258 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.precedence.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'a1' ( in 4-component vector of float)
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0:7      'a2' ( in 4-component vector of float)
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0:7      'a3' ( in 4-component vector of float)
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0:7      'a4' ( in 4-component vector of float)
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        add ( temp 4-component vector of float)
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0:8          add ( temp 4-component vector of float)
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0:8            add ( temp 4-component vector of float)
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0:8              'a1' ( in 4-component vector of float)
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0:8              component-wise multiply ( temp 4-component vector of float)
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0:8                'a2' ( in 4-component vector of float)
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0:8                'a3' ( in 4-component vector of float)
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0:8            'a4' ( in 4-component vector of float)
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0:?           Construct vec4 ( temp 4-component vector of float)
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0:8            component-wise multiply ( temp 3-component vector of float)
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0:8              vector swizzle ( temp 3-component vector of float)
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0:8                'a1' ( in 4-component vector of float)
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0:8                Sequence
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0:8                  Constant:
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0:8                    0 (const int)
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0:8                  Constant:
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0:8                    1 (const int)
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0:8                  Constant:
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0:8                    2 (const int)
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0:8              vector swizzle ( temp 3-component vector of float)
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0:8                'a2' ( in 4-component vector of float)
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0:8                Sequence
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0:8                  Constant:
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0:8                    0 (const int)
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0:8                  Constant:
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0:8                    1 (const int)
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0:8                  Constant:
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0:8                    2 (const int)
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0:8            direct index ( temp float)
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0:8              'a3' ( in 4-component vector of float)
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0:8              Constant:
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0:8                3 (const int)
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0:7  Function Definition: PixelShaderFunction( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a1' ( temp 4-component vector of float)
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0:?         'a1' (layout( location=0) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a2' ( temp 4-component vector of float)
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0:?         'a2' (layout( location=1) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a3' ( temp 4-component vector of float)
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0:?         'a3' (layout( location=2) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a4' ( temp 4-component vector of float)
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0:?         'a4' (layout( location=3) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:?           'a1' ( temp 4-component vector of float)
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0:?           'a2' ( temp 4-component vector of float)
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0:?           'a3' ( temp 4-component vector of float)
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0:?           'a4' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'a1' (layout( location=0) in 4-component vector of float)
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0:?     'a2' (layout( location=1) in 4-component vector of float)
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0:?     'a3' (layout( location=2) in 4-component vector of float)
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0:?     'a4' (layout( location=3) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'a1' ( in 4-component vector of float)
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0:7      'a2' ( in 4-component vector of float)
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0:7      'a3' ( in 4-component vector of float)
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0:7      'a4' ( in 4-component vector of float)
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        add ( temp 4-component vector of float)
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0:8          add ( temp 4-component vector of float)
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0:8            add ( temp 4-component vector of float)
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0:8              'a1' ( in 4-component vector of float)
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0:8              component-wise multiply ( temp 4-component vector of float)
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0:8                'a2' ( in 4-component vector of float)
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0:8                'a3' ( in 4-component vector of float)
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0:8            'a4' ( in 4-component vector of float)
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0:?           Construct vec4 ( temp 4-component vector of float)
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0:8            component-wise multiply ( temp 3-component vector of float)
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0:8              vector swizzle ( temp 3-component vector of float)
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0:8                'a1' ( in 4-component vector of float)
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0:8                Sequence
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0:8                  Constant:
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0:8                    0 (const int)
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0:8                  Constant:
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0:8                    1 (const int)
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0:8                  Constant:
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0:8                    2 (const int)
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0:8              vector swizzle ( temp 3-component vector of float)
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0:8                'a2' ( in 4-component vector of float)
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0:8                Sequence
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0:8                  Constant:
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0:8                    0 (const int)
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0:8                  Constant:
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0:8                    1 (const int)
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0:8                  Constant:
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0:8                    2 (const int)
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0:8            direct index ( temp float)
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0:8              'a3' ( in 4-component vector of float)
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0:8              Constant:
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0:8                3 (const int)
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0:7  Function Definition: PixelShaderFunction( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a1' ( temp 4-component vector of float)
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0:?         'a1' (layout( location=0) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a2' ( temp 4-component vector of float)
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0:?         'a2' (layout( location=1) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a3' ( temp 4-component vector of float)
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0:?         'a3' (layout( location=2) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'a4' ( temp 4-component vector of float)
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0:?         'a4' (layout( location=3) in 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:?           'a1' ( temp 4-component vector of float)
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0:?           'a2' ( temp 4-component vector of float)
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0:?           'a3' ( temp 4-component vector of float)
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0:?           'a4' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'a1' (layout( location=0) in 4-component vector of float)
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0:?     'a2' (layout( location=1) in 4-component vector of float)
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0:?     'a3' (layout( location=2) in 4-component vector of float)
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0:?     'a4' (layout( location=3) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 65
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 43 46 49 52 55
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 14  "@PixelShaderFunction(vf4;vf4;vf4;vf4;"
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                              Name 10  "a1"
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                              Name 11  "a2"
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                              Name 12  "a3"
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                              Name 13  "a4"
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                              Name 41  "a1"
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                              Name 43  "a1"
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                              Name 45  "a2"
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                              Name 46  "a2"
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                              Name 48  "a3"
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                              Name 49  "a3"
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                              Name 51  "a4"
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                              Name 52  "a4"
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                              Name 55  "@entryPointOutput"
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                              Name 56  "param"
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                              Name 58  "param"
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                              Name 60  "param"
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                              Name 62  "param"
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                              Decorate 43(a1) Location 0
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                              Decorate 46(a2) Location 1
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                              Decorate 49(a3) Location 2
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                              Decorate 52(a4) Location 3
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                              Decorate 55(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr)
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              23:             TypeVector 6(float) 3
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              29:             TypeInt 32 0
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              30:     29(int) Constant 3
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              31:             TypePointer Function 6(float)
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              42:             TypePointer Input 7(fvec4)
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          43(a1):     42(ptr) Variable Input
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          46(a2):     42(ptr) Variable Input
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          49(a3):     42(ptr) Variable Input
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          52(a4):     42(ptr) Variable Input
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              54:             TypePointer Output 7(fvec4)
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55(@entryPointOutput):     54(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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          41(a1):      8(ptr) Variable Function
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          45(a2):      8(ptr) Variable Function
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          48(a3):      8(ptr) Variable Function
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          51(a4):      8(ptr) Variable Function
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       56(param):      8(ptr) Variable Function
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       58(param):      8(ptr) Variable Function
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       60(param):      8(ptr) Variable Function
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       62(param):      8(ptr) Variable Function
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              44:    7(fvec4) Load 43(a1)
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                              Store 41(a1) 44
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              47:    7(fvec4) Load 46(a2)
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                              Store 45(a2) 47
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              50:    7(fvec4) Load 49(a3)
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                              Store 48(a3) 50
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              53:    7(fvec4) Load 52(a4)
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                              Store 51(a4) 53
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              57:    7(fvec4) Load 41(a1)
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                              Store 56(param) 57
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              59:    7(fvec4) Load 45(a2)
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                              Store 58(param) 59
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              61:    7(fvec4) Load 48(a3)
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                              Store 60(param) 61
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              63:    7(fvec4) Load 51(a4)
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                              Store 62(param) 63
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              64:    7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(param) 62(param)
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                              Store 55(@entryPointOutput) 64
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                              Return
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                              FunctionEnd
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14(@PixelShaderFunction(vf4;vf4;vf4;vf4;):    7(fvec4) Function None 9
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          10(a1):      8(ptr) FunctionParameter
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          11(a2):      8(ptr) FunctionParameter
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          12(a3):      8(ptr) FunctionParameter
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          13(a4):      8(ptr) FunctionParameter
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              15:             Label
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              16:    7(fvec4) Load 10(a1)
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              17:    7(fvec4) Load 11(a2)
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              18:    7(fvec4) Load 12(a3)
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              19:    7(fvec4) FMul 17 18
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              20:    7(fvec4) FAdd 16 19
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              21:    7(fvec4) Load 13(a4)
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              22:    7(fvec4) FAdd 20 21
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              24:    7(fvec4) Load 10(a1)
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              25:   23(fvec3) VectorShuffle 24 24 0 1 2
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              26:    7(fvec4) Load 11(a2)
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              27:   23(fvec3) VectorShuffle 26 26 0 1 2
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              28:   23(fvec3) FMul 25 27
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              32:     31(ptr) AccessChain 12(a3) 30
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              33:    6(float) Load 32
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              34:    6(float) CompositeExtract 28 0
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              35:    6(float) CompositeExtract 28 1
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              36:    6(float) CompositeExtract 28 2
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              37:    7(fvec4) CompositeConstruct 34 35 36 33
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              38:    7(fvec4) FAdd 22 37
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                              ReturnValue 38
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                              FunctionEnd
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