7 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
layout(set=2,binding=0) Texture2D tex : register(t16);
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SamplerState samp;
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float4 main() : SV_Position 
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{
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    return tex.Sample(samp, float2(0.2, 0.3));
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} |