2 lines
		
	
	
		
			60 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			2 lines
		
	
	
		
			60 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460
 | 
						|
layout(binding = 0) uniform atomic_uint c[1][]; | 
						
#version 460
 | 
						|
layout(binding = 0) uniform atomic_uint c[1][]; |