glslang/Test/baseResults/hlsl.hull.2.tesc.out
steve-lunarg 9cee73e028 HLSL: support per control point patch const fn invocation
This PR emulates per control point inputs to patch constant functions.
Without either an extension to look across SIMD lanes or a dedicated
stage, the emulation must use separate invocations of the wrapped
entry point to obtain the per control point values.  This is provided
since shaders are wanting this functionality now, but such an extension
is not yet available.

Entry point arguments qualified as an invocation ID are replaced by the
current control point number when calling the wrapped entry point.  There
is no particular optimization for the case of the entry point not having
such an input but the PCF still accepting ctrl pt frequency data.  It'll
work, but anyway makes no so much sense.

The wrapped entry point must return the per control point data by value.
At this time it is not supported as an output parameter.
2017-03-30 14:36:56 -06:00

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hlsl.hull.2.tesc
Shader version: 450
vertices = 4
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:33 'pos' ( in 4-component vector of float)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? 'InvocationId' ( in uint InvocationID)
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 450
vertices = 4
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:33 'pos' ( in 4-component vector of float)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? 'InvocationId' ( in uint InvocationID)
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
0:? '@patchConstantOutput_edges' ( patch out 2-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 90
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 42 45 52 60 62 69 89
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 13 "HS_OUT"
MemberName 13(HS_OUT) 0 "cpoint"
Name 16 "@main(struct-VS_OUT-vf31[4];"
Name 15 "ip"
Name 23 "HS_CONSTANT_OUT"
MemberName 23(HS_CONSTANT_OUT) 0 "edges"
Name 27 "PCF(u1;vf4;"
Name 25 "pid"
Name 26 "pos"
Name 30 "output"
Name 40 "ip"
Name 42 "ip"
Name 45 "@entryPointOutput"
Name 46 "param"
Name 52 "InvocationId"
Name 59 "@patchConstantResult"
Name 60 "pid"
Name 62 "pos"
Name 63 "param"
Name 65 "param"
Name 69 "@patchConstantOutput_edges"
Name 79 "output"
Name 87 "HS_CONSTANT_OUT"
Name 89 "@patchConstantOutput"
Decorate 42(ip) Location 0
Decorate 45(@entryPointOutput) Location 0
Decorate 52(InvocationId) BuiltIn InvocationId
Decorate 60(pid) BuiltIn PrimitiveId
Decorate 62(pos) BuiltIn Position
Decorate 69(@patchConstantOutput_edges) Patch
Decorate 69(@patchConstantOutput_edges) BuiltIn TessLevelOuter
Decorate 89(@patchConstantOutput) Patch
Decorate 89(@patchConstantOutput) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 4
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13(HS_OUT): TypeStruct 7(fvec3)
14: TypeFunction 13(HS_OUT) 12(ptr)
18: TypePointer Function 9(int)
19: TypeVector 6(float) 4
20: TypePointer Function 19(fvec4)
21: 9(int) Constant 2
22: TypeArray 6(float) 21
23(HS_CONSTANT_OUT): TypeStruct 22
24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
29: TypePointer Function 13(HS_OUT)
31: TypeInt 32 1
32: 31(int) Constant 0
33: TypePointer Function 7(fvec3)
41: TypePointer Input 11
42(ip): 41(ptr) Variable Input
44: TypePointer Output 13(HS_OUT)
45(@entryPointOutput): 44(ptr) Variable Output
49: 9(int) Constant 1
50: 9(int) Constant 0
51: TypePointer Input 9(int)
52(InvocationId): 51(ptr) Variable Input
54: TypeBool
58: TypePointer Function 23(HS_CONSTANT_OUT)
60(pid): 51(ptr) Variable Input
61: TypePointer Input 19(fvec4)
62(pos): 61(ptr) Variable Input
68: TypePointer Output 22
69(@patchConstantOutput_edges): 68(ptr) Variable Output
70: TypePointer Function 6(float)
73: TypePointer Output 6(float)
75: 31(int) Constant 1
80: 6(float) Constant 1073741824
82: 6(float) Constant 1090519040
87(HS_CONSTANT_OUT): TypeStruct
88: TypePointer Output 87(HS_CONSTANT_OUT)
89(@patchConstantOutput): 88(ptr) Variable Output
4(main): 2 Function None 3
5: Label
40(ip): 12(ptr) Variable Function
46(param): 12(ptr) Variable Function
59(@patchConstantResult): 58(ptr) Variable Function
63(param): 18(ptr) Variable Function
65(param): 20(ptr) Variable Function
43: 11 Load 42(ip)
Store 40(ip) 43
47: 11 Load 40(ip)
Store 46(param) 47
48: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 46(param)
Store 45(@entryPointOutput) 48
ControlBarrier 21 49 50
53: 9(int) Load 52(InvocationId)
55: 54(bool) IEqual 53 32
SelectionMerge 57 None
BranchConditional 55 56 57
56: Label
64: 9(int) Load 60(pid)
Store 63(param) 64
66: 19(fvec4) Load 62(pos)
Store 65(param) 66
67:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 63(param) 65(param)
Store 59(@patchConstantResult) 67
71: 70(ptr) AccessChain 59(@patchConstantResult) 32 32
72: 6(float) Load 71
74: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 32
Store 74 72
76: 70(ptr) AccessChain 59(@patchConstantResult) 32 75
77: 6(float) Load 76
78: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 75
Store 78 77
Branch 57
57: Label
Return
FunctionEnd
16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
15(ip): 12(ptr) FunctionParameter
17: Label
30(output): 29(ptr) Variable Function
34: 33(ptr) AccessChain 15(ip) 32 32
35: 7(fvec3) Load 34
36: 33(ptr) AccessChain 30(output) 32
Store 36 35
37: 13(HS_OUT) Load 30(output)
ReturnValue 37
FunctionEnd
27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
25(pid): 18(ptr) FunctionParameter
26(pos): 20(ptr) FunctionParameter
28: Label
79(output): 58(ptr) Variable Function
81: 70(ptr) AccessChain 79(output) 32 32
Store 81 80
83: 70(ptr) AccessChain 79(output) 32 75
Store 83 82
84:23(HS_CONSTANT_OUT) Load 79(output)
ReturnValue 84
FunctionEnd