18 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| uniform textureBuffer tBuf;
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| uniform sampler s;
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| uniform samplerBuffer sBuf;
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| 
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| uniform utextureBuffer utBuf;
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| uniform itextureBuffer itBuf;
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| 
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| void main()
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| {
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|     texelFetch(samplerBuffer(tBuf, s), 13);
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|     texelFetch(sBuf, 13);
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|     texelFetch(tBuf, 13);
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|     texelFetch(utBuf, 13);
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|     texelFetch(itBuf, 13);
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| }
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