 cee29b04d6
			
		
	
	
		cee29b04d6
		
	
	
	
	
		
			
			Goes with PR #1161, and completes the space for mul() implicit truncations. Note that the v*v and scalar cases are already handled by existing code.
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| // Test v*v, v*m, m*v, and m*m argument clamping.
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| 
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| cbuffer Matrix
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| {
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|     float4x4  m44;
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|     float4x3  m43;
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|     float3x4  m34;
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|     float3x3  m33;
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|     float2x4  m24;
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|     float4x2  m42;
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|     float4    v4;
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|     float3    v3;
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|     float2    v2;
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| }
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| 
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| float4 main() : SV_Target0
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| {
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|     // v*v:
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|     float  r00 = mul(v2, v3);  // float = float2*float3; // clamp to float2 dot product
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|     float  r01 = mul(v4, v2);  // float = float4*float2; // clamp to float2 dot product
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| 
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|     // v*m
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|     float4 r10 = mul(v3, m44); // float4 = float3 * float4x4;  // clamp mat to float3x4;
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|     float4 r11 = mul(v4, m34); // truncate vector to vec3
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| 
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|     // m*v
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|     float4 r20 = mul(m44, v3); // float4 = float4x4 * float3;  // clamp mat to float4x3;
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|     float4 r21 = mul(m43, v4); // truncate vector to vec3
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| 
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|     // m*m
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|     float2x3 r30 = mul(m24, m33);  // float2x3 = float2x4 * float3x3;
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|     float3x4 r31 = mul(m33, m24);  // float3x4 = float3x3 * float2x4;
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|     float3x2 r32 = mul(m33, m42);  // float3x2 = float3x3 * float4x2;
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|     float4x3 r33 = mul(m42, m33);  // float4x3 = float4x2 * float3x3;
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| 
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|     return r10 + r11 + r20 + r21 + r00 + r01 + r30[0].x + r31[0] + r32[0].x + transpose(r33)[0];
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| }
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