716 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			716 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r00' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r02' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1D)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r04' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1D)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r20' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2D)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r22' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2D)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r24' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2D)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r50' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53              'g_tTexcdf4' ( uniform textureCube)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:53              Constant:
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0:53                0.750000
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0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r52' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' ( uniform itextureCube)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:54              Constant:
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0:54                0.750000
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0:54            Constant:
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0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child ( temp float)
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0:55          'r54' ( temp float)
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0:55          textureLod ( temp float)
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0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' ( uniform utextureCube)
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0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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0:55            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:55              Constant:
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0:55                0.750000
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0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child ( temp 4-component vector of float)
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0:57        Color: direct index for structure ( temp 4-component vector of float)
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0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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0:57        Constant:
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child ( temp float)
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0:58        Depth: direct index for structure ( temp float)
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0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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0:58        Constant:
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0:58          1.000000
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0:60      Branch: Return with expression
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0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           'Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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0:?     'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r00' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r02' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1D)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r04' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1D)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r20' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2D)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r22' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2D)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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						|
0:48                0.750000
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						|
0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r24' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2D)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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						|
0:?               Constant:
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						|
0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:49              Constant:
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						|
0:49                0.750000
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						|
0:49            Constant:
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0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r50' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53              'g_tTexcdf4' ( uniform textureCube)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:53              Constant:
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						|
0:53                0.750000
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						|
0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r52' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' ( uniform itextureCube)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:54              Constant:
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0:54                0.750000
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0:54            Constant:
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0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child ( temp float)
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0:55          'r54' ( temp float)
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0:55          textureLod ( temp float)
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0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' ( uniform utextureCube)
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0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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0:55            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:55              Constant:
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						|
0:55                0.750000
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0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child ( temp 4-component vector of float)
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0:57        Color: direct index for structure ( temp 4-component vector of float)
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0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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						|
0:57        Constant:
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						|
0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child ( temp float)
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0:58        Depth: direct index for structure ( temp float)
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0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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0:58        Constant:
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0:58          1.000000
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0:60      Branch: Return with expression
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						|
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38  Function Definition: main( ( temp void)
 | 
						|
0:38    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:38      Sequence
 | 
						|
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           'Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:38          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              0 (const int)
 | 
						|
0:38        move second child to first child ( temp float)
 | 
						|
0:?           'Depth' ( out float FragDepth)
 | 
						|
0:38          Depth: direct index for structure ( temp float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | 
						|
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | 
						|
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | 
						|
0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:?     'Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:?     'Depth' ( out float FragDepth)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 80001
 | 
						|
// Id's are bound by 208
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
                              Capability SampledCubeArray
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 165 169
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "r00"
 | 
						|
                              Name 16  "g_tTex1df4"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 32  "r02"
 | 
						|
                              Name 36  "g_tTex1di4"
 | 
						|
                              Name 45  "r04"
 | 
						|
                              Name 49  "g_tTex1du4"
 | 
						|
                              Name 58  "r20"
 | 
						|
                              Name 61  "g_tTex2df4"
 | 
						|
                              Name 75  "r22"
 | 
						|
                              Name 78  "g_tTex2di4"
 | 
						|
                              Name 89  "r24"
 | 
						|
                              Name 92  "g_tTex2du4"
 | 
						|
                              Name 103  "r50"
 | 
						|
                              Name 106  "g_tTexcdf4"
 | 
						|
                              Name 120  "r52"
 | 
						|
                              Name 123  "g_tTexcdi4"
 | 
						|
                              Name 135  "r54"
 | 
						|
                              Name 138  "g_tTexcdu4"
 | 
						|
                              Name 151  "psout"
 | 
						|
                              Name 162  "flattenTemp"
 | 
						|
                              Name 165  "Color"
 | 
						|
                              Name 169  "Depth"
 | 
						|
                              Name 174  "g_tTex3df4"
 | 
						|
                              Name 177  "g_tTex3di4"
 | 
						|
                              Name 180  "g_tTex3du4"
 | 
						|
                              Name 183  "g_tTex1df4a"
 | 
						|
                              Name 186  "g_tTex1di4a"
 | 
						|
                              Name 189  "g_tTex1du4a"
 | 
						|
                              Name 192  "g_tTex2df4a"
 | 
						|
                              Name 195  "g_tTex2di4a"
 | 
						|
                              Name 198  "g_tTex2du4a"
 | 
						|
                              Name 201  "g_tTexcdf4a"
 | 
						|
                              Name 204  "g_tTexcdi4a"
 | 
						|
                              Name 207  "g_tTexcdu4a"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 36(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 49(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 61(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 78(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 92(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 106(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 123(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 138(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 165(Color) Location 0
 | 
						|
                              Decorate 169(Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 174(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 177(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 180(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 183(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 186(g_tTex1di4a) DescriptorSet 0
 | 
						|
                              Decorate 189(g_tTex1du4a) DescriptorSet 0
 | 
						|
                              Decorate 192(g_tTex2df4a) DescriptorSet 0
 | 
						|
                              Decorate 195(g_tTex2di4a) DescriptorSet 0
 | 
						|
                              Decorate 198(g_tTex2du4a) DescriptorSet 0
 | 
						|
                              Decorate 201(g_tTexcdf4a) DescriptorSet 0
 | 
						|
                              Decorate 204(g_tTexcdi4a) DescriptorSet 0
 | 
						|
                              Decorate 207(g_tTexcdu4a) DescriptorSet 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 6(float)
 | 
						|
              14:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeImage 6(float) 1D depth sampled format:Unknown
 | 
						|
              23:             TypeSampledImage 22
 | 
						|
              25:    6(float) Constant 1036831949
 | 
						|
              26:    6(float) Constant 1061158912
 | 
						|
              27:             TypeVector 6(float) 2
 | 
						|
              29:    6(float) Constant 0
 | 
						|
              33:             TypeInt 32 1
 | 
						|
              34:             TypeImage 33(int) 1D sampled format:Unknown
 | 
						|
              35:             TypePointer UniformConstant 34
 | 
						|
  36(g_tTex1di4):     35(ptr) Variable UniformConstant
 | 
						|
              39:             TypeImage 33(int) 1D depth sampled format:Unknown
 | 
						|
              40:             TypeSampledImage 39
 | 
						|
              46:             TypeInt 32 0
 | 
						|
              47:             TypeImage 46(int) 1D sampled format:Unknown
 | 
						|
              48:             TypePointer UniformConstant 47
 | 
						|
  49(g_tTex1du4):     48(ptr) Variable UniformConstant
 | 
						|
              52:             TypeImage 46(int) 1D depth sampled format:Unknown
 | 
						|
              53:             TypeSampledImage 52
 | 
						|
              59:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              60:             TypePointer UniformConstant 59
 | 
						|
  61(g_tTex2df4):     60(ptr) Variable UniformConstant
 | 
						|
              64:             TypeImage 6(float) 2D depth sampled format:Unknown
 | 
						|
              65:             TypeSampledImage 64
 | 
						|
              67:    6(float) Constant 1045220557
 | 
						|
              68:   27(fvec2) ConstantComposite 25 67
 | 
						|
              69:             TypeVector 6(float) 3
 | 
						|
              76:             TypeImage 33(int) 2D sampled format:Unknown
 | 
						|
              77:             TypePointer UniformConstant 76
 | 
						|
  78(g_tTex2di4):     77(ptr) Variable UniformConstant
 | 
						|
              81:             TypeImage 33(int) 2D depth sampled format:Unknown
 | 
						|
              82:             TypeSampledImage 81
 | 
						|
              90:             TypeImage 46(int) 2D sampled format:Unknown
 | 
						|
              91:             TypePointer UniformConstant 90
 | 
						|
  92(g_tTex2du4):     91(ptr) Variable UniformConstant
 | 
						|
              95:             TypeImage 46(int) 2D depth sampled format:Unknown
 | 
						|
              96:             TypeSampledImage 95
 | 
						|
             104:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             105:             TypePointer UniformConstant 104
 | 
						|
 106(g_tTexcdf4):    105(ptr) Variable UniformConstant
 | 
						|
             109:             TypeImage 6(float) Cube depth sampled format:Unknown
 | 
						|
             110:             TypeSampledImage 109
 | 
						|
             112:    6(float) Constant 1050253722
 | 
						|
             113:   69(fvec3) ConstantComposite 25 67 112
 | 
						|
             121:             TypeImage 33(int) Cube sampled format:Unknown
 | 
						|
             122:             TypePointer UniformConstant 121
 | 
						|
 123(g_tTexcdi4):    122(ptr) Variable UniformConstant
 | 
						|
             126:             TypeImage 33(int) Cube depth sampled format:Unknown
 | 
						|
             127:             TypeSampledImage 126
 | 
						|
             136:             TypeImage 46(int) Cube sampled format:Unknown
 | 
						|
             137:             TypePointer UniformConstant 136
 | 
						|
 138(g_tTexcdu4):    137(ptr) Variable UniformConstant
 | 
						|
             141:             TypeImage 46(int) Cube depth sampled format:Unknown
 | 
						|
             142:             TypeSampledImage 141
 | 
						|
             150:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             152:     33(int) Constant 0
 | 
						|
             153:    6(float) Constant 1065353216
 | 
						|
             154:    7(fvec4) ConstantComposite 153 153 153 153
 | 
						|
             155:             TypePointer Function 7(fvec4)
 | 
						|
             157:     33(int) Constant 1
 | 
						|
             164:             TypePointer Output 7(fvec4)
 | 
						|
      165(Color):    164(ptr) Variable Output
 | 
						|
             168:             TypePointer Output 6(float)
 | 
						|
      169(Depth):    168(ptr) Variable Output
 | 
						|
             172:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             173:             TypePointer UniformConstant 172
 | 
						|
 174(g_tTex3df4):    173(ptr) Variable UniformConstant
 | 
						|
             175:             TypeImage 33(int) 3D sampled format:Unknown
 | 
						|
             176:             TypePointer UniformConstant 175
 | 
						|
 177(g_tTex3di4):    176(ptr) Variable UniformConstant
 | 
						|
             178:             TypeImage 46(int) 3D sampled format:Unknown
 | 
						|
             179:             TypePointer UniformConstant 178
 | 
						|
 180(g_tTex3du4):    179(ptr) Variable UniformConstant
 | 
						|
             181:             TypeImage 6(float) 1D array sampled format:Unknown
 | 
						|
             182:             TypePointer UniformConstant 181
 | 
						|
183(g_tTex1df4a):    182(ptr) Variable UniformConstant
 | 
						|
             184:             TypeImage 33(int) 1D array sampled format:Unknown
 | 
						|
             185:             TypePointer UniformConstant 184
 | 
						|
186(g_tTex1di4a):    185(ptr) Variable UniformConstant
 | 
						|
             187:             TypeImage 46(int) 1D array sampled format:Unknown
 | 
						|
             188:             TypePointer UniformConstant 187
 | 
						|
189(g_tTex1du4a):    188(ptr) Variable UniformConstant
 | 
						|
             190:             TypeImage 6(float) 2D array sampled format:Unknown
 | 
						|
             191:             TypePointer UniformConstant 190
 | 
						|
192(g_tTex2df4a):    191(ptr) Variable UniformConstant
 | 
						|
             193:             TypeImage 33(int) 2D array sampled format:Unknown
 | 
						|
             194:             TypePointer UniformConstant 193
 | 
						|
195(g_tTex2di4a):    194(ptr) Variable UniformConstant
 | 
						|
             196:             TypeImage 46(int) 2D array sampled format:Unknown
 | 
						|
             197:             TypePointer UniformConstant 196
 | 
						|
198(g_tTex2du4a):    197(ptr) Variable UniformConstant
 | 
						|
             199:             TypeImage 6(float) Cube array sampled format:Unknown
 | 
						|
             200:             TypePointer UniformConstant 199
 | 
						|
201(g_tTexcdf4a):    200(ptr) Variable UniformConstant
 | 
						|
             202:             TypeImage 33(int) Cube array sampled format:Unknown
 | 
						|
             203:             TypePointer UniformConstant 202
 | 
						|
204(g_tTexcdi4a):    203(ptr) Variable UniformConstant
 | 
						|
             205:             TypeImage 46(int) Cube array sampled format:Unknown
 | 
						|
             206:             TypePointer UniformConstant 205
 | 
						|
207(g_tTexcdu4a):    206(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
162(flattenTemp):    150(ptr) Variable Function
 | 
						|
             163:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 162(flattenTemp) 163
 | 
						|
             166:    155(ptr) AccessChain 162(flattenTemp) 152
 | 
						|
             167:    7(fvec4) Load 166
 | 
						|
                              Store 165(Color) 167
 | 
						|
             170:     12(ptr) AccessChain 162(flattenTemp) 157
 | 
						|
             171:    6(float) Load 170
 | 
						|
                              Store 169(Depth) 171
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
         13(r00):     12(ptr) Variable Function
 | 
						|
         32(r02):     12(ptr) Variable Function
 | 
						|
         45(r04):     12(ptr) Variable Function
 | 
						|
         58(r20):     12(ptr) Variable Function
 | 
						|
         75(r22):     12(ptr) Variable Function
 | 
						|
         89(r24):     12(ptr) Variable Function
 | 
						|
        103(r50):     12(ptr) Variable Function
 | 
						|
        120(r52):     12(ptr) Variable Function
 | 
						|
        135(r54):     12(ptr) Variable Function
 | 
						|
      151(psout):    150(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              24:          23 SampledImage 17 21
 | 
						|
              28:   27(fvec2) CompositeConstruct 25 26
 | 
						|
              30:    6(float) CompositeExtract 28 1
 | 
						|
              31:    6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29
 | 
						|
                              Store 13(r00) 31
 | 
						|
              37:          34 Load 36(g_tTex1di4)
 | 
						|
              38:          18 Load 20(g_sSamp)
 | 
						|
              41:          40 SampledImage 37 38
 | 
						|
              42:   27(fvec2) CompositeConstruct 25 26
 | 
						|
              43:    6(float) CompositeExtract 42 1
 | 
						|
              44:    6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29
 | 
						|
                              Store 32(r02) 44
 | 
						|
              50:          47 Load 49(g_tTex1du4)
 | 
						|
              51:          18 Load 20(g_sSamp)
 | 
						|
              54:          53 SampledImage 50 51
 | 
						|
              55:   27(fvec2) CompositeConstruct 25 26
 | 
						|
              56:    6(float) CompositeExtract 55 1
 | 
						|
              57:    6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29
 | 
						|
                              Store 45(r04) 57
 | 
						|
              62:          59 Load 61(g_tTex2df4)
 | 
						|
              63:          18 Load 20(g_sSamp)
 | 
						|
              66:          65 SampledImage 62 63
 | 
						|
              70:    6(float) CompositeExtract 68 0
 | 
						|
              71:    6(float) CompositeExtract 68 1
 | 
						|
              72:   69(fvec3) CompositeConstruct 70 71 26
 | 
						|
              73:    6(float) CompositeExtract 72 2
 | 
						|
              74:    6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29
 | 
						|
                              Store 58(r20) 74
 | 
						|
              79:          76 Load 78(g_tTex2di4)
 | 
						|
              80:          18 Load 20(g_sSamp)
 | 
						|
              83:          82 SampledImage 79 80
 | 
						|
              84:    6(float) CompositeExtract 68 0
 | 
						|
              85:    6(float) CompositeExtract 68 1
 | 
						|
              86:   69(fvec3) CompositeConstruct 84 85 26
 | 
						|
              87:    6(float) CompositeExtract 86 2
 | 
						|
              88:    6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29
 | 
						|
                              Store 75(r22) 88
 | 
						|
              93:          90 Load 92(g_tTex2du4)
 | 
						|
              94:          18 Load 20(g_sSamp)
 | 
						|
              97:          96 SampledImage 93 94
 | 
						|
              98:    6(float) CompositeExtract 68 0
 | 
						|
              99:    6(float) CompositeExtract 68 1
 | 
						|
             100:   69(fvec3) CompositeConstruct 98 99 26
 | 
						|
             101:    6(float) CompositeExtract 100 2
 | 
						|
             102:    6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29
 | 
						|
                              Store 89(r24) 102
 | 
						|
             107:         104 Load 106(g_tTexcdf4)
 | 
						|
             108:          18 Load 20(g_sSamp)
 | 
						|
             111:         110 SampledImage 107 108
 | 
						|
             114:    6(float) CompositeExtract 113 0
 | 
						|
             115:    6(float) CompositeExtract 113 1
 | 
						|
             116:    6(float) CompositeExtract 113 2
 | 
						|
             117:    7(fvec4) CompositeConstruct 114 115 116 26
 | 
						|
             118:    6(float) CompositeExtract 117 3
 | 
						|
             119:    6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29
 | 
						|
                              Store 103(r50) 119
 | 
						|
             124:         121 Load 123(g_tTexcdi4)
 | 
						|
             125:          18 Load 20(g_sSamp)
 | 
						|
             128:         127 SampledImage 124 125
 | 
						|
             129:    6(float) CompositeExtract 113 0
 | 
						|
             130:    6(float) CompositeExtract 113 1
 | 
						|
             131:    6(float) CompositeExtract 113 2
 | 
						|
             132:    7(fvec4) CompositeConstruct 129 130 131 26
 | 
						|
             133:    6(float) CompositeExtract 132 3
 | 
						|
             134:    6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29
 | 
						|
                              Store 120(r52) 134
 | 
						|
             139:         136 Load 138(g_tTexcdu4)
 | 
						|
             140:          18 Load 20(g_sSamp)
 | 
						|
             143:         142 SampledImage 139 140
 | 
						|
             144:    6(float) CompositeExtract 113 0
 | 
						|
             145:    6(float) CompositeExtract 113 1
 | 
						|
             146:    6(float) CompositeExtract 113 2
 | 
						|
             147:    7(fvec4) CompositeConstruct 144 145 146 26
 | 
						|
             148:    6(float) CompositeExtract 147 3
 | 
						|
             149:    6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29
 | 
						|
                              Store 135(r54) 149
 | 
						|
             156:    155(ptr) AccessChain 151(psout) 152
 | 
						|
                              Store 156 154
 | 
						|
             158:     12(ptr) AccessChain 151(psout) 157
 | 
						|
                              Store 158 153
 | 
						|
             159:8(PS_OUTPUT) Load 151(psout)
 | 
						|
                              ReturnValue 159
 | 
						|
                              FunctionEnd
 |