31 lines
		
	
	
		
			958 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			958 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| // readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1;
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| // readonly uniform layout(set = 0, binding = 2) highp image2D image2;
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| writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3;
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| writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4;
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| 
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| flat in layout(location = 0) highp ivec2 in_coords;
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| out layout(location = 0) highp vec4 out_color;
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| 
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| highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords)
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| {
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| 	return imageLoad(image, in_coords);
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| }
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| 
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| void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data)
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| {
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| 	imageStore(image, in_coords, data);
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| }
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| 
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| void main()
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| {
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| 	highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords);
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| 	highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords);
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| 	
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| 	image_store(image3, in_coords, read1*0.5);
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| 	image_store(image4, in_coords, read2*2.0);
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| 
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| 	out_color = vec4(0.0);
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| }
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