480 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			480 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gather.basic.dx10.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp 4-component vector of float)
 | |
| 0:34          'txval20' ( temp 4-component vector of float)
 | |
| 0:34          textureGather ( temp 4-component vector of float)
 | |
| 0:34            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:34              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:35      Sequence
 | |
| 0:35        move second child to first child ( temp 4-component vector of int)
 | |
| 0:35          'txval21' ( temp 4-component vector of int)
 | |
| 0:35          textureGather ( temp 4-component vector of int)
 | |
| 0:35            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:35              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.300000
 | |
| 0:?               0.400000
 | |
| 0:36      Sequence
 | |
| 0:36        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:36          'txval22' ( temp 4-component vector of uint)
 | |
| 0:36          textureGather ( temp 4-component vector of uint)
 | |
| 0:36            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:36              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:40      Sequence
 | |
| 0:40        move second child to first child ( temp 4-component vector of float)
 | |
| 0:40          'txval40' ( temp 4-component vector of float)
 | |
| 0:40          textureGather ( temp 4-component vector of float)
 | |
| 0:40            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:40              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child ( temp 4-component vector of int)
 | |
| 0:41          'txval41' ( temp 4-component vector of int)
 | |
| 0:41          textureGather ( temp 4-component vector of int)
 | |
| 0:41            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:41              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.400000
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:42          'txval42' ( temp 4-component vector of uint)
 | |
| 0:42          textureGather ( temp 4-component vector of uint)
 | |
| 0:42            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:42              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.700000
 | |
| 0:?               0.800000
 | |
| 0:?               0.900000
 | |
| 0:44      move second child to first child ( temp 4-component vector of float)
 | |
| 0:44        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:44          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:44          Constant:
 | |
| 0:44            0 (const int)
 | |
| 0:44        Constant:
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:45      move second child to first child ( temp float)
 | |
| 0:45        Depth: direct index for structure ( temp float)
 | |
| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:45          Constant:
 | |
| 0:45            1 (const int)
 | |
| 0:45        Constant:
 | |
| 0:45          1.000000
 | |
| 0:47      Branch: Return with expression
 | |
| 0:47        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29  Function Definition: main( ( temp void)
 | |
| 0:29    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:29      Sequence
 | |
| 0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:29          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29            Constant:
 | |
| 0:29              0 (const int)
 | |
| 0:29        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:29          Depth: direct index for structure ( temp float)
 | |
| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29            Constant:
 | |
| 0:29              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp 4-component vector of float)
 | |
| 0:34          'txval20' ( temp 4-component vector of float)
 | |
| 0:34          textureGather ( temp 4-component vector of float)
 | |
| 0:34            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:34              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:35      Sequence
 | |
| 0:35        move second child to first child ( temp 4-component vector of int)
 | |
| 0:35          'txval21' ( temp 4-component vector of int)
 | |
| 0:35          textureGather ( temp 4-component vector of int)
 | |
| 0:35            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:35              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.300000
 | |
| 0:?               0.400000
 | |
| 0:36      Sequence
 | |
| 0:36        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:36          'txval22' ( temp 4-component vector of uint)
 | |
| 0:36          textureGather ( temp 4-component vector of uint)
 | |
| 0:36            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:36              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:40      Sequence
 | |
| 0:40        move second child to first child ( temp 4-component vector of float)
 | |
| 0:40          'txval40' ( temp 4-component vector of float)
 | |
| 0:40          textureGather ( temp 4-component vector of float)
 | |
| 0:40            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:40              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child ( temp 4-component vector of int)
 | |
| 0:41          'txval41' ( temp 4-component vector of int)
 | |
| 0:41          textureGather ( temp 4-component vector of int)
 | |
| 0:41            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:41              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.400000
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:42          'txval42' ( temp 4-component vector of uint)
 | |
| 0:42          textureGather ( temp 4-component vector of uint)
 | |
| 0:42            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:42              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.700000
 | |
| 0:?               0.800000
 | |
| 0:?               0.900000
 | |
| 0:44      move second child to first child ( temp 4-component vector of float)
 | |
| 0:44        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:44          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:44          Constant:
 | |
| 0:44            0 (const int)
 | |
| 0:44        Constant:
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:44          1.000000
 | |
| 0:45      move second child to first child ( temp float)
 | |
| 0:45        Depth: direct index for structure ( temp float)
 | |
| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:45          Constant:
 | |
| 0:45            1 (const int)
 | |
| 0:45        Constant:
 | |
| 0:45          1.000000
 | |
| 0:47      Branch: Return with expression
 | |
| 0:47        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29  Function Definition: main( ( temp void)
 | |
| 0:29    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:29      Sequence
 | |
| 0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:29          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29            Constant:
 | |
| 0:29              0 (const int)
 | |
| 0:29        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:29          Depth: direct index for structure ( temp float)
 | |
| 0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:29            Constant:
 | |
| 0:29              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80008
 | |
| // Id's are bound by 135
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 108 112
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval20"
 | |
|                               Name 16  "g_tTex2df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 33  "txval21"
 | |
|                               Name 36  "g_tTex2di4"
 | |
|                               Name 48  "txval22"
 | |
|                               Name 51  "g_tTex2du4"
 | |
|                               Name 60  "txval40"
 | |
|                               Name 63  "g_tTexcdf4"
 | |
|                               Name 71  "txval41"
 | |
|                               Name 74  "g_tTexcdi4"
 | |
|                               Name 81  "txval42"
 | |
|                               Name 84  "g_tTexcdu4"
 | |
|                               Name 95  "psout"
 | |
|                               Name 105  "flattenTemp"
 | |
|                               Name 108  "@entryPointOutput.Color"
 | |
|                               Name 112  "@entryPointOutput.Depth"
 | |
|                               Name 115  "g_sSamp2d"
 | |
|                               Name 118  "g_tTex1df4a"
 | |
|                               Name 119  "g_tTex1df4"
 | |
|                               Name 122  "g_tTex1di4"
 | |
|                               Name 125  "g_tTex1du4"
 | |
|                               Name 128  "g_tTex3df4"
 | |
|                               Name 131  "g_tTex3di4"
 | |
|                               Name 134  "g_tTex3du4"
 | |
|                               Decorate 16(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex2df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 36(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 36(g_tTex2di4) Binding 0
 | |
|                               Decorate 51(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 51(g_tTex2du4) Binding 0
 | |
|                               Decorate 63(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 63(g_tTexcdf4) Binding 0
 | |
|                               Decorate 74(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 74(g_tTexcdi4) Binding 0
 | |
|                               Decorate 84(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 84(g_tTexcdu4) Binding 0
 | |
|                               Decorate 108(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 115(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 115(g_sSamp2d) Binding 0
 | |
|                               Decorate 118(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 118(g_tTex1df4a) Binding 1
 | |
|                               Decorate 119(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 119(g_tTex1df4) Binding 0
 | |
|                               Decorate 122(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 122(g_tTex1di4) Binding 0
 | |
|                               Decorate 125(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 125(g_tTex1du4) Binding 0
 | |
|                               Decorate 128(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 128(g_tTex3df4) Binding 0
 | |
|                               Decorate 131(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 131(g_tTex3di4) Binding 0
 | |
|                               Decorate 134(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 134(g_tTex3du4) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex2df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:             TypeInt 32 1
 | |
|               29:     28(int) Constant 0
 | |
|               31:             TypeVector 28(int) 4
 | |
|               32:             TypePointer Function 31(ivec4)
 | |
|               34:             TypeImage 28(int) 2D sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|   36(g_tTex2di4):     35(ptr) Variable UniformConstant
 | |
|               39:             TypeSampledImage 34
 | |
|               41:    6(float) Constant 1050253722
 | |
|               42:    6(float) Constant 1053609165
 | |
|               43:   24(fvec2) ConstantComposite 41 42
 | |
|               45:             TypeInt 32 0
 | |
|               46:             TypeVector 45(int) 4
 | |
|               47:             TypePointer Function 46(ivec4)
 | |
|               49:             TypeImage 45(int) 2D sampled format:Unknown
 | |
|               50:             TypePointer UniformConstant 49
 | |
|   51(g_tTex2du4):     50(ptr) Variable UniformConstant
 | |
|               54:             TypeSampledImage 49
 | |
|               56:    6(float) Constant 1056964608
 | |
|               57:    6(float) Constant 1058642330
 | |
|               58:   24(fvec2) ConstantComposite 56 57
 | |
|               61:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|               62:             TypePointer UniformConstant 61
 | |
|   63(g_tTexcdf4):     62(ptr) Variable UniformConstant
 | |
|               66:             TypeSampledImage 61
 | |
|               68:             TypeVector 6(float) 3
 | |
|               69:   68(fvec3) ConstantComposite 25 26 41
 | |
|               72:             TypeImage 28(int) Cube sampled format:Unknown
 | |
|               73:             TypePointer UniformConstant 72
 | |
|   74(g_tTexcdi4):     73(ptr) Variable UniformConstant
 | |
|               77:             TypeSampledImage 72
 | |
|               79:   68(fvec3) ConstantComposite 42 56 57
 | |
|               82:             TypeImage 45(int) Cube sampled format:Unknown
 | |
|               83:             TypePointer UniformConstant 82
 | |
|   84(g_tTexcdu4):     83(ptr) Variable UniformConstant
 | |
|               87:             TypeSampledImage 82
 | |
|               89:    6(float) Constant 1060320051
 | |
|               90:    6(float) Constant 1061997773
 | |
|               91:    6(float) Constant 1063675494
 | |
|               92:   68(fvec3) ConstantComposite 89 90 91
 | |
|               94:             TypePointer Function 8(PS_OUTPUT)
 | |
|               96:    6(float) Constant 1065353216
 | |
|               97:    7(fvec4) ConstantComposite 96 96 96 96
 | |
|               99:     28(int) Constant 1
 | |
|              100:             TypePointer Function 6(float)
 | |
|              107:             TypePointer Output 7(fvec4)
 | |
| 108(@entryPointOutput.Color):    107(ptr) Variable Output
 | |
|              111:             TypePointer Output 6(float)
 | |
| 112(@entryPointOutput.Depth):    111(ptr) Variable Output
 | |
|   115(g_sSamp2d):     19(ptr) Variable UniformConstant
 | |
|              116:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              117:             TypePointer UniformConstant 116
 | |
| 118(g_tTex1df4a):    117(ptr) Variable UniformConstant
 | |
|  119(g_tTex1df4):    117(ptr) Variable UniformConstant
 | |
|              120:             TypeImage 28(int) 1D sampled format:Unknown
 | |
|              121:             TypePointer UniformConstant 120
 | |
|  122(g_tTex1di4):    121(ptr) Variable UniformConstant
 | |
|              123:             TypeImage 45(int) 1D sampled format:Unknown
 | |
|              124:             TypePointer UniformConstant 123
 | |
|  125(g_tTex1du4):    124(ptr) Variable UniformConstant
 | |
|              126:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              127:             TypePointer UniformConstant 126
 | |
|  128(g_tTex3df4):    127(ptr) Variable UniformConstant
 | |
|              129:             TypeImage 28(int) 3D sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
|  131(g_tTex3di4):    130(ptr) Variable UniformConstant
 | |
|              132:             TypeImage 45(int) 3D sampled format:Unknown
 | |
|              133:             TypePointer UniformConstant 132
 | |
|  134(g_tTex3du4):    133(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 105(flattenTemp):     94(ptr) Variable Function
 | |
|              106:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 105(flattenTemp) 106
 | |
|              109:     12(ptr) AccessChain 105(flattenTemp) 29
 | |
|              110:    7(fvec4) Load 109
 | |
|                               Store 108(@entryPointOutput.Color) 110
 | |
|              113:    100(ptr) AccessChain 105(flattenTemp) 99
 | |
|              114:    6(float) Load 113
 | |
|                               Store 112(@entryPointOutput.Depth) 114
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval20):     12(ptr) Variable Function
 | |
|      33(txval21):     32(ptr) Variable Function
 | |
|      48(txval22):     47(ptr) Variable Function
 | |
|      60(txval40):     12(ptr) Variable Function
 | |
|      71(txval41):     32(ptr) Variable Function
 | |
|      81(txval42):     47(ptr) Variable Function
 | |
|        95(psout):     94(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               30:    7(fvec4) ImageGather 23 27 29
 | |
|                               Store 13(txval20) 30
 | |
|               37:          34 Load 36(g_tTex2di4)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 37 38
 | |
|               44:   31(ivec4) ImageGather 40 43 29
 | |
|                               Store 33(txval21) 44
 | |
|               52:          49 Load 51(g_tTex2du4)
 | |
|               53:          18 Load 20(g_sSamp)
 | |
|               55:          54 SampledImage 52 53
 | |
|               59:   46(ivec4) ImageGather 55 58 29
 | |
|                               Store 48(txval22) 59
 | |
|               64:          61 Load 63(g_tTexcdf4)
 | |
|               65:          18 Load 20(g_sSamp)
 | |
|               67:          66 SampledImage 64 65
 | |
|               70:    7(fvec4) ImageGather 67 69 29
 | |
|                               Store 60(txval40) 70
 | |
|               75:          72 Load 74(g_tTexcdi4)
 | |
|               76:          18 Load 20(g_sSamp)
 | |
|               78:          77 SampledImage 75 76
 | |
|               80:   31(ivec4) ImageGather 78 79 29
 | |
|                               Store 71(txval41) 80
 | |
|               85:          82 Load 84(g_tTexcdu4)
 | |
|               86:          18 Load 20(g_sSamp)
 | |
|               88:          87 SampledImage 85 86
 | |
|               93:   46(ivec4) ImageGather 88 92 29
 | |
|                               Store 81(txval42) 93
 | |
|               98:     12(ptr) AccessChain 95(psout) 29
 | |
|                               Store 98 97
 | |
|              101:    100(ptr) AccessChain 95(psout) 99
 | |
|                               Store 101 96
 | |
|              102:8(PS_OUTPUT) Load 95(psout)
 | |
|                               ReturnValue 102
 | |
|                               FunctionEnd
 | 
