glslang/Test/baseResults/matrixError.vert.out
John Kessenich 9839e2440e Unify the 8 grammar productions for declaring variables. This greatly simplifies making changes for this set of productions.
This change also naturally picks up redeclarations of built-in arrays and the addition of the remaining linker objects of const, arrays, etc.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23246 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-26 00:45:21 +00:00

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ERROR: 0:10: 'constructor' : too many arguments
ERROR: 0:7: '=' : cannot assign to 'const 2X4 matrix of float'
ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float'
ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float'
ERROR: 0:19: '.' : field selection not allowed on matrix
ERROR: 0:21: '[' : index out of range '2'
ERROR: 0:21: '[' : index out of range '4'
ERROR: 7 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:12 Function Definition: main( (void)
0:12 Function Parameters:
0:? Sequence
0:17 'a' (3-component vector of float)
0:18 'b' (3-component vector of float)
0:19 'm23' (2X3 matrix of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 Construct vec4 (4-component vector of float)
0:21 matrix-times-vector (3-component vector of float)
0:21 matrix-multiply (3X3 matrix of float)
0:21 'm23' (2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:21 direct index (float)
0:21 direct index (4-component vector of float)
0:21 'm24' (2X4 matrix of float)
0:21 2 (const int)
0:21 4 (const int)
0:? Linker Objects
0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float)
0:? 'm24' (2X4 matrix of float)