25 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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#line 1
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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    float  Depth : SV_Depth;
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};
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#line 2
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PS_OUTPUT main()
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{
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   PS_OUTPUT psout;
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#line 123 "SomeFile.frag"
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   int thisLineIs = __LINE__;  // gets 124
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   psout.Color = float4(thisLineIs, 0, 0, 1);
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   psout.Depth = 1.0;
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   return psout;
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}
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