* The stages mask is more fine-grained, and each variable or block's mask indicates which stages it's active in.
		
			
				
	
	
		
			20 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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layout(binding = 0, std140) uniform ubo_block {
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	float unused_uniform;
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	float shared_uniform;
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	float vsonly_uniform;
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	float fsonly_uniform;
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} ubo;
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in float vertout;
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out float fragout;
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void main()
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{
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    fragout = vertout;
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    fragout += ubo.shared_uniform;
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    fragout += ubo.fsonly_uniform;
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}
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