Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			25 lines
		
	
	
		
			609 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			609 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
syntaxError.frag
 | 
						|
ERROR: 0:9: 'vec5' : undeclared identifier 
 | 
						|
ERROR: 0:9: '' :  syntax error
 | 
						|
ERROR: 2 compilation errors.  No code generated.
 | 
						|
 | 
						|
 | 
						|
Shader version: 120
 | 
						|
ERROR: node is still EOpNull!
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'bigColor' ( uniform 4-component vector of float)
 | 
						|
0:?     'BaseColor' ( smooth in 4-component vector of float)
 | 
						|
0:?     'd' ( uniform float)
 | 
						|
 | 
						|
 | 
						|
Linked fragment stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 120
 | 
						|
ERROR: node is still EOpNull!
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'bigColor' ( uniform 4-component vector of float)
 | 
						|
0:?     'BaseColor' ( smooth in 4-component vector of float)
 | 
						|
0:?     'd' ( uniform float)
 | 
						|
 |