19 lines
		
	
	
		
			630 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			630 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| 
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| // default uniforms will be gathered into a uniform block
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| // final global block will merge uniforms from all linked files
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| uniform vec4 a;     // declared in both stages
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| uniform vec2 b2;    // declaration order swapped in other stage
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| uniform vec2 b1;
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| uniform vec4 c2;    // not delcared in other file
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| uniform vec4 d;
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| 
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| layout (binding = 0) uniform atomic_uint counter3;
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| layout (binding = 0) uniform atomic_uint counter2;
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| 
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| vec4 foo() {
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|     uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
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|     vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
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| 
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|     return float(j) * v;
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| } | 
