14 lines
		
	
	
		
			236 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			236 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void PixelShaderFunction(float4 input) : COLOR0
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| {
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|     [unroll];
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|     [];
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|     [][][];
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|     [unroll(4)];
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|     [allow_uav_condition];
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|     [unroll(4)] [allow_uav_condition];
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|     [  loop  ];
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|     [fastopt];
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|     [branch] if (0);
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|     [flatten];
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| }
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