165 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.constructexpr.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4    Function Parameters: 
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0:?     Sequence
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0:6      Constant:
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0:6        3 (const int)
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0:7      Constant:
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0:7        4 (const int)
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0:8      Constant:
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0:8        5 (const int)
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0:9      Constant:
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0:9        6 (const int)
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0:10      Constant:
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0:10        7 (const int)
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0:11      Constant:
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0:11        8 (const int)
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0:12      Comma ( temp 2-component vector of float)
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0:?         Constant:
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0:?           9.000000
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0:?           10.000000
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0:?         Constant:
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0:?           11.000000
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0:?           12.000000
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        color: direct index for structure ( temp 4-component vector of float)
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0:15          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15          Constant:
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0:15            0 (const int)
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0:15        Constant:
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:16      Branch: Return with expression
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0:16        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4  Function Definition: main( ( temp void)
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0:4    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:4          color: direct index for structure ( temp 4-component vector of float)
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0:4            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4            Constant:
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0:4              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4    Function Parameters: 
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0:?     Sequence
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0:6      Constant:
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0:6        3 (const int)
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0:7      Constant:
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0:7        4 (const int)
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0:8      Constant:
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0:8        5 (const int)
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0:9      Constant:
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0:9        6 (const int)
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0:10      Constant:
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0:10        7 (const int)
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0:11      Constant:
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0:11        8 (const int)
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0:12      Comma ( temp 2-component vector of float)
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0:?         Constant:
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0:?           9.000000
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0:?           10.000000
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0:?         Constant:
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0:?           11.000000
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0:?           12.000000
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        color: direct index for structure ( temp 4-component vector of float)
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0:15          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15          Constant:
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0:15            0 (const int)
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0:15        Constant:
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:16      Branch: Return with expression
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0:16        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4  Function Definition: main( ( temp void)
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0:4    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:4          color: direct index for structure ( temp 4-component vector of float)
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0:4            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4            Constant:
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0:4              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 40
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 37
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "color"
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                              Name 10  "@main("
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                              Name 27  "ps_output"
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                              Name 37  "@entryPointOutput.color"
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                              Decorate 37(@entryPointOutput.color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypeInt 32 1
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              13:     12(int) Constant 3
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              14:     12(int) Constant 4
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              15:     12(int) Constant 5
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              16:     12(int) Constant 6
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              17:     12(int) Constant 7
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              18:     12(int) Constant 8
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              19:             TypeVector 6(float) 2
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              20:    6(float) Constant 1091567616
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              21:    6(float) Constant 1092616192
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              22:   19(fvec2) ConstantComposite 20 21
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              23:    6(float) Constant 1093664768
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              24:    6(float) Constant 1094713344
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              25:   19(fvec2) ConstantComposite 23 24
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              26:             TypePointer Function 8(PS_OUTPUT)
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              28:     12(int) Constant 0
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              29:    6(float) Constant 1065353216
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              30:    7(fvec4) ConstantComposite 29 29 29 29
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              31:             TypePointer Function 7(fvec4)
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              36:             TypePointer Output 7(fvec4)
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37(@entryPointOutput.color):     36(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              38:8(PS_OUTPUT) FunctionCall 10(@main()
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              39:    7(fvec4) CompositeExtract 38 0
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                              Store 37(@entryPointOutput.color) 39
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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   27(ps_output):     26(ptr) Variable Function
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              32:     31(ptr) AccessChain 27(ps_output) 28
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                              Store 32 30
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              33:8(PS_OUTPUT) Load 27(ps_output)
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                              ReturnValue 33
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                              FunctionEnd
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