 d4d0b29752
			
		
	
	
		d4d0b29752
		
	
	
	
	
		
			
			Multisample textures support a GetSamplePosition() method intended to query positions given a sample index. This cannot be truly implemented in SPIR-V, but #753 requested returning standard positions for the 1..16 cases, which this PR adds. Anything besides that returns (0,0). If the standard positions are not used, this will be wrong. This should be revisited when there is a real query available.
		
			
				
	
	
		
			24 lines
		
	
	
		
			448 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			448 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| SamplerState       g_sSamp : register(s0);
 | |
| 
 | |
| Texture2DMS      <float4>  g_tTex2dmsf4;
 | |
| Texture2DMSArray <float4>  g_tTex2dmsf4a;
 | |
| 
 | |
| struct PS_OUTPUT
 | |
| {
 | |
|     float4 Color : SV_Target0;
 | |
|     float  Depth : SV_Depth;
 | |
| };
 | |
| 
 | |
| PS_OUTPUT main(int sample : SAMPLE)
 | |
| {
 | |
|    PS_OUTPUT psout;
 | |
| 
 | |
|    float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample);
 | |
|    float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);
 | |
| 
 | |
|    psout.Color = 1.0;
 | |
|    psout.Depth = 1.0;
 | |
| 
 | |
|    return psout;
 | |
| }
 |