183 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.array.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:11  Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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| 0:8    Function Parameters: 
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| 0:8      'i' (in int)
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| 0:8      'input' (in 3-element array of 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        add (temp 4-component vector of float)
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| 0:10          add (temp 4-component vector of float)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'a' (global 4-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  1 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'a' (global 4-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'input' (in 3-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  2 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'input' (in 3-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10          add (temp 4-component vector of float)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'b' (temp 10-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  5 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'b' (temp 10-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10            indirect index (temp 4-component vector of float)
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| 0:10              m: direct index for structure (temp 7-element array of 4-component vector of float)
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| 0:10                indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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| 0:10                  's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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| 0:10                  'i' (in int)
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| 0:10                Constant:
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| 0:10                  0 (const int)
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| 0:10              'i' (in int)
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| 0:?   Linker Objects
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| 0:?     'a' (global 4-element array of 4-component vector of float)
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| 0:?     's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:11  Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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| 0:8    Function Parameters: 
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| 0:8      'i' (in int)
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| 0:8      'input' (in 3-element array of 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        add (temp 4-component vector of float)
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| 0:10          add (temp 4-component vector of float)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'a' (global 4-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  1 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'a' (global 4-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'input' (in 3-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  2 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'input' (in 3-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10          add (temp 4-component vector of float)
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| 0:10            add (temp 4-component vector of float)
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| 0:10              direct index (temp 4-component vector of float)
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| 0:10                'b' (temp 10-element array of 4-component vector of float)
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| 0:10                Constant:
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| 0:10                  5 (const int)
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| 0:10              indirect index (temp 4-component vector of float)
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| 0:10                'b' (temp 10-element array of 4-component vector of float)
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| 0:10                'i' (in int)
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| 0:10            indirect index (temp 4-component vector of float)
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| 0:10              m: direct index for structure (temp 7-element array of 4-component vector of float)
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| 0:10                indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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| 0:10                  's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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| 0:10                  'i' (in int)
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| 0:10                Constant:
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| 0:10                  0 (const int)
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| 0:10              'i' (in int)
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| 0:?   Linker Objects
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| 0:?     'a' (global 4-element array of 4-component vector of float)
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| 0:?     's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 64
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 19 27
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 450
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|                               Name 4  "PixelShaderFunction"
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|                               Name 12  "a"
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|                               Name 19  "i"
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|                               Name 27  "input"
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|                               Name 40  "b"
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|                               Name 51  ""
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|                               MemberName 51 0  "m"
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|                               Name 55  "s"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeInt 32 0
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|                9:      8(int) Constant 4
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|               10:             TypeArray 7(fvec4) 9
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|               11:             TypePointer Private 10
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|            12(a):     11(ptr) Variable Private
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|               13:             TypeInt 32 1
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|               14:     13(int) Constant 1
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|               15:             TypePointer Private 7(fvec4)
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|               18:             TypePointer Input 13(int)
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|            19(i):     18(ptr) Variable Input
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|               24:      8(int) Constant 3
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|               25:             TypeArray 7(fvec4) 24
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|               26:             TypePointer Input 25
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|        27(input):     26(ptr) Variable Input
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|               28:     13(int) Constant 2
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|               29:             TypePointer Input 7(fvec4)
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|               37:      8(int) Constant 10
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|               38:             TypeArray 7(fvec4) 37
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|               39:             TypePointer Function 38
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|               41:     13(int) Constant 5
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|               42:             TypePointer Function 7(fvec4)
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|               49:      8(int) Constant 7
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|               50:             TypeArray 7(fvec4) 49
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|               51:             TypeStruct 50
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|               52:      8(int) Constant 11
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|               53:             TypeArray 51(struct) 52
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|               54:             TypePointer Private 53
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|            55(s):     54(ptr) Variable Private
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|               57:     13(int) Constant 0
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|            40(b):     39(ptr) Variable Function
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|               16:     15(ptr) AccessChain 12(a) 14
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|               17:    7(fvec4) Load 16
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|               20:     13(int) Load 19(i)
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|               21:     15(ptr) AccessChain 12(a) 20
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|               22:    7(fvec4) Load 21
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|               23:    7(fvec4) FAdd 17 22
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|               30:     29(ptr) AccessChain 27(input) 28
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|               31:    7(fvec4) Load 30
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|               32:     13(int) Load 19(i)
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|               33:     29(ptr) AccessChain 27(input) 32
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|               34:    7(fvec4) Load 33
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|               35:    7(fvec4) FAdd 31 34
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|               36:    7(fvec4) FAdd 23 35
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|               43:     42(ptr) AccessChain 40(b) 41
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|               44:    7(fvec4) Load 43
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|               45:     13(int) Load 19(i)
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|               46:     42(ptr) AccessChain 40(b) 45
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|               47:    7(fvec4) Load 46
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|               48:    7(fvec4) FAdd 44 47
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|               56:     13(int) Load 19(i)
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|               58:     13(int) Load 19(i)
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|               59:     15(ptr) AccessChain 55(s) 56 57 58
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|               60:    7(fvec4) Load 59
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|               61:    7(fvec4) FAdd 48 60
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|               62:    7(fvec4) FAdd 36 61
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|                               ReturnValue 62
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|                               FunctionEnd
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