18 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| const bool condition = false;
 | |
| 
 | |
| uniform ubname {
 | |
|     bool b;
 | |
| } ubinst;
 | |
| 
 | |
| bool foo(bool b)
 | |
| {
 | |
| 	return b != condition;
 | |
| }
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_Position = foo(ubinst.b) ? vec4(0.0) : vec4(1.0);
 | |
| }
 | 
