481 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			481 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.init.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child (temp 4-component vector of float)
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| 0:1      'a1' (global 4-component vector of float)
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| 0:?       Constant:
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| 0:?         1.000000
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| 0:?         0.500000
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| 0:?         0.000000
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| 0:?         1.000000
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| 0:1    move second child to first child (temp 4-component vector of float)
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| 0:1      'b1' (global 4-component vector of float)
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| 0:?       Constant:
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| 0:?         2.000000
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| 0:?         2.500000
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| 0:?         2.100000
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| 0:?         2.200000
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| 0:2  Sequence
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| 0:2    move second child to first child (temp 4-component vector of float)
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| 0:2      'a1i' (global 4-component vector of float)
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| 0:2      Constant:
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| 0:2        1.000000
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| 0:2        0.500000
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| 0:2        0.000000
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| 0:2        1.000000
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| 0:2    move second child to first child (temp 4-component vector of float)
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| 0:2      'b1i' (global 4-component vector of float)
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| 0:2      Constant:
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| 0:2        2.000000
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| 0:2        2.500000
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| 0:2        2.100000
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| 0:2        2.200000
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| 0:3  Sequence
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| 0:3    move second child to first child (temp float)
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| 0:3      'a2' (global float)
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| 0:3      Constant:
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| 0:3        0.200000
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| 0:4  Sequence
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| 0:4    move second child to first child (temp float)
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| 0:4      'b3' (global float)
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| 0:4      Constant:
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| 0:4        0.300000
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| 0:5  Sequence
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| 0:5    move second child to first child (temp float)
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| 0:5      'b4' (global float)
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| 0:5      Constant:
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| 0:5        0.400000
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| 0:6  Sequence
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| 0:6    move second child to first child (temp float)
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| 0:6      'a5' (global float)
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| 0:6      Constant:
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| 0:6        0.500000
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| 0:6    move second child to first child (temp float)
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| 0:6      'c5' (global float)
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| 0:6      Constant:
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| 0:6        1.500000
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| 0:9  Sequence
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| 0:9    move second child to first child (temp structure{temp int f})
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| 0:9      'single1' (global structure{temp int f})
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| 0:9      Constant:
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| 0:9        10 (const int)
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| 0:12  Sequence
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| 0:12    move second child to first child (temp structure{temp 2-component vector of uint v})
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| 0:12      'single2' (global structure{temp 2-component vector of uint v})
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| 0:12      Constant:
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| 0:12        1 (const uint)
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| 0:12        2 (const uint)
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| 0:15  Sequence
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| 0:15    move second child to first child (temp structure{temp structure{temp int f} s1})
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| 0:15      'single3' (global structure{temp structure{temp int f} s1})
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| 0:15      Constant:
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| 0:15        3 (const int)
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| 0:18  Sequence
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| 0:18    move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:18      'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:18      Constant:
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| 0:18        4 (const uint)
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| 0:18        5 (const uint)
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| 0:21  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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| 0:21    Function Parameters: 
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| 0:21      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:22      Sequence
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| 0:22        move second child to first child (temp 4-component vector of float)
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| 0:22          'a2' (temp 4-component vector of float)
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| 0:?           Constant:
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| 0:?             0.200000
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| 0:?             0.300000
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| 0:?             0.400000
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| 0:?             0.500000
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| 0:32      Sequence
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| 0:32        move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32            Constant:
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| 0:32              9 (const int)
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| 0:32            'a5' (global float)
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| 0:32            Construct structure (temp structure{temp float f, temp int i})
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| 0:32              Comma (temp float)
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| 0:32                'a3' (global float)
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| 0:32                'a4' (global float)
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| 0:32              Constant:
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| 0:32                12 (const int)
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| 0:32        move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:?           Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32            Constant:
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| 0:32              9 (const int)
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| 0:32            'a5' (global float)
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| 0:?             Construct structure (temp structure{temp float f, temp int i})
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| 0:32              Comma (temp float)
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| 0:32                'a3' (global float)
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| 0:32                'a4' (global float)
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| 0:32              Constant:
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| 0:32                12 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child (temp float)
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| 0:33          'a8' (temp float)
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| 0:33          Comma (temp float)
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| 0:33            'a2' (temp 4-component vector of float)
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| 0:33            'b2' (global float)
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| 0:33        move second child to first child (temp float)
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| 0:33          'a9' (temp float)
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| 0:33          'a5' (global float)
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| 0:35      Sequence
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| 0:35        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:35          component-wise multiply (temp 4-component vector of float)
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| 0:35            'input' (layout(location=0 ) in 4-component vector of float)
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| 0:35            'a1' (global 4-component vector of float)
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| 0:35        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'a1' (global 4-component vector of float)
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| 0:?     'b1' (global 4-component vector of float)
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| 0:?     'a1i' (global 4-component vector of float)
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| 0:?     'b1i' (global 4-component vector of float)
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| 0:?     'a2' (global float)
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| 0:?     'b2' (global float)
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| 0:?     'a3' (global float)
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| 0:?     'b3' (global float)
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| 0:?     'a4' (global float)
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| 0:?     'b4' (global float)
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| 0:?     'c4' (global float)
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| 0:?     'a5' (global float)
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| 0:?     'b5' (global float)
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| 0:?     'c5' (global float)
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| 0:?     'single1' (global structure{temp int f})
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| 0:?     'single2' (global structure{temp 2-component vector of uint v})
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| 0:?     'single3' (global structure{temp structure{temp int f} s1})
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| 0:?     'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child (temp 4-component vector of float)
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| 0:1      'a1' (global 4-component vector of float)
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| 0:?       Constant:
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| 0:?         1.000000
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| 0:?         0.500000
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| 0:?         0.000000
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| 0:?         1.000000
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| 0:1    move second child to first child (temp 4-component vector of float)
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| 0:1      'b1' (global 4-component vector of float)
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| 0:?       Constant:
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| 0:?         2.000000
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| 0:?         2.500000
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| 0:?         2.100000
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| 0:?         2.200000
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| 0:2  Sequence
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| 0:2    move second child to first child (temp 4-component vector of float)
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| 0:2      'a1i' (global 4-component vector of float)
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| 0:2      Constant:
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| 0:2        1.000000
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| 0:2        0.500000
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| 0:2        0.000000
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| 0:2        1.000000
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| 0:2    move second child to first child (temp 4-component vector of float)
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| 0:2      'b1i' (global 4-component vector of float)
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| 0:2      Constant:
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| 0:2        2.000000
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| 0:2        2.500000
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| 0:2        2.100000
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| 0:2        2.200000
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| 0:3  Sequence
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| 0:3    move second child to first child (temp float)
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| 0:3      'a2' (global float)
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| 0:3      Constant:
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| 0:3        0.200000
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| 0:4  Sequence
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| 0:4    move second child to first child (temp float)
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| 0:4      'b3' (global float)
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| 0:4      Constant:
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| 0:4        0.300000
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| 0:5  Sequence
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| 0:5    move second child to first child (temp float)
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| 0:5      'b4' (global float)
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| 0:5      Constant:
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| 0:5        0.400000
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| 0:6  Sequence
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| 0:6    move second child to first child (temp float)
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| 0:6      'a5' (global float)
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| 0:6      Constant:
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| 0:6        0.500000
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| 0:6    move second child to first child (temp float)
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| 0:6      'c5' (global float)
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| 0:6      Constant:
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| 0:6        1.500000
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| 0:9  Sequence
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| 0:9    move second child to first child (temp structure{temp int f})
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| 0:9      'single1' (global structure{temp int f})
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| 0:9      Constant:
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| 0:9        10 (const int)
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| 0:12  Sequence
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| 0:12    move second child to first child (temp structure{temp 2-component vector of uint v})
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| 0:12      'single2' (global structure{temp 2-component vector of uint v})
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| 0:12      Constant:
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| 0:12        1 (const uint)
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| 0:12        2 (const uint)
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| 0:15  Sequence
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| 0:15    move second child to first child (temp structure{temp structure{temp int f} s1})
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| 0:15      'single3' (global structure{temp structure{temp int f} s1})
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| 0:15      Constant:
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| 0:15        3 (const int)
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| 0:18  Sequence
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| 0:18    move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:18      'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:18      Constant:
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| 0:18        4 (const uint)
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| 0:18        5 (const uint)
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| 0:21  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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| 0:21    Function Parameters: 
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| 0:21      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:22      Sequence
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| 0:22        move second child to first child (temp 4-component vector of float)
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| 0:22          'a2' (temp 4-component vector of float)
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| 0:?           Constant:
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| 0:?             0.200000
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| 0:?             0.300000
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| 0:?             0.400000
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| 0:?             0.500000
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| 0:32      Sequence
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| 0:32        move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32            Constant:
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| 0:32              9 (const int)
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| 0:32            'a5' (global float)
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| 0:32            Construct structure (temp structure{temp float f, temp int i})
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| 0:32              Comma (temp float)
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| 0:32                'a3' (global float)
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| 0:32                'a4' (global float)
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| 0:32              Constant:
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| 0:32                12 (const int)
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| 0:32        move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32          's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:?           Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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| 0:32            Constant:
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| 0:32              9 (const int)
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| 0:32            'a5' (global float)
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| 0:?             Construct structure (temp structure{temp float f, temp int i})
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| 0:32              Comma (temp float)
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| 0:32                'a3' (global float)
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| 0:32                'a4' (global float)
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| 0:32              Constant:
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| 0:32                12 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child (temp float)
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| 0:33          'a8' (temp float)
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| 0:33          Comma (temp float)
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| 0:33            'a2' (temp 4-component vector of float)
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| 0:33            'b2' (global float)
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| 0:33        move second child to first child (temp float)
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| 0:33          'a9' (temp float)
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| 0:33          'a5' (global float)
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| 0:35      Sequence
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| 0:35        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:35          component-wise multiply (temp 4-component vector of float)
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| 0:35            'input' (layout(location=0 ) in 4-component vector of float)
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| 0:35            'a1' (global 4-component vector of float)
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| 0:35        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'a1' (global 4-component vector of float)
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| 0:?     'b1' (global 4-component vector of float)
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| 0:?     'a1i' (global 4-component vector of float)
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| 0:?     'b1i' (global 4-component vector of float)
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| 0:?     'a2' (global float)
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| 0:?     'b2' (global float)
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| 0:?     'a3' (global float)
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| 0:?     'b3' (global float)
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| 0:?     'a4' (global float)
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| 0:?     'b4' (global float)
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| 0:?     'c4' (global float)
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| 0:?     'a5' (global float)
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| 0:?     'b5' (global float)
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| 0:?     'c5' (global float)
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| 0:?     'single1' (global structure{temp int f})
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| 0:?     'single2' (global structure{temp 2-component vector of uint v})
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| 0:?     'single3' (global structure{temp structure{temp int f} s1})
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| 0:?     'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 97
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "ShaderFunction" 88 90
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "ShaderFunction"
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|                               Name 9  "a1"
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|                               Name 14  "b1"
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|                               Name 20  "a1i"
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|                               Name 21  "b1i"
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|                               Name 23  "a2"
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|                               Name 25  "b3"
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|                               Name 27  "b4"
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|                               Name 29  "a5"
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|                               Name 30  "c5"
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|                               Name 33  "Single1"
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|                               MemberName 33(Single1) 0  "f"
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|                               Name 35  "single1"
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|                               Name 40  "Single2"
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|                               MemberName 40(Single2) 0  "v"
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|                               Name 42  "single2"
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|                               Name 47  "Single3"
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|                               MemberName 47(Single3) 0  "s1"
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|                               Name 49  "single3"
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|                               Name 53  "Single4"
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|                               MemberName 53(Single4) 0  "s1"
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|                               Name 55  "single4"
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|                               Name 62  "a2"
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|                               Name 64  "S1"
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|                               MemberName 64(S1) 0  "f"
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|                               MemberName 64(S1) 1  "i"
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|                               Name 65  "S2"
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|                               MemberName 65(S2) 0  "j"
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|                               MemberName 65(S2) 1  "g"
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|                               MemberName 65(S2) 2  "s1"
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|                               Name 67  "s2i"
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|                               Name 70  "a3"
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|                               Name 71  "a4"
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|                               Name 76  "s2"
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|                               Name 82  "a8"
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|                               Name 83  "b2"
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|                               Name 85  "a9"
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|                               Name 88  "@entryPointOutput"
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|                               Name 90  "input"
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|                               Name 95  "c4"
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|                               Name 96  "b5"
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|                               Decorate 88(@entryPointOutput) Location 0
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|                               Decorate 90(input) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Private 7(fvec4)
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|            9(a1):      8(ptr) Variable Private
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|               10:    6(float) Constant 1065353216
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|               11:    6(float) Constant 1056964608
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|               12:    6(float) Constant 0
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|               13:    7(fvec4) ConstantComposite 10 11 12 10
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|           14(b1):      8(ptr) Variable Private
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|               15:    6(float) Constant 1073741824
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|               16:    6(float) Constant 1075838976
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|               17:    6(float) Constant 1074161254
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|               18:    6(float) Constant 1074580685
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|               19:    7(fvec4) ConstantComposite 15 16 17 18
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|          20(a1i):      8(ptr) Variable Private
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|          21(b1i):      8(ptr) Variable Private
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|               22:             TypePointer Private 6(float)
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|           23(a2):     22(ptr) Variable Private
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|               24:    6(float) Constant 1045220557
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|           25(b3):     22(ptr) Variable Private
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|               26:    6(float) Constant 1050253722
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|           27(b4):     22(ptr) Variable Private
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|               28:    6(float) Constant 1053609165
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|           29(a5):     22(ptr) Variable Private
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|           30(c5):     22(ptr) Variable Private
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|               31:    6(float) Constant 1069547520
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|               32:             TypeInt 32 1
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|      33(Single1):             TypeStruct 32(int)
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|               34:             TypePointer Private 33(Single1)
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|      35(single1):     34(ptr) Variable Private
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|               36:     32(int) Constant 10
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|               37: 33(Single1) ConstantComposite 36
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|               38:             TypeInt 32 0
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|               39:             TypeVector 38(int) 2
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|      40(Single2):             TypeStruct 39(ivec2)
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|               41:             TypePointer Private 40(Single2)
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|      42(single2):     41(ptr) Variable Private
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|               43:     38(int) Constant 1
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|               44:     38(int) Constant 2
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|               45:   39(ivec2) ConstantComposite 43 44
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|               46: 40(Single2) ConstantComposite 45
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|      47(Single3):             TypeStruct 33(Single1)
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|               48:             TypePointer Private 47(Single3)
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|      49(single3):     48(ptr) Variable Private
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|               50:     32(int) Constant 3
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|               51: 33(Single1) ConstantComposite 50
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|               52: 47(Single3) ConstantComposite 51
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|      53(Single4):             TypeStruct 40(Single2)
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|               54:             TypePointer Private 53(Single4)
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|      55(single4):     54(ptr) Variable Private
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|               56:     38(int) Constant 4
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|               57:     38(int) Constant 5
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|               58:   39(ivec2) ConstantComposite 56 57
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|               59: 40(Single2) ConstantComposite 58
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|               60: 53(Single4) ConstantComposite 59
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|               61:             TypePointer Function 7(fvec4)
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|               63:    7(fvec4) ConstantComposite 24 26 28 11
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|           64(S1):             TypeStruct 6(float) 32(int)
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|           65(S2):             TypeStruct 32(int) 6(float) 64(S1)
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|               66:             TypePointer Function 65(S2)
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|               68:     32(int) Constant 9
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|           70(a3):     22(ptr) Variable Private
 | |
|           71(a4):     22(ptr) Variable Private
 | |
|               73:     32(int) Constant 12
 | |
|               81:             TypePointer Function 6(float)
 | |
|           83(b2):     22(ptr) Variable Private
 | |
|               87:             TypePointer Output 7(fvec4)
 | |
| 88(@entryPointOutput):     87(ptr) Variable Output
 | |
|               89:             TypePointer Input 7(fvec4)
 | |
|        90(input):     89(ptr) Variable Input
 | |
|           95(c4):     22(ptr) Variable Private
 | |
|           96(b5):     22(ptr) Variable Private
 | |
| 4(ShaderFunction):           2 Function None 3
 | |
|                5:             Label
 | |
|           62(a2):     61(ptr) Variable Function
 | |
|          67(s2i):     66(ptr) Variable Function
 | |
|           76(s2):     66(ptr) Variable Function
 | |
|           82(a8):     81(ptr) Variable Function
 | |
|           85(a9):     81(ptr) Variable Function
 | |
|                               Store 9(a1) 13
 | |
|                               Store 14(b1) 19
 | |
|                               Store 20(a1i) 13
 | |
|                               Store 21(b1i) 19
 | |
|                               Store 23(a2) 24
 | |
|                               Store 25(b3) 26
 | |
|                               Store 27(b4) 28
 | |
|                               Store 29(a5) 11
 | |
|                               Store 30(c5) 31
 | |
|                               Store 35(single1) 37
 | |
|                               Store 42(single2) 46
 | |
|                               Store 49(single3) 52
 | |
|                               Store 55(single4) 60
 | |
|                               Store 62(a2) 63
 | |
|               69:    6(float) Load 29(a5)
 | |
|               72:    6(float) Load 71(a4)
 | |
|               74:      64(S1) CompositeConstruct 72 73
 | |
|               75:      65(S2) CompositeConstruct 68 69 74
 | |
|                               Store 67(s2i) 75
 | |
|               77:    6(float) Load 29(a5)
 | |
|               78:    6(float) Load 71(a4)
 | |
|               79:      64(S1) CompositeConstruct 78 73
 | |
|               80:      65(S2) CompositeConstruct 68 77 79
 | |
|                               Store 76(s2) 80
 | |
|               84:    6(float) Load 83(b2)
 | |
|                               Store 82(a8) 84
 | |
|               86:    6(float) Load 29(a5)
 | |
|                               Store 85(a9) 86
 | |
|               91:    7(fvec4) Load 90(input)
 | |
|               92:    7(fvec4) Load 9(a1)
 | |
|               93:    7(fvec4) FMul 91 92
 | |
|                               Store 88(@entryPointOutput) 93
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
