13 lines
461 B
GLSL
13 lines
461 B
GLSL
#version 460
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#extension GL_NVX_raytracing : enable
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hitAttributeNVX vec4 payload;
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layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
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void main()
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{
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payload.x = 1.0f; // ERROR, cannot write to hitattributeNVX in stage
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reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
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terminateRayNVX();
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ignoreIntersectionNVX();
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}
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