
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
985 lines
42 KiB
C++
985 lines
42 KiB
C++
//
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// Do link-time merging and validation of intermediate representations.
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//
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// Basic model is that during compilation, each compilation unit (shader) is
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// compiled into one TIntermediate instance. Then, at link time, multiple
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// units for the same stage can be merged together, which can generate errors.
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// Then, after all merging, a single instance of TIntermediate represents
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// the whole stage. A final error check can be done on the resulting stage,
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// even if no merging was done (i.e., the stage was only one compilation unit).
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//
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#include "localintermediate.h"
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#include "../Include/InfoSink.h"
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namespace glslang {
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//
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// Link-time error emitter.
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//
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void TIntermediate::error(TInfoSink& infoSink, const char* message)
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{
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infoSink.info.prefix(EPrefixError);
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infoSink.info << "Linking " << StageName(language) << " stage: " << message << "\n";
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++numErrors;
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}
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// TODO: 4.4 offset/align: "Two blocks linked together in the same program with the same block
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// name must have the exact same set of members qualified with offset and their integral-constant
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// expression values must be the same, or a link-time error results."
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//
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// Merge the information from 'unit' into 'this'
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//
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void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
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{
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numMains += unit.numMains;
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numErrors += unit.numErrors;
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callGraph.insert(callGraph.end(), unit.callGraph.begin(), unit.callGraph.end());
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if ((profile != EEsProfile && unit.profile == EEsProfile) ||
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(profile == EEsProfile && unit.profile != EEsProfile))
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error(infoSink, "Cannot mix ES profile with non-ES profile shaders\n");
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if (originUpperLeft != unit.originUpperLeft || pixelCenterInteger != unit.pixelCenterInteger)
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error(infoSink, "gl_FragCoord redeclarations must match across shaders\n");
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if (! earlyFragmentTests)
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earlyFragmentTests = unit.earlyFragmentTests;
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if (depthLayout == EldNone)
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depthLayout = unit.depthLayout;
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else if (depthLayout != unit.depthLayout)
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error(infoSink, "Contradictory depth layouts");
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if (inputPrimitive == ElgNone)
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inputPrimitive = unit.inputPrimitive;
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else if (inputPrimitive != unit.inputPrimitive)
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error(infoSink, "Contradictory input layout primitives");
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if (outputPrimitive == ElgNone)
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outputPrimitive = unit.outputPrimitive;
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else if (outputPrimitive != unit.outputPrimitive)
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error(infoSink, "Contradictory output layout primitives");
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if (vertices == 0)
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vertices = unit.vertices;
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else if (vertices != unit.vertices) {
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if (language == EShLangGeometry)
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error(infoSink, "Contradictory layout max_vertices values");
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else if (language == EShLangTessControl)
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error(infoSink, "Contradictory layout vertices values");
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else
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assert(0);
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}
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if (vertexSpacing == EvsNone)
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vertexSpacing = unit.vertexSpacing;
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else if (vertexSpacing != unit.vertexSpacing)
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error(infoSink, "Contradictory input vertex spacing");
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if (vertexOrder == EvoNone)
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vertexOrder = unit.vertexOrder;
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else if (vertexOrder != unit.vertexOrder)
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error(infoSink, "Contradictory triangle ordering");
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if (unit.pointMode)
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pointMode = true;
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for (int i = 0; i < 3; ++i) {
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if (localSize[i] > 1)
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localSize[i] = unit.localSize[i];
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else if (localSize[i] != unit.localSize[i])
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error(infoSink, "Contradictory local size");
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}
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if (unit.xfbMode)
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xfbMode = true;
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for (size_t b = 0; b < xfbBuffers.size(); ++b) {
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if (xfbBuffers[b].stride == TQualifier::layoutXfbStrideEnd)
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xfbBuffers[b].stride = unit.xfbBuffers[b].stride;
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else if (xfbBuffers[b].stride != unit.xfbBuffers[b].stride)
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error(infoSink, "Contradictory xfb_stride");
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xfbBuffers[b].implicitStride = std::max(xfbBuffers[b].implicitStride, unit.xfbBuffers[b].implicitStride);
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if (unit.xfbBuffers[b].containsDouble)
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xfbBuffers[b].containsDouble = true;
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// TODO: 4.4 link: enhanced layouts: compare ranges
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}
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if (unit.treeRoot == 0)
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return;
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if (treeRoot == 0) {
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treeRoot = unit.treeRoot;
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version = unit.version;
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requestedExtensions = unit.requestedExtensions;
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return;
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}
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// Getting this far means we have two existing trees to merge...
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version = std::max(version, unit.version);
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requestedExtensions.insert(unit.requestedExtensions.begin(), unit.requestedExtensions.end());
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// Get the top-level globals of each unit
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TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
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TIntermSequence& unitGlobals = unit.treeRoot->getAsAggregate()->getSequence();
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// Get the linker-object lists
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TIntermSequence& linkerObjects = findLinkerObjects();
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TIntermSequence& unitLinkerObjects = unit.findLinkerObjects();
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mergeBodies(infoSink, globals, unitGlobals);
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mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
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ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end());
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}
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//
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// Merge the function bodies and global-level initializers from unitGlobals into globals.
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// Will error check duplication of function bodies for the same signature.
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//
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void TIntermediate::mergeBodies(TInfoSink& infoSink, TIntermSequence& globals, const TIntermSequence& unitGlobals)
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{
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// TODO: link-time performance: Processing in alphabetical order will be faster
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// Error check the global objects, not including the linker objects
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for (unsigned int child = 0; child < globals.size() - 1; ++child) {
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for (unsigned int unitChild = 0; unitChild < unitGlobals.size() - 1; ++unitChild) {
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TIntermAggregate* body = globals[child]->getAsAggregate();
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TIntermAggregate* unitBody = unitGlobals[unitChild]->getAsAggregate();
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if (body && unitBody && body->getOp() == EOpFunction && unitBody->getOp() == EOpFunction && body->getName() == unitBody->getName()) {
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error(infoSink, "Multiple function bodies in multiple compilation units for the same signature in the same stage:");
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infoSink.info << " " << globals[child]->getAsAggregate()->getName() << "\n";
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}
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}
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}
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// Merge the global objects, just in front of the linker objects
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globals.insert(globals.end() - 1, unitGlobals.begin(), unitGlobals.end() - 1);
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}
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//
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// Merge the linker objects from unitLinkerObjects into linkerObjects.
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// Duplication is expected and filtered out, but contradictions are an error.
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//
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void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects)
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{
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// Error check and merge the linker objects (duplicates should not be created)
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std::size_t initialNumLinkerObjects = linkerObjects.size();
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for (unsigned int unitLinkObj = 0; unitLinkObj < unitLinkerObjects.size(); ++unitLinkObj) {
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bool merge = true;
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for (std::size_t linkObj = 0; linkObj < initialNumLinkerObjects; ++linkObj) {
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TIntermSymbol* symbol = linkerObjects[linkObj]->getAsSymbolNode();
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TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
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assert(symbol && unitSymbol);
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if (symbol->getName() == unitSymbol->getName()) {
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// filter out copy
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merge = false;
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// but if one has an initializer and the other does not, update
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// the initializer
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if (symbol->getConstArray().empty() && ! unitSymbol->getConstArray().empty())
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symbol->setConstArray(unitSymbol->getConstArray());
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// Similarly for binding
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if (! symbol->getQualifier().hasBinding() && unitSymbol->getQualifier().hasBinding())
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symbol->getQualifier().layoutBinding = unitSymbol->getQualifier().layoutBinding;
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// Update implicit array sizes
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mergeImplicitArraySizes(symbol->getWritableType(), unitSymbol->getType());
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// Check for consistent types/qualification/initializers etc.
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mergeErrorCheck(infoSink, *symbol, *unitSymbol, false);
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}
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}
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if (merge)
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linkerObjects.push_back(unitLinkerObjects[unitLinkObj]);
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}
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}
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// TODO 4.5 link functionality: cull distance array size checking
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// Recursively merge the implicit array sizes through the objects' respective type trees.
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void TIntermediate::mergeImplicitArraySizes(TType& type, const TType& unitType)
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{
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if (type.isImplicitlySizedArray() && unitType.isArray()) {
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int newImplicitArraySize = unitType.getArraySize();
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if (newImplicitArraySize == 0)
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newImplicitArraySize = unitType.getImplicitArraySize();
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if (newImplicitArraySize > type.getImplicitArraySize ())
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type.setImplicitArraySize(newImplicitArraySize);
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}
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// Type mismatches are caught and reported after this, just be careful for now.
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if (! type.isStruct() || ! unitType.isStruct() || type.getStruct()->size() != unitType.getStruct()->size())
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return;
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for (int i = 0; i < (int)type.getStruct()->size(); ++i)
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mergeImplicitArraySizes(*(*type.getStruct())[i].type, *(*unitType.getStruct())[i].type);
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}
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//
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// Compare two global objects from two compilation units and see if they match
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// well enough. Rules can be different for intra- vs. cross-stage matching.
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//
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// This function only does one of intra- or cross-stage matching per call.
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//
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void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& symbol, const TIntermSymbol& unitSymbol, bool crossStage)
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{
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bool writeTypeComparison = false;
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// Types have to match
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if (symbol.getType() != unitSymbol.getType()) {
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error(infoSink, "Types must match:");
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writeTypeComparison = true;
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}
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// Qualifiers have to (almost) match
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// Storage...
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if (symbol.getQualifier().storage != unitSymbol.getQualifier().storage) {
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error(infoSink, "Storage qualifiers must match:");
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writeTypeComparison = true;
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}
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// Precision...
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if (symbol.getQualifier().precision != unitSymbol.getQualifier().precision) {
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error(infoSink, "Precision qualifiers must match:");
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writeTypeComparison = true;
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}
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// Invariance...
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if (! crossStage && symbol.getQualifier().invariant != unitSymbol.getQualifier().invariant) {
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error(infoSink, "Presence of invariant qualifier must match:");
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writeTypeComparison = true;
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}
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// Auxiliary and interpolation...
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if (symbol.getQualifier().centroid != unitSymbol.getQualifier().centroid ||
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symbol.getQualifier().smooth != unitSymbol.getQualifier().smooth ||
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symbol.getQualifier().flat != unitSymbol.getQualifier().flat ||
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symbol.getQualifier().sample != unitSymbol.getQualifier().sample ||
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symbol.getQualifier().patch != unitSymbol.getQualifier().patch ||
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symbol.getQualifier().nopersp != unitSymbol.getQualifier().nopersp) {
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error(infoSink, "Interpolation and auxiliary storage qualifiers must match:");
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writeTypeComparison = true;
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}
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// Memory...
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if (symbol.getQualifier().coherent != unitSymbol.getQualifier().coherent ||
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symbol.getQualifier().volatil != unitSymbol.getQualifier().volatil ||
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symbol.getQualifier().restrict != unitSymbol.getQualifier().restrict ||
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symbol.getQualifier().readonly != unitSymbol.getQualifier().readonly ||
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symbol.getQualifier().writeonly != unitSymbol.getQualifier().writeonly) {
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error(infoSink, "Memory qualifiers must match:");
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writeTypeComparison = true;
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}
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// Layouts...
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// TODO: 4.4 enhanced layouts: Generalize to include offset/align: current spec
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// requires separate user-supplied offset from actual computed offset, but
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// current implementation only has one offset.
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if (symbol.getQualifier().layoutMatrix != unitSymbol.getQualifier().layoutMatrix ||
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symbol.getQualifier().layoutPacking != unitSymbol.getQualifier().layoutPacking ||
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symbol.getQualifier().layoutLocation != unitSymbol.getQualifier().layoutLocation ||
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symbol.getQualifier().layoutComponent != unitSymbol.getQualifier().layoutComponent ||
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symbol.getQualifier().layoutIndex != unitSymbol.getQualifier().layoutIndex ||
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symbol.getQualifier().layoutBinding != unitSymbol.getQualifier().layoutBinding ||
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(symbol.getQualifier().hasBinding() && (symbol.getQualifier().layoutOffset != unitSymbol.getQualifier().layoutOffset))) {
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error(infoSink, "Layout qualification must match:");
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writeTypeComparison = true;
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}
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// Initializers have to match, if both are present, and if we don't already know the types don't match
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if (! writeTypeComparison) {
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if (! symbol.getConstArray().empty() && ! unitSymbol.getConstArray().empty()) {
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if (symbol.getConstArray() != unitSymbol.getConstArray()) {
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error(infoSink, "Initializers must match:");
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infoSink.info << " " << symbol.getName() << "\n";
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}
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}
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}
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if (writeTypeComparison)
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infoSink.info << " " << symbol.getName() << ": \"" << symbol.getType().getCompleteString() << "\" versus \"" <<
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unitSymbol.getType().getCompleteString() << "\"\n";
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}
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//
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// Do final link-time error checking of a complete (merged) intermediate representation.
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// (Much error checking was done during merging).
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//
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// Also, lock in defaults of things not set, including array sizes.
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//
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void TIntermediate::finalCheck(TInfoSink& infoSink)
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{
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if (numMains < 1)
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error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
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// recursion checking
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checkCallGraphCycles(infoSink);
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// overlap/alias/missing I/O, etc.
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inOutLocationCheck(infoSink);
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if (inIoAccessed("gl_ClipDistance") && inIoAccessed("gl_ClipVertex"))
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error(infoSink, "Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)");
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if (userOutputUsed() && (inIoAccessed("gl_FragColor") || inIoAccessed("gl_FragData")))
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error(infoSink, "Cannot use gl_FragColor or gl_FragData when using user-defined outputs");
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if (inIoAccessed("gl_FragColor") && inIoAccessed("gl_FragData"))
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error(infoSink, "Cannot use both gl_FragColor and gl_FragData");
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for (size_t b = 0; b < xfbBuffers.size(); ++b) {
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if (xfbBuffers[b].containsDouble)
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RoundToPow2(xfbBuffers[b].implicitStride, 8);
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// "It is a compile-time or link-time error to have
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// any xfb_offset that overflows xfb_stride, whether stated on declarations before or after the xfb_stride, or
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// in different compilation units. While xfb_stride can be declared multiple times for the same buffer, it is a
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// compile-time or link-time error to have different values specified for the stride for the same buffer."
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if (xfbBuffers[b].stride != TQualifier::layoutXfbStrideEnd && xfbBuffers[b].implicitStride > xfbBuffers[b].stride) {
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error(infoSink, "xfb_stride is too small to hold all buffer entries:");
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infoSink.info.prefix(EPrefixError);
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infoSink.info << " xfb_buffer " << (unsigned int)b << ", xfb_stride " << xfbBuffers[b].stride << ", minimum stride needed: " << xfbBuffers[b].implicitStride << "\n";
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}
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if (xfbBuffers[b].stride == TQualifier::layoutXfbStrideEnd)
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xfbBuffers[b].stride = xfbBuffers[b].implicitStride;
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// "If the buffer is capturing any
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// outputs with double-precision components, the stride must be a multiple of 8, otherwise it must be a
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// multiple of 4, or a compile-time or link-time error results."
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if (xfbBuffers[b].containsDouble && ! IsMultipleOfPow2(xfbBuffers[b].stride, 8)) {
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error(infoSink, "xfb_stride must be multiple of 8 for buffer holding a double:");
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infoSink.info.prefix(EPrefixError);
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infoSink.info << " xfb_buffer " << (unsigned int)b << ", xfb_stride " << xfbBuffers[b].stride << "\n";
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} else if (! IsMultipleOfPow2(xfbBuffers[b].stride, 4)) {
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error(infoSink, "xfb_stride must be multiple of 4:");
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infoSink.info.prefix(EPrefixError);
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infoSink.info << " xfb_buffer " << (unsigned int)b << ", xfb_stride " << xfbBuffers[b].stride << "\n";
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}
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// "The resulting stride (implicit or explicit), when divided by 4, must be less than or equal to the
|
||
// implementation-dependent constant gl_MaxTransformFeedbackInterleavedComponents."
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if (xfbBuffers[b].stride > (unsigned int)(4 * resources.maxTransformFeedbackInterleavedComponents)) {
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error(infoSink, "xfb_stride is too large:");
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infoSink.info.prefix(EPrefixError);
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infoSink.info << " xfb_buffer " << (unsigned int)b << ", components (1/4 stride) needed are " << xfbBuffers[b].stride/4 << ", gl_MaxTransformFeedbackInterleavedComponents is " << resources.maxTransformFeedbackInterleavedComponents << "\n";
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}
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}
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switch (language) {
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case EShLangVertex:
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break;
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case EShLangTessControl:
|
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if (vertices == 0)
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||
error(infoSink, "At least one shader must specify an output layout(vertices=...)");
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break;
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case EShLangTessEvaluation:
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if (inputPrimitive == ElgNone)
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error(infoSink, "At least one shader must specify an input layout primitive");
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||
if (vertexSpacing == EvsNone)
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||
vertexSpacing = EvsEqual;
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if (vertexOrder == EvoNone)
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vertexOrder = EvoCcw;
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break;
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case EShLangGeometry:
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if (inputPrimitive == ElgNone)
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error(infoSink, "At least one shader must specify an input layout primitive");
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if (outputPrimitive == ElgNone)
|
||
error(infoSink, "At least one shader must specify an output layout primitive");
|
||
if (vertices == 0)
|
||
error(infoSink, "At least one shader must specify a layout(max_vertices = value)");
|
||
break;
|
||
case EShLangFragment:
|
||
break;
|
||
case EShLangCompute:
|
||
break;
|
||
default:
|
||
error(infoSink, "Unknown Stage.");
|
||
break;
|
||
}
|
||
|
||
// Process the tree for any node-specific work.
|
||
class TFinalLinkTraverser : public TIntermTraverser {
|
||
public:
|
||
TFinalLinkTraverser() { }
|
||
virtual ~TFinalLinkTraverser() { }
|
||
|
||
virtual void visitSymbol(TIntermSymbol* symbol)
|
||
{
|
||
// Implicitly size arrays.
|
||
symbol->getWritableType().adoptImplicitArraySizes();
|
||
}
|
||
} finalLinkTraverser;
|
||
|
||
treeRoot->traverse(&finalLinkTraverser);
|
||
}
|
||
|
||
//
|
||
// See if the call graph contains any static recursion, which is disallowed
|
||
// by the specification.
|
||
//
|
||
void TIntermediate::checkCallGraphCycles(TInfoSink& infoSink)
|
||
{
|
||
// Reset everything, once.
|
||
for (TGraph::iterator call = callGraph.begin(); call != callGraph.end(); ++call) {
|
||
call->visited = false;
|
||
call->currentPath = false;
|
||
call->errorGiven = false;
|
||
}
|
||
|
||
//
|
||
// Loop, looking for a new connected subgraph. One subgraph is handled per loop iteration.
|
||
//
|
||
|
||
TCall* newRoot;
|
||
do {
|
||
// See if we have unvisited parts of the graph.
|
||
newRoot = 0;
|
||
for (TGraph::iterator call = callGraph.begin(); call != callGraph.end(); ++call) {
|
||
if (! call->visited) {
|
||
newRoot = &(*call);
|
||
break;
|
||
}
|
||
}
|
||
|
||
// If not, we are done.
|
||
if (! newRoot)
|
||
break;
|
||
|
||
// Otherwise, we found a new subgraph, process it:
|
||
// See what all can be reached by this new root, and if any of
|
||
// that is recursive. This is done by depth-first traversals, seeing
|
||
// if a new call is found that was already in the currentPath (a back edge),
|
||
// thereby detecting recursion.
|
||
std::list<TCall*> stack;
|
||
newRoot->currentPath = true; // currentPath will be true iff it is on the stack
|
||
stack.push_back(newRoot);
|
||
while (! stack.empty()) {
|
||
// get a caller
|
||
TCall* call = stack.back();
|
||
|
||
// Add to the stack just one callee.
|
||
// This algorithm always terminates, because only !visited and !currentPath causes a push
|
||
// and all pushes change currentPath to true, and all pops change visited to true.
|
||
TGraph::iterator child = callGraph.begin();
|
||
for (; child != callGraph.end(); ++child) {
|
||
|
||
// If we already visited this node, its whole subgraph has already been processed, so skip it.
|
||
if (child->visited)
|
||
continue;
|
||
|
||
if (call->callee == child->caller) {
|
||
if (child->currentPath) {
|
||
// Then, we found a back edge
|
||
if (! child->errorGiven) {
|
||
error(infoSink, "Recursion detected:");
|
||
infoSink.info << " " << call->callee << " calling " << child->callee << "\n";
|
||
child->errorGiven = true;
|
||
recursive = true;
|
||
}
|
||
} else {
|
||
child->currentPath = true;
|
||
stack.push_back(&(*child));
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (child == callGraph.end()) {
|
||
// no more callees, we bottomed out, never look at this node again
|
||
stack.back()->currentPath = false;
|
||
stack.back()->visited = true;
|
||
stack.pop_back();
|
||
}
|
||
} // end while, meaning nothing left to process in this subtree
|
||
|
||
} while (newRoot); // redundant loop check; should always exit via the 'break' above
|
||
}
|
||
|
||
//
|
||
// Satisfy rules for location qualifiers on inputs and outputs
|
||
//
|
||
void TIntermediate::inOutLocationCheck(TInfoSink& infoSink)
|
||
{
|
||
// ES 3.0 requires all outputs to have location qualifiers if there is more than one output
|
||
bool fragOutHasLocation = false;
|
||
bool fragOutWithNoLocation = false;
|
||
int numFragOut = 0;
|
||
|
||
// TODO: linker functionality: location collision checking
|
||
|
||
TIntermSequence& linkObjects = findLinkerObjects();
|
||
for (size_t i = 0; i < linkObjects.size(); ++i) {
|
||
const TType& type = linkObjects[i]->getAsTyped()->getType();
|
||
const TQualifier& qualifier = type.getQualifier();
|
||
if (language == EShLangFragment) {
|
||
if (qualifier.storage == EvqVaryingOut) {
|
||
++numFragOut;
|
||
if (qualifier.hasAnyLocation())
|
||
fragOutHasLocation = true;
|
||
else
|
||
fragOutWithNoLocation = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (profile == EEsProfile) {
|
||
if (numFragOut > 1 && fragOutWithNoLocation)
|
||
error(infoSink, "when more than one fragment shader output, all must have location qualifiers");
|
||
}
|
||
}
|
||
|
||
TIntermSequence& TIntermediate::findLinkerObjects() const
|
||
{
|
||
// Get the top-level globals
|
||
TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
|
||
|
||
// Get the last member of the sequences, expected to be the linker-object lists
|
||
assert(globals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
|
||
|
||
return globals.back()->getAsAggregate()->getSequence();
|
||
}
|
||
|
||
// See if a variable was both a user-declared output and used.
|
||
// Note: the spec discusses writing to one, but this looks at read or write, which
|
||
// is more useful, and perhaps the spec should be changed to reflect that.
|
||
bool TIntermediate::userOutputUsed() const
|
||
{
|
||
const TIntermSequence& linkerObjects = findLinkerObjects();
|
||
|
||
bool found = false;
|
||
for (size_t i = 0; i < linkerObjects.size(); ++i) {
|
||
const TIntermSymbol& symbolNode = *linkerObjects[i]->getAsSymbolNode();
|
||
if (symbolNode.getQualifier().storage == EvqVaryingOut &&
|
||
symbolNode.getName().compare(0, 3, "gl_") != 0 &&
|
||
inIoAccessed(symbolNode.getName())) {
|
||
found = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
return found;
|
||
}
|
||
|
||
// Accumulate locations used for inputs, outputs, and uniforms, and check for collisions
|
||
// as the accumulation is done.
|
||
//
|
||
// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
|
||
//
|
||
// typeCollision is set to true if there is no direct collision, but the types in the same location
|
||
// are different.
|
||
//
|
||
int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& type, bool& typeCollision)
|
||
{
|
||
typeCollision = false;
|
||
|
||
int set;
|
||
if (qualifier.isPipeInput())
|
||
set = 0;
|
||
else if (qualifier.isPipeOutput())
|
||
set = 1;
|
||
else if (qualifier.storage == EvqUniform)
|
||
set = 2;
|
||
else if (qualifier.storage == EvqBuffer)
|
||
set = 3;
|
||
else
|
||
return -1;
|
||
|
||
int size;
|
||
if (qualifier.isUniformOrBuffer()) {
|
||
if (type.isArray())
|
||
size = type.getArraySize();
|
||
else
|
||
size = 1;
|
||
} else {
|
||
// Strip off the outer array dimension for those having an extra one.
|
||
if (type.isArray() && qualifier.isArrayedIo(language)) {
|
||
TType elementType(type, 0);
|
||
size = computeTypeLocationSize(elementType);
|
||
} else
|
||
size = computeTypeLocationSize(type);
|
||
}
|
||
|
||
TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation + size - 1);
|
||
TRange componentRange(0, 3);
|
||
if (qualifier.hasComponent()) {
|
||
componentRange.start = qualifier.layoutComponent;
|
||
componentRange.last = componentRange.start + type.getVectorSize() - 1;
|
||
}
|
||
TIoRange range(locationRange, componentRange, type.getBasicType(), qualifier.hasIndex() ? qualifier.layoutIndex : 0);
|
||
|
||
// check for collisions, except for vertex inputs on desktop
|
||
if (! (profile != EEsProfile && language == EShLangVertex && qualifier.isPipeInput())) {
|
||
for (size_t r = 0; r < usedIo[set].size(); ++r) {
|
||
if (range.overlap(usedIo[set][r])) {
|
||
// there is a collision; pick one
|
||
return std::max(locationRange.start, usedIo[set][r].location.start);
|
||
} else if (locationRange.overlap(usedIo[set][r].location) && type.getBasicType() != usedIo[set][r].basicType) {
|
||
// aliased-type mismatch
|
||
typeCollision = true;
|
||
return std::max(locationRange.start, usedIo[set][r].location.start);
|
||
}
|
||
}
|
||
}
|
||
|
||
usedIo[set].push_back(range);
|
||
|
||
return -1; // no collision
|
||
}
|
||
|
||
// Accumulate locations used for inputs, outputs, and uniforms, and check for collisions
|
||
// as the accumulation is done.
|
||
//
|
||
// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
|
||
//
|
||
int TIntermediate::addUsedOffsets(int binding, int offset, int numOffsets)
|
||
{
|
||
TRange bindingRange(binding, binding);
|
||
TRange offsetRange(offset, offset + numOffsets - 1);
|
||
TOffsetRange range(bindingRange, offsetRange);
|
||
|
||
// check for collisions, except for vertex inputs on desktop
|
||
for (size_t r = 0; r < usedAtomics.size(); ++r) {
|
||
if (range.overlap(usedAtomics[r])) {
|
||
// there is a collision; pick one
|
||
return std::max(offset, usedAtomics[r].offset.start);
|
||
}
|
||
}
|
||
|
||
usedAtomics.push_back(range);
|
||
|
||
return -1; // no collision
|
||
}
|
||
|
||
// Recursively figure out how many locations are used up by an input or output type.
|
||
// Return the size of type, as measured by "locations".
|
||
int TIntermediate::computeTypeLocationSize(const TType& type) const
|
||
{
|
||
// "If the declared input is an array of size n and each element takes m locations, it will be assigned m * n
|
||
// consecutive locations..."
|
||
if (type.isArray()) {
|
||
TType elementType(type, 0);
|
||
if (type.isImplicitlySizedArray()) {
|
||
// TODO: are there valid cases of having an implicitly-sized array with a location? If so, running this code too early.
|
||
return computeTypeLocationSize(elementType);
|
||
} else
|
||
return type.getArraySize() * computeTypeLocationSize(elementType);
|
||
}
|
||
|
||
// "The locations consumed by block and structure members are determined by applying the rules above
|
||
// recursively..."
|
||
if (type.isStruct()) {
|
||
int size = 0;
|
||
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
|
||
TType memberType(type, member);
|
||
size += computeTypeLocationSize(memberType);
|
||
}
|
||
return size;
|
||
}
|
||
|
||
// ES: "If a shader input is any scalar or vector type, it will consume a single location."
|
||
|
||
// Desktop: "If a vertex shader input is any scalar or vector type, it will consume a single location. If a non-vertex
|
||
// shader input is a scalar or vector type other than dvec3 or dvec4, it will consume a single location, while
|
||
// types dvec3 or dvec4 will consume two consecutive locations. Inputs of type double and dvec2 will
|
||
// consume only a single location, in all stages."
|
||
if (type.isScalar())
|
||
return 1;
|
||
if (type.isVector()) {
|
||
if (language == EShLangVertex && type.getQualifier().isPipeInput())
|
||
return 1;
|
||
if (type.getBasicType() == EbtDouble && type.getVectorSize() > 2)
|
||
return 2;
|
||
else
|
||
return 1;
|
||
}
|
||
|
||
// "If the declared input is an n x m single- or double-precision matrix, ...
|
||
// The number of locations assigned for each matrix will be the same as
|
||
// for an n-element array of m-component vectors..."
|
||
if (type.isMatrix()) {
|
||
TType columnType(type, 0);
|
||
return type.getMatrixCols() * computeTypeLocationSize(columnType);
|
||
}
|
||
|
||
assert(0);
|
||
return 1;
|
||
}
|
||
|
||
// Accumulate xfb buffer ranges and check for collisions as the accumulation is done.
|
||
//
|
||
// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
|
||
//
|
||
int TIntermediate::addXfbBufferOffset(const TType& type)
|
||
{
|
||
const TQualifier& qualifier = type.getQualifier();
|
||
|
||
assert(qualifier.hasXfbOffset() && qualifier.hasXfbBuffer());
|
||
TXfbBuffer& buffer = xfbBuffers[qualifier.layoutXfbBuffer];
|
||
|
||
// compute the range
|
||
unsigned int size = computeTypeXfbSize(type, buffer.containsDouble);
|
||
buffer.implicitStride = std::max(buffer.implicitStride, qualifier.layoutXfbOffset + size);
|
||
TRange range(qualifier.layoutXfbOffset, qualifier.layoutXfbOffset + size - 1);
|
||
|
||
// check for collisions
|
||
for (size_t r = 0; r < buffer.ranges.size(); ++r) {
|
||
if (range.overlap(buffer.ranges[r])) {
|
||
// there is a collision; pick an example to return
|
||
return std::max(range.start, buffer.ranges[r].start);
|
||
}
|
||
}
|
||
|
||
buffer.ranges.push_back(range);
|
||
|
||
return -1; // no collision
|
||
}
|
||
|
||
// Recursively figure out how many bytes of xfb buffer are used by the given type.
|
||
// Return the size of type, in bytes.
|
||
// Sets containsDouble to true if the type contains a double.
|
||
// N.B. Caller must set containsDouble to false before calling.
|
||
unsigned int TIntermediate::computeTypeXfbSize(const TType& type, bool& containsDouble) const
|
||
{
|
||
// "...if applied to an aggregate containing a double, the offset must also be a multiple of 8,
|
||
// and the space taken in the buffer will be a multiple of 8.
|
||
// ...within the qualified entity, subsequent components are each
|
||
// assigned, in order, to the next available offset aligned to a multiple of
|
||
// that component's size. Aggregate types are flattened down to the component
|
||
// level to get this sequence of components."
|
||
|
||
if (type.isArray()) {
|
||
assert(type.isExplicitlySizedArray());
|
||
TType elementType(type, 0);
|
||
return type.getArraySize() * computeTypeXfbSize(elementType, containsDouble);
|
||
}
|
||
|
||
if (type.isStruct()) {
|
||
unsigned int size = 0;
|
||
bool structContainsDouble = false;
|
||
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
|
||
TType memberType(type, member);
|
||
// "... if applied to
|
||
// an aggregate containing a double, the offset must also be a multiple of 8,
|
||
// and the space taken in the buffer will be a multiple of 8."
|
||
bool memberContainsDouble = false;
|
||
int memberSize = computeTypeXfbSize(memberType, memberContainsDouble);
|
||
if (memberContainsDouble) {
|
||
structContainsDouble = true;
|
||
RoundToPow2(size, 8);
|
||
}
|
||
size += memberSize;
|
||
}
|
||
|
||
if (structContainsDouble) {
|
||
containsDouble = true;
|
||
RoundToPow2(size, 8);
|
||
}
|
||
return size;
|
||
}
|
||
|
||
int numComponents;
|
||
if (type.isScalar())
|
||
numComponents = 1;
|
||
else if (type.isVector())
|
||
numComponents = type.getVectorSize();
|
||
else if (type.isMatrix())
|
||
numComponents = type.getMatrixCols() * type.getMatrixRows();
|
||
else {
|
||
assert(0);
|
||
numComponents = 1;
|
||
}
|
||
|
||
if (type.getBasicType() == EbtDouble) {
|
||
containsDouble = true;
|
||
return 8 * numComponents;
|
||
} else
|
||
return 4 * numComponents;
|
||
}
|
||
|
||
const int baseAlignmentVec4Std140 = 16;
|
||
|
||
// Return the size and alignment of a scalar.
|
||
// The size is returned in the 'size' parameter
|
||
// Return value is the alignment of the type.
|
||
int TIntermediate::getBaseAlignmentScalar(const TType& type, int& size)
|
||
{
|
||
switch (type.getBasicType()) {
|
||
case EbtDouble: size = 8; return 8;
|
||
default: size = 4; return 4;
|
||
}
|
||
}
|
||
|
||
// Implement base-alignment and size rules from section 7.6.2.2 Standard Uniform Block Layout
|
||
// Operates recursively.
|
||
//
|
||
// If std140 is true, it does the rounding up to vec4 size required by std140,
|
||
// otherwise it does not, yielding std430 rules.
|
||
//
|
||
// The size is returned in the 'size' parameter
|
||
// Return value is the alignment of the type.
|
||
int TIntermediate::getBaseAlignment(const TType& type, int& size, bool std140)
|
||
{
|
||
int alignment;
|
||
|
||
// When using the std140 storage layout, structures will be laid out in buffer
|
||
// storage with its members stored in monotonically increasing order based on their
|
||
// location in the declaration. A structure and each structure member have a base
|
||
// offset and a base alignment, from which an aligned offset is computed by rounding
|
||
// the base offset up to a multiple of the base alignment. The base offset of the first
|
||
// member of a structure is taken from the aligned offset of the structure itself. The
|
||
// base offset of all other structure members is derived by taking the offset of the
|
||
// last basic machine unit consumed by the previous member and adding one. Each
|
||
// structure member is stored in memory at its aligned offset. The members of a top-
|
||
// level uniform block are laid out in buffer storage by treating the uniform block as
|
||
// a structure with a base offset of zero.
|
||
//
|
||
// 1. If the member is a scalar consuming N basic machine units, the base alignment is N.
|
||
//
|
||
// 2. If the member is a two- or four-component vector with components consuming N basic
|
||
// machine units, the base alignment is 2N or 4N, respectively.
|
||
//
|
||
// 3. If the member is a three-component vector with components consuming N
|
||
// basic machine units, the base alignment is 4N.
|
||
//
|
||
// 4. If the member is an array of scalars or vectors, the base alignment and array
|
||
// stride are set to match the base alignment of a single array element, according
|
||
// to rules (1), (2), and (3), and rounded up to the base alignment of a vec4. The
|
||
// array may have padding at the end; the base offset of the member following
|
||
// the array is rounded up to the next multiple of the base alignment.
|
||
//
|
||
// 5. If the member is a column-major matrix with C columns and R rows, the
|
||
// matrix is stored identically to an array of C column vectors with R
|
||
// components each, according to rule (4).
|
||
//
|
||
// 6. If the member is an array of S column-major matrices with C columns and
|
||
// R rows, the matrix is stored identically to a row of S C column vectors
|
||
// with R components each, according to rule (4).
|
||
//
|
||
// 7. If the member is a row-major matrix with C columns and R rows, the matrix
|
||
// is stored identically to an array of R row vectors with C components each,
|
||
// according to rule (4).
|
||
//
|
||
// 8. If the member is an array of S row-major matrices with C columns and R
|
||
// rows, the matrix is stored identically to a row of S R row vectors with C
|
||
// components each, according to rule (4).
|
||
//
|
||
// 9. If the member is a structure, the base alignment of the structure is N , where
|
||
// N is the largest base alignment value of any of its members, and rounded
|
||
// up to the base alignment of a vec4. The individual members of this substructure
|
||
// are then assigned offsets by applying this set of rules recursively,
|
||
// where the base offset of the first member of the sub-structure is equal to the
|
||
// aligned offset of the structure. The structure may have padding at the end;
|
||
// the base offset of the member following the sub-structure is rounded up to
|
||
// the next multiple of the base alignment of the structure.
|
||
//
|
||
// 10. If the member is an array of S structures, the S elements of the array are laid
|
||
// out in order, according to rule (9).
|
||
|
||
// rules 4, 6, and 8
|
||
if (type.isArray()) {
|
||
TType derefType(type, 0);
|
||
alignment = getBaseAlignment(derefType, size, std140);
|
||
if (std140)
|
||
alignment = std::max(baseAlignmentVec4Std140, alignment);
|
||
RoundToPow2(size, alignment);
|
||
size *= type.getArraySize();
|
||
return alignment;
|
||
}
|
||
|
||
// rule 9
|
||
if (type.getBasicType() == EbtStruct) {
|
||
const TTypeList& memberList = *type.getStruct();
|
||
|
||
size = 0;
|
||
int maxAlignment = std140 ? baseAlignmentVec4Std140 : 0;
|
||
for (size_t m = 0; m < memberList.size(); ++m) {
|
||
int memberSize;
|
||
int memberAlignment = getBaseAlignment(*memberList[m].type, memberSize, std140);
|
||
maxAlignment = std::max(maxAlignment, memberAlignment);
|
||
RoundToPow2(size, memberAlignment);
|
||
size += memberSize;
|
||
}
|
||
|
||
return maxAlignment;
|
||
}
|
||
|
||
// rule 1
|
||
if (type.isScalar())
|
||
return getBaseAlignmentScalar(type, size);
|
||
|
||
// rules 2 and 3
|
||
if (type.isVector()) {
|
||
int scalarAlign = getBaseAlignmentScalar(type, size);
|
||
switch (type.getVectorSize()) {
|
||
case 2:
|
||
size *= 2;
|
||
return 2 * scalarAlign;
|
||
default:
|
||
size *= type.getVectorSize();
|
||
return 4 * scalarAlign;
|
||
}
|
||
}
|
||
|
||
// rules 5 and 7
|
||
if (type.isMatrix()) {
|
||
// rule 5: deref to row, not to column, meaning the size of vector is num columns instead of num rows
|
||
TType derefType(type, 0, type.getQualifier().layoutMatrix == ElmRowMajor);
|
||
|
||
alignment = getBaseAlignment(derefType, size, std140);
|
||
if (std140)
|
||
alignment = std::max(baseAlignmentVec4Std140, alignment);
|
||
RoundToPow2(size, alignment);
|
||
if (type.getQualifier().layoutMatrix == ElmRowMajor)
|
||
size *= type.getMatrixRows();
|
||
else
|
||
size *= type.getMatrixCols();
|
||
|
||
return alignment;
|
||
}
|
||
|
||
assert(0); // all cases should be covered above
|
||
size = baseAlignmentVec4Std140;
|
||
return baseAlignmentVec4Std140;
|
||
}
|
||
|
||
} // end namespace glslang
|