65 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.attribute.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: PixelShaderFunction(vf4; (temp void)
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0:2    Function Parameters: 
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0:2      'input' (layout(location=0 ) in 4-component vector of float)
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0:?     Sequence
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0:11      Test condition and select (temp void)
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0:11        Condition
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0:11        Constant:
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0:11          0 (const int)
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0:11        true case is null
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0:?   Linker Objects
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0:?     'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: PixelShaderFunction(vf4; (temp void)
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0:2    Function Parameters: 
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0:2      'input' (layout(location=0 ) in 4-component vector of float)
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0:?     Sequence
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0:11      Test condition and select (temp void)
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0:11        Condition
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0:11        Constant:
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0:11          0 (const int)
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0:11        true case is null
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0:?   Linker Objects
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0:?     'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 14
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 13
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                              ExecutionMode 4 OriginUpperLeft
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                              Name 4  "PixelShaderFunction"
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                              Name 13  "input"
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                              Decorate 13(input) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:      6(int) Constant 0
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              10:             TypeFloat 32
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              11:             TypeVector 10(float) 4
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              12:             TypePointer Input 11(fvec4)
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       13(input):     12(ptr) Variable Input
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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                              SelectionMerge 9 None
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                              BranchConditional 7 8 9
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               8:               Label
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                                Branch 9
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               9:             Label
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                              Return
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                              FunctionEnd
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