27 lines
		
	
	
		
			694 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			694 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NVX_raytracing : enable
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| layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
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| void main()
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| {
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| 	uvec2 v0 = gl_LaunchIDNVX;
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| 	uvec2 v1 = gl_LaunchSizeNVX;
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| 	int v2 = gl_PrimitiveID;
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| 	int v3 = gl_InstanceID;
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| 	int v4 = gl_InstanceCustomIndexNVX;
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| 	vec3 v5 = gl_WorldRayOriginNVX;
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| 	vec3 v6 = gl_WorldRayDirectionNVX;
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| 	vec3 v7 = gl_ObjectRayOriginNVX;
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| 	vec3 v8 = gl_ObjectRayDirectionNVX;
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| 	float v9 = gl_RayTminNVX;
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| 	float v10 = gl_RayTmaxNVX;
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| 	float v11 = gl_HitTNVX;
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| 	uint v12 = gl_HitKindNVX;
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| 	mat4x3 v13 = gl_ObjectToWorldNVX;
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| 	mat4x3 v14 = gl_WorldToObjectNVX;
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| 	incomingPayload = vec4(0.5f);
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| 	if (v2 == 1)
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| 	    ignoreIntersectionNVX();
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| 	else
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| 	    terminateRayNVX();
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| }
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