
The glsl spec says:A shader will fail to compile if the value passed to the mem argument of an atomic memory function does not correspond to a buffer or shared variable.
20 lines
276 B
Plaintext
20 lines
276 B
Plaintext
#version 320 es
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layout(local_size_x = 1) in;
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struct structType{
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int y[3];
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};
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layout(std430) buffer t2 {
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structType f;
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} t;
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buffer coherent Buffer { int x; };
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int z;
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void main() {
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atomicAdd(x, 1);
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atomicAdd(t.f.y[1], 1);
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atomicAdd(z, 1);
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}
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