9 lines
		
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| uniform sampler2D s2D;
 | |
| 
 | |
| vec4 getColor()
 | |
| {
 | |
|   return texture(s2D, vec2(0.5));
 | |
| }
 | 
