682 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			682 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplelevel.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of float)
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| 0:32          'txval10' ( temp 4-component vector of float)
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| 0:32          textureLod ( temp 4-component vector of float)
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| 0:32            Construct combined texture-sampler ( temp sampler1D)
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| 0:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.100000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of int)
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| 0:33          'txval11' ( temp 4-component vector of int)
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| 0:33          textureLod ( temp 4-component vector of int)
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| 0:33            Construct combined texture-sampler ( temp isampler1D)
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| 0:33              'g_tTex1di4' ( uniform itexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.200000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:34      Sequence
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| 0:34        move second child to first child ( temp 4-component vector of uint)
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| 0:34          'txval12' ( temp 4-component vector of uint)
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| 0:34          textureLod ( temp 4-component vector of uint)
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| 0:34            Construct combined texture-sampler ( temp usampler1D)
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| 0:34              'g_tTex1du4' ( uniform utexture1D)
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| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:34            Constant:
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| 0:34              0.300000
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| 0:34            Constant:
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| 0:34              0.750000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of float)
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| 0:36          'txval20' ( temp 4-component vector of float)
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| 0:36          textureLod ( temp 4-component vector of float)
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| 0:36            Construct combined texture-sampler ( temp sampler2D)
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| 0:36              'g_tTex2df4' ( uniform texture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of int)
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| 0:37          'txval21' ( temp 4-component vector of int)
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| 0:37          textureLod ( temp 4-component vector of int)
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| 0:37            Construct combined texture-sampler ( temp isampler2D)
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| 0:37              'g_tTex2di4' ( uniform itexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp 4-component vector of uint)
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| 0:38          'txval22' ( temp 4-component vector of uint)
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| 0:38          textureLod ( temp 4-component vector of uint)
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| 0:38            Construct combined texture-sampler ( temp usampler2D)
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| 0:38              'g_tTex2du4' ( uniform utexture2D)
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| 0:38              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:38            Constant:
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| 0:38              0.750000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of float)
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| 0:40          'txval30' ( temp 4-component vector of float)
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| 0:40          textureLod ( temp 4-component vector of float)
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| 0:40            Construct combined texture-sampler ( temp sampler3D)
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| 0:40              'g_tTex3df4' ( uniform texture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:40            Constant:
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| 0:40              0.750000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of int)
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| 0:41          'txval31' ( temp 4-component vector of int)
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| 0:41          textureLod ( temp 4-component vector of int)
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| 0:41            Construct combined texture-sampler ( temp isampler3D)
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| 0:41              'g_tTex3di4' ( uniform itexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:41            Constant:
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| 0:41              0.750000
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4-component vector of uint)
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| 0:42          'txval32' ( temp 4-component vector of uint)
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| 0:42          textureLod ( temp 4-component vector of uint)
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| 0:42            Construct combined texture-sampler ( temp usampler3D)
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| 0:42              'g_tTex3du4' ( uniform utexture3D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:42            Constant:
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| 0:42              0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp 4-component vector of float)
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| 0:44          'txval40' ( temp 4-component vector of float)
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| 0:44          textureLod ( temp 4-component vector of float)
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| 0:44            Construct combined texture-sampler ( temp samplerCube)
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| 0:44              'g_tTexcdf4' ( uniform textureCube)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:44            Constant:
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| 0:44              0.750000
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp 4-component vector of int)
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| 0:45          'txval41' ( temp 4-component vector of int)
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| 0:45          textureLod ( temp 4-component vector of int)
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| 0:45            Construct combined texture-sampler ( temp isamplerCube)
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| 0:45              'g_tTexcdi4' ( uniform itextureCube)
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| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:45            Constant:
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| 0:45              0.750000
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| 0:46      Sequence
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| 0:46        move second child to first child ( temp 4-component vector of uint)
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| 0:46          'txval42' ( temp 4-component vector of uint)
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| 0:46          textureLod ( temp 4-component vector of uint)
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| 0:46            Construct combined texture-sampler ( temp usamplerCube)
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| 0:46              'g_tTexcdu4' ( uniform utextureCube)
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| 0:46              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:46            Constant:
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| 0:46              0.750000
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| 0:48      move second child to first child ( temp 4-component vector of float)
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| 0:48        Color: direct index for structure ( temp 4-component vector of float)
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| 0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Constant:
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| 0:48            0 (const int)
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| 0:48        Constant:
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:49      move second child to first child ( temp float)
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| 0:49        Depth: direct index for structure ( temp float)
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| 0:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:49          Constant:
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| 0:49            1 (const int)
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| 0:49        Constant:
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| 0:49          1.000000
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| 0:51      Branch: Return with expression
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| 0:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29  Function Definition: main( ( temp void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:29          Color: direct index for structure ( temp 4-component vector of float)
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| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29            Constant:
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| 0:29              0 (const int)
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| 0:29        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:29          Depth: direct index for structure ( temp float)
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| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_sSamp2d' ( uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of float)
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| 0:32          'txval10' ( temp 4-component vector of float)
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| 0:32          textureLod ( temp 4-component vector of float)
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| 0:32            Construct combined texture-sampler ( temp sampler1D)
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| 0:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.100000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of int)
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| 0:33          'txval11' ( temp 4-component vector of int)
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| 0:33          textureLod ( temp 4-component vector of int)
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| 0:33            Construct combined texture-sampler ( temp isampler1D)
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| 0:33              'g_tTex1di4' ( uniform itexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.200000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:34      Sequence
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| 0:34        move second child to first child ( temp 4-component vector of uint)
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| 0:34          'txval12' ( temp 4-component vector of uint)
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| 0:34          textureLod ( temp 4-component vector of uint)
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| 0:34            Construct combined texture-sampler ( temp usampler1D)
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| 0:34              'g_tTex1du4' ( uniform utexture1D)
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| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:34            Constant:
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| 0:34              0.300000
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| 0:34            Constant:
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| 0:34              0.750000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of float)
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| 0:36          'txval20' ( temp 4-component vector of float)
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| 0:36          textureLod ( temp 4-component vector of float)
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| 0:36            Construct combined texture-sampler ( temp sampler2D)
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| 0:36              'g_tTex2df4' ( uniform texture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of int)
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| 0:37          'txval21' ( temp 4-component vector of int)
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| 0:37          textureLod ( temp 4-component vector of int)
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| 0:37            Construct combined texture-sampler ( temp isampler2D)
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| 0:37              'g_tTex2di4' ( uniform itexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp 4-component vector of uint)
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| 0:38          'txval22' ( temp 4-component vector of uint)
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| 0:38          textureLod ( temp 4-component vector of uint)
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| 0:38            Construct combined texture-sampler ( temp usampler2D)
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| 0:38              'g_tTex2du4' ( uniform utexture2D)
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| 0:38              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:38            Constant:
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| 0:38              0.750000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of float)
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| 0:40          'txval30' ( temp 4-component vector of float)
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| 0:40          textureLod ( temp 4-component vector of float)
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| 0:40            Construct combined texture-sampler ( temp sampler3D)
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| 0:40              'g_tTex3df4' ( uniform texture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:40            Constant:
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| 0:40              0.750000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of int)
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| 0:41          'txval31' ( temp 4-component vector of int)
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| 0:41          textureLod ( temp 4-component vector of int)
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| 0:41            Construct combined texture-sampler ( temp isampler3D)
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| 0:41              'g_tTex3di4' ( uniform itexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:41            Constant:
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| 0:41              0.750000
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4-component vector of uint)
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| 0:42          'txval32' ( temp 4-component vector of uint)
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| 0:42          textureLod ( temp 4-component vector of uint)
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| 0:42            Construct combined texture-sampler ( temp usampler3D)
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| 0:42              'g_tTex3du4' ( uniform utexture3D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:42            Constant:
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| 0:42              0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp 4-component vector of float)
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| 0:44          'txval40' ( temp 4-component vector of float)
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| 0:44          textureLod ( temp 4-component vector of float)
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| 0:44            Construct combined texture-sampler ( temp samplerCube)
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| 0:44              'g_tTexcdf4' ( uniform textureCube)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:44            Constant:
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| 0:44              0.750000
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp 4-component vector of int)
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| 0:45          'txval41' ( temp 4-component vector of int)
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| 0:45          textureLod ( temp 4-component vector of int)
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| 0:45            Construct combined texture-sampler ( temp isamplerCube)
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| 0:45              'g_tTexcdi4' ( uniform itextureCube)
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| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:45            Constant:
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| 0:45              0.750000
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| 0:46      Sequence
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| 0:46        move second child to first child ( temp 4-component vector of uint)
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| 0:46          'txval42' ( temp 4-component vector of uint)
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| 0:46          textureLod ( temp 4-component vector of uint)
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| 0:46            Construct combined texture-sampler ( temp usamplerCube)
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| 0:46              'g_tTexcdu4' ( uniform utextureCube)
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| 0:46              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:46            Constant:
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| 0:46              0.750000
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| 0:48      move second child to first child ( temp 4-component vector of float)
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| 0:48        Color: direct index for structure ( temp 4-component vector of float)
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| 0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Constant:
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| 0:48            0 (const int)
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| 0:48        Constant:
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:48          1.000000
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| 0:49      move second child to first child ( temp float)
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| 0:49        Depth: direct index for structure ( temp float)
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| 0:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:49          Constant:
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| 0:49            1 (const int)
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| 0:49        Constant:
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| 0:49          1.000000
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| 0:51      Branch: Return with expression
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| 0:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29  Function Definition: main( ( temp void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:29          Color: direct index for structure ( temp 4-component vector of float)
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| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29            Constant:
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| 0:29              0 (const int)
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| 0:29        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:29          Depth: direct index for structure ( temp float)
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| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_sSamp2d' ( uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80003
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| // Id's are bound by 172
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 163 167
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
 | |
|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 30  "txval11"
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|                               Name 33  "g_tTex1di4"
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|                               Name 43  "txval12"
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|                               Name 46  "g_tTex1du4"
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|                               Name 53  "txval20"
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|                               Name 56  "g_tTex2df4"
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|                               Name 64  "txval21"
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|                               Name 67  "g_tTex2di4"
 | |
|                               Name 75  "txval22"
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|                               Name 78  "g_tTex2du4"
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|                               Name 87  "txval30"
 | |
|                               Name 90  "g_tTex3df4"
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|                               Name 98  "txval31"
 | |
|                               Name 101  "g_tTex3di4"
 | |
|                               Name 108  "txval32"
 | |
|                               Name 111  "g_tTex3du4"
 | |
|                               Name 121  "txval40"
 | |
|                               Name 124  "g_tTexcdf4"
 | |
|                               Name 130  "txval41"
 | |
|                               Name 133  "g_tTexcdi4"
 | |
|                               Name 139  "txval42"
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|                               Name 142  "g_tTexcdu4"
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|                               Name 149  "psout"
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|                               Name 160  "flattenTemp"
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|                               Name 163  "@entryPointOutput.Color"
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|                               Name 167  "@entryPointOutput.Depth"
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|                               Name 170  "g_sSamp2d"
 | |
|                               Name 171  "g_tTex1df4a"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 33(g_tTex1di4) DescriptorSet 0
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|                               Decorate 46(g_tTex1du4) DescriptorSet 0
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|                               Decorate 56(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 67(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 78(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 90(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 101(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 111(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 124(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 133(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 142(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 163(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 170(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 171(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 171(g_tTex1df4a) Binding 1
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|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1061158912
 | |
|               27:             TypeInt 32 1
 | |
|               28:             TypeVector 27(int) 4
 | |
|               29:             TypePointer Function 28(ivec4)
 | |
|               31:             TypeImage 27(int) 1D sampled format:Unknown
 | |
|               32:             TypePointer UniformConstant 31
 | |
|   33(g_tTex1di4):     32(ptr) Variable UniformConstant
 | |
|               36:             TypeSampledImage 31
 | |
|               38:    6(float) Constant 1045220557
 | |
|               40:             TypeInt 32 0
 | |
|               41:             TypeVector 40(int) 4
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|               42:             TypePointer Function 41(ivec4)
 | |
|               44:             TypeImage 40(int) 1D sampled format:Unknown
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|               45:             TypePointer UniformConstant 44
 | |
|   46(g_tTex1du4):     45(ptr) Variable UniformConstant
 | |
|               49:             TypeSampledImage 44
 | |
|               51:    6(float) Constant 1050253722
 | |
|               54:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               55:             TypePointer UniformConstant 54
 | |
|   56(g_tTex2df4):     55(ptr) Variable UniformConstant
 | |
|               59:             TypeSampledImage 54
 | |
|               61:             TypeVector 6(float) 2
 | |
|               62:   61(fvec2) ConstantComposite 24 38
 | |
|               65:             TypeImage 27(int) 2D sampled format:Unknown
 | |
|               66:             TypePointer UniformConstant 65
 | |
|   67(g_tTex2di4):     66(ptr) Variable UniformConstant
 | |
|               70:             TypeSampledImage 65
 | |
|               72:    6(float) Constant 1053609165
 | |
|               73:   61(fvec2) ConstantComposite 51 72
 | |
|               76:             TypeImage 40(int) 2D sampled format:Unknown
 | |
|               77:             TypePointer UniformConstant 76
 | |
|   78(g_tTex2du4):     77(ptr) Variable UniformConstant
 | |
|               81:             TypeSampledImage 76
 | |
|               83:    6(float) Constant 1056964608
 | |
|               84:    6(float) Constant 1058642330
 | |
|               85:   61(fvec2) ConstantComposite 83 84
 | |
|               88:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               89:             TypePointer UniformConstant 88
 | |
|   90(g_tTex3df4):     89(ptr) Variable UniformConstant
 | |
|               93:             TypeSampledImage 88
 | |
|               95:             TypeVector 6(float) 3
 | |
|               96:   95(fvec3) ConstantComposite 24 38 51
 | |
|               99:             TypeImage 27(int) 3D sampled format:Unknown
 | |
|              100:             TypePointer UniformConstant 99
 | |
|  101(g_tTex3di4):    100(ptr) Variable UniformConstant
 | |
|              104:             TypeSampledImage 99
 | |
|              106:   95(fvec3) ConstantComposite 72 83 84
 | |
|              109:             TypeImage 40(int) 3D sampled format:Unknown
 | |
|              110:             TypePointer UniformConstant 109
 | |
|  111(g_tTex3du4):    110(ptr) Variable UniformConstant
 | |
|              114:             TypeSampledImage 109
 | |
|              116:    6(float) Constant 1060320051
 | |
|              117:    6(float) Constant 1061997773
 | |
|              118:    6(float) Constant 1063675494
 | |
|              119:   95(fvec3) ConstantComposite 116 117 118
 | |
|              122:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              123:             TypePointer UniformConstant 122
 | |
|  124(g_tTexcdf4):    123(ptr) Variable UniformConstant
 | |
|              127:             TypeSampledImage 122
 | |
|              131:             TypeImage 27(int) Cube sampled format:Unknown
 | |
|              132:             TypePointer UniformConstant 131
 | |
|  133(g_tTexcdi4):    132(ptr) Variable UniformConstant
 | |
|              136:             TypeSampledImage 131
 | |
|              140:             TypeImage 40(int) Cube sampled format:Unknown
 | |
|              141:             TypePointer UniformConstant 140
 | |
|  142(g_tTexcdu4):    141(ptr) Variable UniformConstant
 | |
|              145:             TypeSampledImage 140
 | |
|              148:             TypePointer Function 8(PS_OUTPUT)
 | |
|              150:     27(int) Constant 0
 | |
|              151:    6(float) Constant 1065353216
 | |
|              152:    7(fvec4) ConstantComposite 151 151 151 151
 | |
|              154:     27(int) Constant 1
 | |
|              155:             TypePointer Function 6(float)
 | |
|              162:             TypePointer Output 7(fvec4)
 | |
| 163(@entryPointOutput.Color):    162(ptr) Variable Output
 | |
|              166:             TypePointer Output 6(float)
 | |
| 167(@entryPointOutput.Depth):    166(ptr) Variable Output
 | |
|   170(g_sSamp2d):     19(ptr) Variable UniformConstant
 | |
| 171(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 160(flattenTemp):    148(ptr) Variable Function
 | |
|              161:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 160(flattenTemp) 161
 | |
|              164:     12(ptr) AccessChain 160(flattenTemp) 150
 | |
|              165:    7(fvec4) Load 164
 | |
|                               Store 163(@entryPointOutput.Color) 165
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|              168:    155(ptr) AccessChain 160(flattenTemp) 154
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|              169:    6(float) Load 168
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|                               Store 167(@entryPointOutput.Depth) 169
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      30(txval11):     29(ptr) Variable Function
 | |
|      43(txval12):     42(ptr) Variable Function
 | |
|      53(txval20):     12(ptr) Variable Function
 | |
|      64(txval21):     29(ptr) Variable Function
 | |
|      75(txval22):     42(ptr) Variable Function
 | |
|      87(txval30):     12(ptr) Variable Function
 | |
|      98(txval31):     29(ptr) Variable Function
 | |
|     108(txval32):     42(ptr) Variable Function
 | |
|     121(txval40):     12(ptr) Variable Function
 | |
|     130(txval41):     29(ptr) Variable Function
 | |
|     139(txval42):     42(ptr) Variable Function
 | |
|       149(psout):    148(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
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|               23:          22 SampledImage 17 21
 | |
|               26:    7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
 | |
|                               Store 13(txval10) 26
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|               34:          31 Load 33(g_tTex1di4)
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|               35:          18 Load 20(g_sSamp)
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|               37:          36 SampledImage 34 35
 | |
|               39:   28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
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|                               Store 30(txval11) 39
 | |
|               47:          44 Load 46(g_tTex1du4)
 | |
|               48:          18 Load 20(g_sSamp)
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|               50:          49 SampledImage 47 48
 | |
|               52:   41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
 | |
|                               Store 43(txval12) 52
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|               57:          54 Load 56(g_tTex2df4)
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|               58:          18 Load 20(g_sSamp)
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|               60:          59 SampledImage 57 58
 | |
|               63:    7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
 | |
|                               Store 53(txval20) 63
 | |
|               68:          65 Load 67(g_tTex2di4)
 | |
|               69:          18 Load 20(g_sSamp)
 | |
|               71:          70 SampledImage 68 69
 | |
|               74:   28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
 | |
|                               Store 64(txval21) 74
 | |
|               79:          76 Load 78(g_tTex2du4)
 | |
|               80:          18 Load 20(g_sSamp)
 | |
|               82:          81 SampledImage 79 80
 | |
|               86:   41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
 | |
|                               Store 75(txval22) 86
 | |
|               91:          88 Load 90(g_tTex3df4)
 | |
|               92:          18 Load 20(g_sSamp)
 | |
|               94:          93 SampledImage 91 92
 | |
|               97:    7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
 | |
|                               Store 87(txval30) 97
 | |
|              102:          99 Load 101(g_tTex3di4)
 | |
|              103:          18 Load 20(g_sSamp)
 | |
|              105:         104 SampledImage 102 103
 | |
|              107:   28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
 | |
|                               Store 98(txval31) 107
 | |
|              112:         109 Load 111(g_tTex3du4)
 | |
|              113:          18 Load 20(g_sSamp)
 | |
|              115:         114 SampledImage 112 113
 | |
|              120:   41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
 | |
|                               Store 108(txval32) 120
 | |
|              125:         122 Load 124(g_tTexcdf4)
 | |
|              126:          18 Load 20(g_sSamp)
 | |
|              128:         127 SampledImage 125 126
 | |
|              129:    7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
 | |
|                               Store 121(txval40) 129
 | |
|              134:         131 Load 133(g_tTexcdi4)
 | |
|              135:          18 Load 20(g_sSamp)
 | |
|              137:         136 SampledImage 134 135
 | |
|              138:   28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
 | |
|                               Store 130(txval41) 138
 | |
|              143:         140 Load 142(g_tTexcdu4)
 | |
|              144:          18 Load 20(g_sSamp)
 | |
|              146:         145 SampledImage 143 144
 | |
|              147:   41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
 | |
|                               Store 139(txval42) 147
 | |
|              153:     12(ptr) AccessChain 149(psout) 150
 | |
|                               Store 153 152
 | |
|              156:    155(ptr) AccessChain 149(psout) 154
 | |
|                               Store 156 151
 | |
|              157:8(PS_OUTPUT) Load 149(psout)
 | |
|                               ReturnValue 157
 | |
|                               FunctionEnd
 | 
