28 lines
		
	
	
		
			769 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			769 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| 
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| out vec4 o;
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| 
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| // default uniforms will be gathered into a uniform block
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| // final global block will merge uniforms from all linked files
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| uniform vec4 a;     // declared in both stages
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| uniform vec2 b1;    // declaration order swapped in other stage
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| uniform vec2 b2;
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| uniform vec4 c1;    // not delcared in other file
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| uniform vec4 d;
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| 
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| // final global buffer will berge buffers from all linked files
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| layout (binding = 0) uniform atomic_uint counter1;
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| layout (binding = 0) uniform atomic_uint counter2;
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| 
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| vec4 foo();
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| 
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| vec4 bar() {
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|     uint j = atomicCounterIncrement(counter1) + atomicCounterDecrement(counter2);
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|     vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c1 + d;
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| 
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|     return float(j) * v;
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| }
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| 
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| void main() {
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|     o = foo() + bar();
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| } | 
