25 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #line 1
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| #line 2
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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| #line 123 "SomeFile.frag"
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| 
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|    int thisLineIs = __LINE__;  // gets 124
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| 
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|    psout.Color = float4(thisLineIs, 0, 0, 1);
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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