26 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| #extension GL_EXT_shader_16bit_storage : enable
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| #extension GL_EXT_shader_8bit_storage : enable
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| #extension GL_EXT_buffer_reference : enable
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| 
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| layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };
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| 
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| layout(std140, buffer_reference) buffer Block
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| {
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| 	uint8_t var;
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| };
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| layout (push_constant, std430) uniform PC {
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| 	Block block;
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| };
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| 
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| bool compare_uint8_t  (highp uint a, highp uint b)    { return a == b; }
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| 
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| void main (void)
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| {
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| 	bool allOk = true;
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| 	allOk = allOk && compare_uint8_t(uint(block.var), 7u);
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| 	if (allOk)
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| 		ac_numPassed++;
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| 
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| 	block.var = uint8_t(9u);
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| } | 
