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           68(i):     67(ptr) Variable Input
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              71:             TypePointer Input 12
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       72(input):     71(ptr) Variable Input
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              74:             TypePointer Output 9(fvec4)
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75(@entryPointOutput):     74(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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           66(i):      7(ptr) Variable Function
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       70(input):     13(ptr) Variable Function
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       76(param):      7(ptr) Variable Function
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       78(param):     13(ptr) Variable Function
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              69:      6(int) Load 68(i)
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                              Store 66(i) 69
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              73:          12 Load 72(input)
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                              Store 70(input) 73
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              77:      6(int) Load 66(i)
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                              Store 76(param) 77
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              79:          12 Load 70(input)
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                              Store 78(param) 79
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              80:    9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 76(param) 78(param)
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                              Store 75(@entryPointOutput) 80
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                              Return
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                              FunctionEnd
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17(@PixelShaderFunction(i1;vf4[3];):    9(fvec4) Function None 14
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           15(i):      7(ptr) FunctionParameter
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       16(input):     13(ptr) FunctionParameter
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              18:             Label
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           50(b):     49(ptr) Variable Function
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              32:     31(ptr) AccessChain 28 29 30
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              33:    9(fvec4) Load 32
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              34:      6(int) Load 15(i)
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              35:     31(ptr) AccessChain 28 29 34
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              36:    9(fvec4) Load 35
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              37:    9(fvec4) FAdd 33 36
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              40:     39(ptr) AccessChain 16(input) 38
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              41:    9(fvec4) Load 40
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              42:    9(fvec4) FAdd 37 41
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              43:      6(int) Load 15(i)
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              44:     39(ptr) AccessChain 16(input) 43
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              45:    9(fvec4) Load 44
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              46:    9(fvec4) FAdd 42 45
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              52:     39(ptr) AccessChain 50(b) 51
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              53:    9(fvec4) Load 52
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              54:    9(fvec4) FAdd 46 53
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              55:      6(int) Load 15(i)
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              56:     39(ptr) AccessChain 50(b) 55
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              57:    9(fvec4) Load 56
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              58:    9(fvec4) FAdd 54 57
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              59:      6(int) Load 15(i)
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              60:      6(int) Load 15(i)
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              61:     31(ptr) AccessChain 28 30 59 29 60
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              62:    9(fvec4) Load 61
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              63:    9(fvec4) FAdd 58 62
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                              ReturnValue 63
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                              FunctionEnd
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