343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.logicalConvert.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @main( ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Test condition and select ( temp void)
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0:3        Condition
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0:3        Constant:
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0:3          false (const bool)
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0:3        true case
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0:4        Branch: Return with expression
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0:4          Constant:
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0:4            0.000000
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0:4            0.000000
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0:4            0.000000
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0:4            0.000000
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0:5      Test condition and select ( temp void)
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0:5        Condition
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0:5        Constant:
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0:5          false (const bool)
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0:5        true case
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0:6        Branch: Return with expression
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0:6          Constant:
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0:6            0.000000
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0:6            0.000000
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0:6            0.000000
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0:6            0.000000
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0:7      Test condition and select ( temp void)
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0:7        Condition
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0:7        Constant:
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0:7          true (const bool)
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0:7        true case
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0:8        Branch: Return with expression
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0:8          Constant:
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0:8            0.000000
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0:8            0.000000
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0:8            0.000000
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0:8            0.000000
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0:9      Test condition and select ( temp void)
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0:9        Condition
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0:9        Constant:
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0:9          true (const bool)
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0:9        true case
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0:10        Branch: Return with expression
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0:10          Constant:
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0:10            0.000000
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0:10            0.000000
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0:10            0.000000
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0:10            0.000000
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0:11      Test condition and select ( temp void)
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0:11        Condition
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0:11        Constant:
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0:11          false (const bool)
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0:11        true case
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0:12        Branch: Return with expression
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0:12          Constant:
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0:12            0.000000
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0:12            0.000000
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0:12            0.000000
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0:12            0.000000
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0:13      Test condition and select ( temp void)
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0:13        Condition
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0:13        Constant:
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0:13          false (const bool)
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0:13        true case
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0:14        Branch: Return with expression
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0:14          Constant:
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0:14            0.000000
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0:14            0.000000
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0:14            0.000000
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0:14            0.000000
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0:15      Test condition and select ( temp void)
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0:15        Condition
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0:15        Constant:
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0:15          true (const bool)
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0:15        true case
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0:16        Branch: Return with expression
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0:16          Constant:
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0:16            0.000000
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0:16            0.000000
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0:16            0.000000
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0:16            0.000000
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0:17      Test condition and select ( temp void)
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0:17        Condition
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0:17        Constant:
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0:17          false (const bool)
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0:17        true case
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0:18        Branch: Return with expression
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0:18          Constant:
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0:18            0.000000
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0:18            0.000000
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0:18            0.000000
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0:18            0.000000
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        Constant:
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0:19          true (const bool)
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0:19        true case
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0:20        Branch: Return with expression
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0:20          Constant:
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0:20            0.000000
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0:20            0.000000
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0:20            0.000000
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0:20            0.000000
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0:21      Test condition and select ( temp void)
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0:21        Condition
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0:21        Constant:
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0:21          true (const bool)
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0:21        true case
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0:22        Branch: Return with expression
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0:22          Constant:
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0:22            0.000000
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0:22            0.000000
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0:22            0.000000
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0:22            0.000000
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0:2  Function Definition: main( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @main( ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Test condition and select ( temp void)
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0:3        Condition
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0:3        Constant:
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0:3          false (const bool)
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0:3        true case
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0:4        Branch: Return with expression
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0:4          Constant:
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0:4            0.000000
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0:4            0.000000
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0:4            0.000000
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0:4            0.000000
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0:5      Test condition and select ( temp void)
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0:5        Condition
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0:5        Constant:
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0:5          false (const bool)
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0:5        true case
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0:6        Branch: Return with expression
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0:6          Constant:
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0:6            0.000000
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0:6            0.000000
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0:6            0.000000
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0:6            0.000000
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0:7      Test condition and select ( temp void)
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0:7        Condition
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0:7        Constant:
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0:7          true (const bool)
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0:7        true case
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0:8        Branch: Return with expression
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0:8          Constant:
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0:8            0.000000
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0:8            0.000000
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0:8            0.000000
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0:8            0.000000
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0:9      Test condition and select ( temp void)
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0:9        Condition
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0:9        Constant:
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0:9          true (const bool)
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0:9        true case
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0:10        Branch: Return with expression
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0:10          Constant:
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0:10            0.000000
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0:10            0.000000
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0:10            0.000000
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0:10            0.000000
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0:11      Test condition and select ( temp void)
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0:11        Condition
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0:11        Constant:
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0:11          false (const bool)
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0:11        true case
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0:12        Branch: Return with expression
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0:12          Constant:
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0:12            0.000000
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0:12            0.000000
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0:12            0.000000
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0:12            0.000000
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0:13      Test condition and select ( temp void)
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0:13        Condition
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0:13        Constant:
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0:13          false (const bool)
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0:13        true case
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0:14        Branch: Return with expression
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0:14          Constant:
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0:14            0.000000
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0:14            0.000000
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0:14            0.000000
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0:14            0.000000
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0:15      Test condition and select ( temp void)
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0:15        Condition
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0:15        Constant:
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0:15          true (const bool)
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0:15        true case
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0:16        Branch: Return with expression
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0:16          Constant:
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0:16            0.000000
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0:16            0.000000
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0:16            0.000000
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0:16            0.000000
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0:17      Test condition and select ( temp void)
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0:17        Condition
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0:17        Constant:
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0:17          false (const bool)
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0:17        true case
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0:18        Branch: Return with expression
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0:18          Constant:
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0:18            0.000000
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0:18            0.000000
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0:18            0.000000
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0:18            0.000000
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        Constant:
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0:19          true (const bool)
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0:19        true case
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0:20        Branch: Return with expression
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0:20          Constant:
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0:20            0.000000
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0:20            0.000000
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0:20            0.000000
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0:20            0.000000
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0:21      Test condition and select ( temp void)
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0:21        Condition
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0:21        Constant:
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0:21          true (const bool)
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0:21        true case
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0:22        Branch: Return with expression
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0:22          Constant:
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0:22            0.000000
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0:22            0.000000
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0:22            0.000000
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0:22            0.000000
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0:2  Function Definition: main( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 50
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 48
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 48  "@entryPointOutput"
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                              Decorate 48(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeBool
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              12:    11(bool) ConstantFalse
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              15:    6(float) Constant 0
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              16:    7(fvec4) ConstantComposite 15 15 15 15
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              21:    11(bool) ConstantTrue
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              47:             TypePointer Output 7(fvec4)
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48(@entryPointOutput):     47(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              49:    7(fvec4) FunctionCall 9(@main()
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                              Store 48(@entryPointOutput) 49
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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                              SelectionMerge 14 None
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                              BranchConditional 12 13 14
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              13:               Label
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                                ReturnValue 16
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              14:             Label
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                              SelectionMerge 19 None
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                              BranchConditional 12 18 19
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              18:               Label
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                                ReturnValue 16
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              19:             Label
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                              SelectionMerge 23 None
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                              BranchConditional 21 22 23
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              22:               Label
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                                ReturnValue 16
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              23:             Label
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                              SelectionMerge 26 None
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                              BranchConditional 21 25 26
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              25:               Label
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                                ReturnValue 16
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              26:             Label
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                              SelectionMerge 29 None
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                              BranchConditional 12 28 29
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              28:               Label
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                                ReturnValue 16
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              29:             Label
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                              SelectionMerge 32 None
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                              BranchConditional 12 31 32
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              31:               Label
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                                ReturnValue 16
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              32:             Label
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                              SelectionMerge 35 None
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                              BranchConditional 21 34 35
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              34:               Label
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                                ReturnValue 16
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              35:             Label
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                              SelectionMerge 38 None
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                              BranchConditional 12 37 38
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              37:               Label
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                                ReturnValue 16
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              38:             Label
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                              SelectionMerge 41 None
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                              BranchConditional 21 40 41
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              40:               Label
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                                ReturnValue 16
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              41:             Label
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                              SelectionMerge 44 None
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                              BranchConditional 21 43 44
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              43:               Label
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                                ReturnValue 16
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              44:             Label
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              46:    7(fvec4) Undef
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                              ReturnValue 46
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                              FunctionEnd
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