 ff6dcca575
			
		
	
	
		ff6dcca575
		
			
		
	
	
	
	
		
			
			If a uniform has an initializer it will now be given as the optional initializer operand to the OpVariable instruction. Fixes: https://github.com/KhronosGroup/glslang/issues/1259 Signed-off-by: Neil Roberts <nroberts@igalia.com> (the code) Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> (the tests) Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com> Co-authored-by: Neil Roberts <nroberts@igalia.com>
		
			
				
	
	
		
			15 lines
		
	
	
		
			270 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			270 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout (location = 0) out vec4 color;
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| 
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| layout (constant_id = 1) const float opacity = 0.5;
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| 
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| layout (location = 0) uniform vec3 in_color = vec3(1.0, 0.5, 0);
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| 
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| layout (location = 4) uniform float foo = opacity;
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| 
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| void main()
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| {
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| 	color = vec4(in_color, foo);
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| }
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