5 lines
		
	
	
		
			102 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			102 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 PixelShaderFunction(float4 input1, float4 input2) : COLOR0
 | |
| {
 | |
|     return max(input1, input2);
 | |
| }
 | 
