29 lines
		
	
	
		
			871 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			871 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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#extension GL_AMD_shader_fragment_mask: enable
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layout(binding = 0) uniform sampler2DMS       s2DMS;
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layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
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layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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    vec4 f4 = vec4(0.0);
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    uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
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    uint fragIndex = (fragMask & 0xF0) >> 4;
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    f4 += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
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    fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
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    fragIndex = (fragMask & 0xF0) >> 4;
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    f4 += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
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    fragMask = fragmentMaskFetchAMD(usubpassMS);
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    fragIndex = (fragMask & 0xF0) >> 4;
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    f4 += fragmentFetchAMD(usubpassMS, fragIndex);
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    fragColor = f4;
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} |