161 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.whileLoop.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Loop with condition tested first
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| 0:3        Loop Condition
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| 0:3        Compare Not Equal (temp bool)
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| 0:3          'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3          'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3        Loop Body
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| 0:?         Sequence
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| 0:3          Sequence
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| 0:3            move second child to first child (temp 4-component vector of float)
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| 0:?               '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:3              'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3            Branch: Return
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| 0:4      Loop with condition tested first
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| 0:4        Loop Condition
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| 0:4        Constant:
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| 0:4          false (const bool)
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| 0:4        No loop body
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| 0:5      Loop with condition tested first
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| 0:5        Loop Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        No loop body
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| 0:6      Loop with condition tested first
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| 0:6        Loop Condition
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| 0:6        Constant:
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| 0:6          false (const bool)
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| 0:6        No loop body
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Loop with condition tested first
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| 0:3        Loop Condition
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| 0:3        Compare Not Equal (temp bool)
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| 0:3          'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3          'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3        Loop Body
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| 0:?         Sequence
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| 0:3          Sequence
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| 0:3            move second child to first child (temp 4-component vector of float)
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| 0:?               '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:3              'input' (layout(location=0 ) in 4-component vector of float)
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| 0:3            Branch: Return
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| 0:4      Loop with condition tested first
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| 0:4        Loop Condition
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| 0:4        Constant:
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| 0:4          false (const bool)
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| 0:4        No loop body
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| 0:5      Loop with condition tested first
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| 0:5        Loop Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        No loop body
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| 0:6      Loop with condition tested first
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| 0:6        Loop Condition
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| 0:6        Constant:
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| 0:6          false (const bool)
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| 0:6        No loop body
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 41
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 14 22
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 14  "input"
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|                               Name 22  "@entryPointOutput"
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|                               Decorate 14(input) Location 0
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|                               Decorate 22(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|               11:             TypeFloat 32
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|               12:             TypeVector 11(float) 4
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|               13:             TypePointer Input 12(fvec4)
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|        14(input):     13(ptr) Variable Input
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|               17:             TypeBool
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|               18:             TypeVector 17(bool) 4
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|               21:             TypePointer Output 12(fvec4)
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| 22(@entryPointOutput):     21(ptr) Variable Output
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|               30:    17(bool) ConstantFalse
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Branch 6
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|                6:             Label
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|                               LoopMerge 8 9 None
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|                               Branch 10
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|               10:             Label
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|               15:   12(fvec4) Load 14(input)
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|               16:   12(fvec4) Load 14(input)
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|               19:   18(bvec4) FOrdNotEqual 15 16
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|               20:    17(bool) Any 19
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|                               BranchConditional 20 7 8
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|                7:               Label
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|               23:   12(fvec4)   Load 14(input)
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|                                 Store 22(@entryPointOutput) 23
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|                                 Return
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|                9:               Label
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|                                 Branch 6
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|                8:             Label
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|                               Branch 25
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|               25:             Label
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|                               LoopMerge 27 28 None
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|                               Branch 29
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|               29:             Label
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|                               BranchConditional 30 26 27
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|               26:               Label
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|                                 Branch 28
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|               28:               Label
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|                                 Branch 25
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|               27:             Label
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|                               Branch 31
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|               31:             Label
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|                               LoopMerge 33 34 None
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|                               Branch 35
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|               35:             Label
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|                               BranchConditional 30 32 33
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|               32:               Label
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|                                 Branch 34
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|               34:               Label
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|                                 Branch 31
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|               33:             Label
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|                               Branch 36
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|               36:             Label
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|                               LoopMerge 38 39 None
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|                               Branch 40
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|               40:             Label
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|                               BranchConditional 30 37 38
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|               37:               Label
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|                                 Branch 39
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|               39:               Label
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|                                 Branch 36
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|               38:             Label
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|                               Return
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|                               FunctionEnd
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