40 lines
2.5 KiB
Plaintext
40 lines
2.5 KiB
Plaintext
spv.RayGenShader_Errors.rgen
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ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: ray-generation
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ERROR: 0:4: 'rayPayloadInNVX' : not supported in this stage: ray-generation
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ERROR: 0:5: 'shaderRecordNVX' : can only be used with a buffer
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ERROR: 0:9: 'binding' : cannot be used with shaderRecordNVX
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ERROR: 0:12: 'set' : cannot be used with shaderRecordNVX
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ERROR: 0:23: 'accelerationStructureNVX' : accelerationStructureNVX can only be used in uniform variables or function parameters: a
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ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNVX'
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ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
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ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int'
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ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
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ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int'
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ERROR: 0:26: 'gl_InstanceCustomIndexNVX' : undeclared identifier
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ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int'
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ERROR: 0:27: 'gl_WorldRayOriginNVX' : undeclared identifier
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ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
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ERROR: 0:28: 'gl_WorldRayDirectionNVX' : undeclared identifier
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ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
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ERROR: 0:29: 'gl_ObjectRayOriginNVX' : undeclared identifier
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ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
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ERROR: 0:30: 'gl_ObjectRayDirectionNVX' : undeclared identifier
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ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
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ERROR: 0:31: 'gl_RayTminNVX' : undeclared identifier
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ERROR: 0:32: 'gl_RayTmaxNVX' : undeclared identifier
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ERROR: 0:33: 'gl_ObjectToWorldNVX' : undeclared identifier
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ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
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ERROR: 0:34: 'gl_WorldToObjectNVX' : undeclared identifier
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ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
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ERROR: 0:35: 'gl_HitTNVX' : undeclared identifier
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ERROR: 0:36: 'gl_HitKindNVX' : undeclared identifier
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ERROR: 0:37: 'reportIntersectionNVX' : no matching overloaded function found
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ERROR: 0:38: 'ignoreIntersectionNVX' : no matching overloaded function found
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ERROR: 0:39: 'terminateRayNVX' : no matching overloaded function found
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ERROR: 32 compilation errors. No code generated.
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ERROR: Linking ray-generation stage: Only one shaderRecordNVX buffer block is allowed per stage
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SPIR-V is not generated for failed compile or link
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