23 lines
		
	
	
		
			272 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			272 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| precision mediump float;
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| 
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| in vec4 pos;
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| in vec3 color;
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| 
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| layout(location = 7) out vec3 c;
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| layout(LocatioN = 3) out vec4 p[2];
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| 
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| struct S {
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|     vec3 c;
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|     float f;
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| };
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| 
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| in S s;
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| 
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| void main()
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| {
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|     c = color + s.c;
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|     p[1] = pos * s.f;
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| }
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