739 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			739 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.load.basic.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetch (global 4-component vector of float)
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| 0:52        'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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| 0:52        vector swizzle (temp int)
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| 0:52          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:52            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52        direct index (temp int)
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| 0:52          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:52            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Constant:
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| 0:52            1 (const int)
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| 0:53      textureFetch (global 4-component vector of int)
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| 0:53        'g_tTex1di4' (uniform itexture1D)
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| 0:53        vector swizzle (temp int)
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| 0:53          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:53            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53        direct index (temp int)
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| 0:53          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:53            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Constant:
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| 0:53            1 (const int)
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| 0:54      textureFetch (global 4-component vector of uint)
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| 0:54        'g_tTex1du4' (uniform utexture1D)
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| 0:54        vector swizzle (temp int)
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| 0:54          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:54            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54        direct index (temp int)
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| 0:54          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:54            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Constant:
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| 0:54            1 (const int)
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| 0:57      textureFetch (global 4-component vector of float)
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| 0:57        'g_tTex2df4' (uniform texture2D)
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| 0:57        vector swizzle (temp 2-component vector of int)
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| 0:57          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:57            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              2 (const uint)
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| 0:57          Sequence
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:57        direct index (temp int)
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| 0:57          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:57            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              2 (const uint)
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| 0:57          Constant:
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| 0:57            2 (const int)
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| 0:58      textureFetch (global 4-component vector of int)
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| 0:58        'g_tTex2di4' (uniform itexture2D)
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| 0:58        vector swizzle (temp 2-component vector of int)
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| 0:58          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:58            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              2 (const uint)
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| 0:58          Sequence
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:58        direct index (temp int)
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| 0:58          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:58            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              2 (const uint)
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| 0:58          Constant:
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| 0:58            2 (const int)
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| 0:59      textureFetch (global 4-component vector of uint)
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| 0:59        'g_tTex2du4' (uniform utexture2D)
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| 0:59        vector swizzle (temp 2-component vector of int)
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| 0:59          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:59            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              2 (const uint)
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| 0:59          Sequence
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:59            Constant:
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| 0:59              1 (const int)
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| 0:59        direct index (temp int)
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| 0:59          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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| 0:59            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              2 (const uint)
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| 0:59          Constant:
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| 0:59            2 (const int)
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| 0:62      textureFetch (global 4-component vector of float)
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| 0:62        'g_tTex3df4' (uniform texture3D)
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| 0:62        vector swizzle (temp 3-component vector of int)
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| 0:62          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:62            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:62            Constant:
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| 0:62              3 (const uint)
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| 0:62          Sequence
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| 0:62            Constant:
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| 0:62              0 (const int)
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| 0:62            Constant:
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| 0:62              1 (const int)
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| 0:62            Constant:
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| 0:62              2 (const int)
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| 0:62        direct index (temp int)
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| 0:62          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:62            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:62            Constant:
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| 0:62              3 (const uint)
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| 0:62          Constant:
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| 0:62            3 (const int)
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| 0:63      textureFetch (global 4-component vector of int)
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| 0:63        'g_tTex3di4' (uniform itexture3D)
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| 0:63        vector swizzle (temp 3-component vector of int)
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| 0:63          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:63            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:63            Constant:
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| 0:63              3 (const uint)
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| 0:63          Sequence
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| 0:63            Constant:
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| 0:63              0 (const int)
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| 0:63            Constant:
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| 0:63              1 (const int)
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| 0:63            Constant:
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| 0:63              2 (const int)
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| 0:63        direct index (temp int)
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| 0:63          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:63            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:63            Constant:
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| 0:63              3 (const uint)
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| 0:63          Constant:
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| 0:63            3 (const int)
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| 0:64      textureFetch (global 4-component vector of uint)
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| 0:64        'g_tTex3du4' (uniform utexture3D)
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| 0:64        vector swizzle (temp 3-component vector of int)
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| 0:64          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:64            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:64            Constant:
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| 0:64              3 (const uint)
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| 0:64          Sequence
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| 0:64            Constant:
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| 0:64              0 (const int)
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| 0:64            Constant:
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| 0:64              1 (const int)
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| 0:64            Constant:
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| 0:64              2 (const int)
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| 0:64        direct index (temp int)
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| 0:64          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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| 0:64            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 0:64            Constant:
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| 0:64              3 (const uint)
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| 0:64          Constant:
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| 0:64            3 (const int)
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| 0:72      move second child to first child (temp 4-component vector of float)
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| 0:72        Color: direct index for structure (temp 4-component vector of float)
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| 0:72          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:72          Constant:
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| 0:72            0 (const int)
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| 0:72        Constant:
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:73      move second child to first child (temp float)
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| 0:73        Depth: direct index for structure (temp float)
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| 0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:73          Constant:
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| 0:73            1 (const int)
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| 0:73        Constant:
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| 0:73          1.000000
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| 0:75      Sequence
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| 0:75        Sequence
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| 0:75          move second child to first child (temp 4-component vector of float)
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| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:75            Color: direct index for structure (temp 4-component vector of float)
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| 0:75              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:75              Constant:
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| 0:75                0 (const int)
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| 0:75          move second child to first child (temp float)
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| 0:?             'Depth' (out float FragDepth)
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| 0:75            Depth: direct index for structure (temp float)
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| 0:75              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:75              Constant:
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| 0:75                1 (const int)
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| 0:75        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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| 0:?     'g_tTex1di4' (uniform itexture1D)
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| 0:?     'g_tTex1du4' (uniform utexture1D)
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| 0:?     'g_tTex2df4' (uniform texture2D)
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| 0:?     'g_tTex2di4' (uniform itexture2D)
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| 0:?     'g_tTex2du4' (uniform utexture2D)
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| 0:?     'g_tTex3df4' (uniform texture3D)
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| 0:?     'g_tTex3di4' (uniform itexture3D)
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| 0:?     'g_tTex3du4' (uniform utexture3D)
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| 0:?     'g_tTexcdf4' (uniform textureCube)
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| 0:?     'g_tTexcdi4' (uniform itextureCube)
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| 0:?     'g_tTexcdu4' (uniform utextureCube)
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| 0:?     'g_tTex1df4a' (uniform texture1DArray)
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| 0:?     'g_tTex1di4a' (uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' (uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' (uniform texture2DArray)
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| 0:?     'g_tTex2di4a' (uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' (uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' (uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
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| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'Depth' (out float FragDepth)
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| 0:?     'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:48    Function Parameters: 
 | |
| 0:?     Sequence
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| 0:52      textureFetch (global 4-component vector of float)
 | |
| 0:52        'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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| 0:52        vector swizzle (temp int)
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| 0:52          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
 | |
| 0:52            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:52            Constant:
 | |
| 0:52              1 (const uint)
 | |
| 0:52          Sequence
 | |
| 0:52            Constant:
 | |
| 0:52              0 (const int)
 | |
| 0:52        direct index (temp int)
 | |
| 0:52          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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| 0:52            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:52            Constant:
 | |
| 0:52              1 (const uint)
 | |
| 0:52          Constant:
 | |
| 0:52            1 (const int)
 | |
| 0:53      textureFetch (global 4-component vector of int)
 | |
| 0:53        'g_tTex1di4' (uniform itexture1D)
 | |
| 0:53        vector swizzle (temp int)
 | |
| 0:53          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
 | |
| 0:53            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:53            Constant:
 | |
| 0:53              1 (const uint)
 | |
| 0:53          Sequence
 | |
| 0:53            Constant:
 | |
| 0:53              0 (const int)
 | |
| 0:53        direct index (temp int)
 | |
| 0:53          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
 | |
| 0:53            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:53            Constant:
 | |
| 0:53              1 (const uint)
 | |
| 0:53          Constant:
 | |
| 0:53            1 (const int)
 | |
| 0:54      textureFetch (global 4-component vector of uint)
 | |
| 0:54        'g_tTex1du4' (uniform utexture1D)
 | |
| 0:54        vector swizzle (temp int)
 | |
| 0:54          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
 | |
| 0:54            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:54            Constant:
 | |
| 0:54              1 (const uint)
 | |
| 0:54          Sequence
 | |
| 0:54            Constant:
 | |
| 0:54              0 (const int)
 | |
| 0:54        direct index (temp int)
 | |
| 0:54          c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
 | |
| 0:54            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:54            Constant:
 | |
| 0:54              1 (const uint)
 | |
| 0:54          Constant:
 | |
| 0:54            1 (const int)
 | |
| 0:57      textureFetch (global 4-component vector of float)
 | |
| 0:57        'g_tTex2df4' (uniform texture2D)
 | |
| 0:57        vector swizzle (temp 2-component vector of int)
 | |
| 0:57          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:57            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              2 (const uint)
 | |
| 0:57          Sequence
 | |
| 0:57            Constant:
 | |
| 0:57              0 (const int)
 | |
| 0:57            Constant:
 | |
| 0:57              1 (const int)
 | |
| 0:57        direct index (temp int)
 | |
| 0:57          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:57            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              2 (const uint)
 | |
| 0:57          Constant:
 | |
| 0:57            2 (const int)
 | |
| 0:58      textureFetch (global 4-component vector of int)
 | |
| 0:58        'g_tTex2di4' (uniform itexture2D)
 | |
| 0:58        vector swizzle (temp 2-component vector of int)
 | |
| 0:58          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:58            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              2 (const uint)
 | |
| 0:58          Sequence
 | |
| 0:58            Constant:
 | |
| 0:58              0 (const int)
 | |
| 0:58            Constant:
 | |
| 0:58              1 (const int)
 | |
| 0:58        direct index (temp int)
 | |
| 0:58          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:58            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              2 (const uint)
 | |
| 0:58          Constant:
 | |
| 0:58            2 (const int)
 | |
| 0:59      textureFetch (global 4-component vector of uint)
 | |
| 0:59        'g_tTex2du4' (uniform utexture2D)
 | |
| 0:59        vector swizzle (temp 2-component vector of int)
 | |
| 0:59          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:59            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const uint)
 | |
| 0:59          Sequence
 | |
| 0:59            Constant:
 | |
| 0:59              0 (const int)
 | |
| 0:59            Constant:
 | |
| 0:59              1 (const int)
 | |
| 0:59        direct index (temp int)
 | |
| 0:59          c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
 | |
| 0:59            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const uint)
 | |
| 0:59          Constant:
 | |
| 0:59            2 (const int)
 | |
| 0:62      textureFetch (global 4-component vector of float)
 | |
| 0:62        'g_tTex3df4' (uniform texture3D)
 | |
| 0:62        vector swizzle (temp 3-component vector of int)
 | |
| 0:62          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:62            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62            Constant:
 | |
| 0:62              3 (const uint)
 | |
| 0:62          Sequence
 | |
| 0:62            Constant:
 | |
| 0:62              0 (const int)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:62            Constant:
 | |
| 0:62              2 (const int)
 | |
| 0:62        direct index (temp int)
 | |
| 0:62          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:62            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:62            Constant:
 | |
| 0:62              3 (const uint)
 | |
| 0:62          Constant:
 | |
| 0:62            3 (const int)
 | |
| 0:63      textureFetch (global 4-component vector of int)
 | |
| 0:63        'g_tTex3di4' (uniform itexture3D)
 | |
| 0:63        vector swizzle (temp 3-component vector of int)
 | |
| 0:63          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:63            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const uint)
 | |
| 0:63          Sequence
 | |
| 0:63            Constant:
 | |
| 0:63              0 (const int)
 | |
| 0:63            Constant:
 | |
| 0:63              1 (const int)
 | |
| 0:63            Constant:
 | |
| 0:63              2 (const int)
 | |
| 0:63        direct index (temp int)
 | |
| 0:63          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:63            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const uint)
 | |
| 0:63          Constant:
 | |
| 0:63            3 (const int)
 | |
| 0:64      textureFetch (global 4-component vector of uint)
 | |
| 0:64        'g_tTex3du4' (uniform utexture3D)
 | |
| 0:64        vector swizzle (temp 3-component vector of int)
 | |
| 0:64          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:64            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const uint)
 | |
| 0:64          Sequence
 | |
| 0:64            Constant:
 | |
| 0:64              0 (const int)
 | |
| 0:64            Constant:
 | |
| 0:64              1 (const int)
 | |
| 0:64            Constant:
 | |
| 0:64              2 (const int)
 | |
| 0:64        direct index (temp int)
 | |
| 0:64          c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
 | |
| 0:64            'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const uint)
 | |
| 0:64          Constant:
 | |
| 0:64            3 (const int)
 | |
| 0:72      move second child to first child (temp 4-component vector of float)
 | |
| 0:72        Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:72          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:72          Constant:
 | |
| 0:72            0 (const int)
 | |
| 0:72        Constant:
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:73      move second child to first child (temp float)
 | |
| 0:73        Depth: direct index for structure (temp float)
 | |
| 0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            1 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:75      Sequence
 | |
| 0:75        Sequence
 | |
| 0:75          move second child to first child (temp 4-component vector of float)
 | |
| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:75            Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:75              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:75              Constant:
 | |
| 0:75                0 (const int)
 | |
| 0:75          move second child to first child (temp float)
 | |
| 0:?             'Depth' (out float FragDepth)
 | |
| 0:75            Depth: direct index for structure (temp float)
 | |
| 0:75              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:75              Constant:
 | |
| 0:75                1 (const int)
 | |
| 0:75        Branch: Return
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' (uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' (uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' (uniform texture2D)
 | |
| 0:?     'g_tTex2di4' (uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' (uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' (uniform texture3D)
 | |
| 0:?     'g_tTex3di4' (uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' (uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' (uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' (uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' (uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' (uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' (uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' (uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' (uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' (uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
 | |
| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:?     'Depth' (out float FragDepth)
 | |
| 0:?     'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80001
 | |
| // Id's are bound by 172
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 125 129
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Name 4  "main"
 | |
|                               Name 9  "g_tTex1df4"
 | |
|                               Name 15  "$Global"
 | |
|                               MemberName 15($Global) 0  "c1"
 | |
|                               MemberName 15($Global) 1  "c2"
 | |
|                               MemberName 15($Global) 2  "c3"
 | |
|                               MemberName 15($Global) 3  "c4"
 | |
|                               MemberName 15($Global) 4  "o1"
 | |
|                               MemberName 15($Global) 5  "o2"
 | |
|                               MemberName 15($Global) 6  "o3"
 | |
|                               MemberName 15($Global) 7  "o4"
 | |
|                               Name 17  ""
 | |
|                               Name 31  "g_tTex1di4"
 | |
|                               Name 40  "g_tTex1du4"
 | |
|                               Name 50  "g_tTex2df4"
 | |
|                               Name 63  "g_tTex2di4"
 | |
|                               Name 73  "g_tTex2du4"
 | |
|                               Name 83  "g_tTex3df4"
 | |
|                               Name 96  "g_tTex3di4"
 | |
|                               Name 106  "g_tTex3du4"
 | |
|                               Name 114  "PS_OUTPUT"
 | |
|                               MemberName 114(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 114(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 116  "psout"
 | |
|                               Name 125  "Color"
 | |
|                               Name 129  "Depth"
 | |
|                               Name 135  "g_sSamp"
 | |
|                               Name 138  "g_tTexcdf4"
 | |
|                               Name 141  "g_tTexcdi4"
 | |
|                               Name 144  "g_tTexcdu4"
 | |
|                               Name 147  "g_tTex1df4a"
 | |
|                               Name 150  "g_tTex1di4a"
 | |
|                               Name 153  "g_tTex1du4a"
 | |
|                               Name 156  "g_tTex2df4a"
 | |
|                               Name 159  "g_tTex2di4a"
 | |
|                               Name 162  "g_tTex2du4a"
 | |
|                               Name 165  "g_tTexcdf4a"
 | |
|                               Name 168  "g_tTexcdi4a"
 | |
|                               Name 171  "g_tTexcdu4a"
 | |
|                               Decorate 9(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 9(g_tTex1df4) Binding 0
 | |
|                               MemberDecorate 15($Global) 0 Offset 0
 | |
|                               MemberDecorate 15($Global) 1 Offset 8
 | |
|                               MemberDecorate 15($Global) 2 Offset 16
 | |
|                               MemberDecorate 15($Global) 3 Offset 32
 | |
|                               MemberDecorate 15($Global) 4 Offset 48
 | |
|                               MemberDecorate 15($Global) 5 Offset 56
 | |
|                               MemberDecorate 15($Global) 6 Offset 64
 | |
|                               MemberDecorate 15($Global) 7 Offset 80
 | |
|                               Decorate 15($Global) Block
 | |
|                               Decorate 17 DescriptorSet 0
 | |
|                               Decorate 31(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 40(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 50(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 63(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 73(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 83(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 96(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 106(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 125(Color) Location 0
 | |
|                               Decorate 129(Depth) BuiltIn FragDepth
 | |
|                               Decorate 135(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 135(g_sSamp) Binding 0
 | |
|                               Decorate 138(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 141(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 144(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 147(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 150(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 153(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 156(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 159(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 162(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 165(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 168(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 171(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|                8:             TypePointer UniformConstant 7
 | |
|    9(g_tTex1df4):      8(ptr) Variable UniformConstant
 | |
|               11:             TypeInt 32 1
 | |
|               12:             TypeVector 11(int) 2
 | |
|               13:             TypeVector 11(int) 3
 | |
|               14:             TypeVector 11(int) 4
 | |
|      15($Global):             TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
 | |
|               16:             TypePointer Uniform 15($Global)
 | |
|               17:     16(ptr) Variable Uniform
 | |
|               18:     11(int) Constant 1
 | |
|               19:             TypeInt 32 0
 | |
|               20:     19(int) Constant 0
 | |
|               21:             TypePointer Uniform 11(int)
 | |
|               24:     19(int) Constant 1
 | |
|               27:             TypeVector 6(float) 4
 | |
|               29:             TypeImage 11(int) 1D sampled format:Unknown
 | |
|               30:             TypePointer UniformConstant 29
 | |
|   31(g_tTex1di4):     30(ptr) Variable UniformConstant
 | |
|               38:             TypeImage 19(int) 1D sampled format:Unknown
 | |
|               39:             TypePointer UniformConstant 38
 | |
|   40(g_tTex1du4):     39(ptr) Variable UniformConstant
 | |
|               46:             TypeVector 19(int) 4
 | |
|               48:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               49:             TypePointer UniformConstant 48
 | |
|   50(g_tTex2df4):     49(ptr) Variable UniformConstant
 | |
|               52:     11(int) Constant 2
 | |
|               53:             TypePointer Uniform 13(ivec3)
 | |
|               57:     19(int) Constant 2
 | |
|               61:             TypeImage 11(int) 2D sampled format:Unknown
 | |
|               62:             TypePointer UniformConstant 61
 | |
|   63(g_tTex2di4):     62(ptr) Variable UniformConstant
 | |
|               71:             TypeImage 19(int) 2D sampled format:Unknown
 | |
|               72:             TypePointer UniformConstant 71
 | |
|   73(g_tTex2du4):     72(ptr) Variable UniformConstant
 | |
|               81:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               82:             TypePointer UniformConstant 81
 | |
|   83(g_tTex3df4):     82(ptr) Variable UniformConstant
 | |
|               85:     11(int) Constant 3
 | |
|               86:             TypePointer Uniform 14(ivec4)
 | |
|               90:     19(int) Constant 3
 | |
|               94:             TypeImage 11(int) 3D sampled format:Unknown
 | |
|               95:             TypePointer UniformConstant 94
 | |
|   96(g_tTex3di4):     95(ptr) Variable UniformConstant
 | |
|              104:             TypeImage 19(int) 3D sampled format:Unknown
 | |
|              105:             TypePointer UniformConstant 104
 | |
|  106(g_tTex3du4):    105(ptr) Variable UniformConstant
 | |
|   114(PS_OUTPUT):             TypeStruct 27(fvec4) 6(float)
 | |
|              115:             TypePointer Function 114(PS_OUTPUT)
 | |
|              117:     11(int) Constant 0
 | |
|              118:    6(float) Constant 1065353216
 | |
|              119:   27(fvec4) ConstantComposite 118 118 118 118
 | |
|              120:             TypePointer Function 27(fvec4)
 | |
|              122:             TypePointer Function 6(float)
 | |
|              124:             TypePointer Output 27(fvec4)
 | |
|       125(Color):    124(ptr) Variable Output
 | |
|              128:             TypePointer Output 6(float)
 | |
|       129(Depth):    128(ptr) Variable Output
 | |
|              133:             TypeSampler
 | |
|              134:             TypePointer UniformConstant 133
 | |
|     135(g_sSamp):    134(ptr) Variable UniformConstant
 | |
|              136:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              137:             TypePointer UniformConstant 136
 | |
|  138(g_tTexcdf4):    137(ptr) Variable UniformConstant
 | |
|              139:             TypeImage 11(int) Cube sampled format:Unknown
 | |
|              140:             TypePointer UniformConstant 139
 | |
|  141(g_tTexcdi4):    140(ptr) Variable UniformConstant
 | |
|              142:             TypeImage 19(int) Cube sampled format:Unknown
 | |
|              143:             TypePointer UniformConstant 142
 | |
|  144(g_tTexcdu4):    143(ptr) Variable UniformConstant
 | |
|              145:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              146:             TypePointer UniformConstant 145
 | |
| 147(g_tTex1df4a):    146(ptr) Variable UniformConstant
 | |
|              148:             TypeImage 11(int) 1D array sampled format:Unknown
 | |
|              149:             TypePointer UniformConstant 148
 | |
| 150(g_tTex1di4a):    149(ptr) Variable UniformConstant
 | |
|              151:             TypeImage 19(int) 1D array sampled format:Unknown
 | |
|              152:             TypePointer UniformConstant 151
 | |
| 153(g_tTex1du4a):    152(ptr) Variable UniformConstant
 | |
|              154:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              155:             TypePointer UniformConstant 154
 | |
| 156(g_tTex2df4a):    155(ptr) Variable UniformConstant
 | |
|              157:             TypeImage 11(int) 2D array sampled format:Unknown
 | |
|              158:             TypePointer UniformConstant 157
 | |
| 159(g_tTex2di4a):    158(ptr) Variable UniformConstant
 | |
|              160:             TypeImage 19(int) 2D array sampled format:Unknown
 | |
|              161:             TypePointer UniformConstant 160
 | |
| 162(g_tTex2du4a):    161(ptr) Variable UniformConstant
 | |
|              163:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              164:             TypePointer UniformConstant 163
 | |
| 165(g_tTexcdf4a):    164(ptr) Variable UniformConstant
 | |
|              166:             TypeImage 11(int) Cube array sampled format:Unknown
 | |
|              167:             TypePointer UniformConstant 166
 | |
| 168(g_tTexcdi4a):    167(ptr) Variable UniformConstant
 | |
|              169:             TypeImage 19(int) Cube array sampled format:Unknown
 | |
|              170:             TypePointer UniformConstant 169
 | |
| 171(g_tTexcdu4a):    170(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|       116(psout):    115(ptr) Variable Function
 | |
|               10:           7 Load 9(g_tTex1df4)
 | |
|               22:     21(ptr) AccessChain 17 18 20
 | |
|               23:     11(int) Load 22
 | |
|               25:     21(ptr) AccessChain 17 18 24
 | |
|               26:     11(int) Load 25
 | |
|               28:   27(fvec4) ImageFetch 10 23 Lod 26
 | |
|               32:          29 Load 31(g_tTex1di4)
 | |
|               33:     21(ptr) AccessChain 17 18 20
 | |
|               34:     11(int) Load 33
 | |
|               35:     21(ptr) AccessChain 17 18 24
 | |
|               36:     11(int) Load 35
 | |
|               37:   14(ivec4) ImageFetch 32 34 Lod 36
 | |
|               41:          38 Load 40(g_tTex1du4)
 | |
|               42:     21(ptr) AccessChain 17 18 20
 | |
|               43:     11(int) Load 42
 | |
|               44:     21(ptr) AccessChain 17 18 24
 | |
|               45:     11(int) Load 44
 | |
|               47:   46(ivec4) ImageFetch 41 43 Lod 45
 | |
|               51:          48 Load 50(g_tTex2df4)
 | |
|               54:     53(ptr) AccessChain 17 52
 | |
|               55:   13(ivec3) Load 54
 | |
|               56:   12(ivec2) VectorShuffle 55 55 0 1
 | |
|               58:     21(ptr) AccessChain 17 52 57
 | |
|               59:     11(int) Load 58
 | |
|               60:   27(fvec4) ImageFetch 51 56 Lod 59
 | |
|               64:          61 Load 63(g_tTex2di4)
 | |
|               65:     53(ptr) AccessChain 17 52
 | |
|               66:   13(ivec3) Load 65
 | |
|               67:   12(ivec2) VectorShuffle 66 66 0 1
 | |
|               68:     21(ptr) AccessChain 17 52 57
 | |
|               69:     11(int) Load 68
 | |
|               70:   14(ivec4) ImageFetch 64 67 Lod 69
 | |
|               74:          71 Load 73(g_tTex2du4)
 | |
|               75:     53(ptr) AccessChain 17 52
 | |
|               76:   13(ivec3) Load 75
 | |
|               77:   12(ivec2) VectorShuffle 76 76 0 1
 | |
|               78:     21(ptr) AccessChain 17 52 57
 | |
|               79:     11(int) Load 78
 | |
|               80:   46(ivec4) ImageFetch 74 77 Lod 79
 | |
|               84:          81 Load 83(g_tTex3df4)
 | |
|               87:     86(ptr) AccessChain 17 85
 | |
|               88:   14(ivec4) Load 87
 | |
|               89:   13(ivec3) VectorShuffle 88 88 0 1 2
 | |
|               91:     21(ptr) AccessChain 17 85 90
 | |
|               92:     11(int) Load 91
 | |
|               93:   27(fvec4) ImageFetch 84 89 Lod 92
 | |
|               97:          94 Load 96(g_tTex3di4)
 | |
|               98:     86(ptr) AccessChain 17 85
 | |
|               99:   14(ivec4) Load 98
 | |
|              100:   13(ivec3) VectorShuffle 99 99 0 1 2
 | |
|              101:     21(ptr) AccessChain 17 85 90
 | |
|              102:     11(int) Load 101
 | |
|              103:   14(ivec4) ImageFetch 97 100 Lod 102
 | |
|              107:         104 Load 106(g_tTex3du4)
 | |
|              108:     86(ptr) AccessChain 17 85
 | |
|              109:   14(ivec4) Load 108
 | |
|              110:   13(ivec3) VectorShuffle 109 109 0 1 2
 | |
|              111:     21(ptr) AccessChain 17 85 90
 | |
|              112:     11(int) Load 111
 | |
|              113:   46(ivec4) ImageFetch 107 110 Lod 112
 | |
|              121:    120(ptr) AccessChain 116(psout) 117
 | |
|                               Store 121 119
 | |
|              123:    122(ptr) AccessChain 116(psout) 18
 | |
|                               Store 123 118
 | |
|              126:    120(ptr) AccessChain 116(psout) 117
 | |
|              127:   27(fvec4) Load 126
 | |
|                               Store 125(Color) 127
 | |
|              130:    122(ptr) AccessChain 116(psout) 18
 | |
|              131:    6(float) Load 130
 | |
|                               Store 129(Depth) 131
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
