This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
		
			
				
	
	
		
			19 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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RWTexture1D <float> g_tTex1df1;
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RWBuffer <uint>     g_tBuf1du1;
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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    float r00 = g_tTex1df1[0];
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    uint  r01 = g_tBuf1du1[0];
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    PS_OUTPUT psout;
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    psout.Color = 0;
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    return psout;
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}
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