129 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.constructexpr.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:18  Function Definition: main( (global structure{temp 4-component vector of float color})
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| 0:4    Function Parameters: 
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| 0:?     Sequence
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| 0:6      Constant:
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| 0:6        3 (const int)
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| 0:7      Constant:
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| 0:7        4 (const int)
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| 0:8      Constant:
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| 0:8        5 (const int)
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| 0:9      Constant:
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| 0:9        6 (const int)
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| 0:10      Constant:
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| 0:10        7 (const int)
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| 0:11      Constant:
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| 0:11        8 (const int)
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| 0:12      Comma (temp 2-component vector of float)
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| 0:?         Constant:
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| 0:?           9.000000
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| 0:?           10.000000
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| 0:?         Constant:
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| 0:?           11.000000
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| 0:?           12.000000
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| 0:15      move second child to first child (temp 4-component vector of float)
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| 0:15        color: direct index for structure (temp 4-component vector of float)
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| 0:15          'ps_output' (temp structure{temp 4-component vector of float color})
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| 0:15          Constant:
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| 0:15            0 (const int)
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| 0:15        Constant:
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:16      Branch: Return with expression
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| 0:16        'ps_output' (temp structure{temp 4-component vector of float color})
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| 0:?   Linker Objects
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:18  Function Definition: main( (global structure{temp 4-component vector of float color})
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| 0:4    Function Parameters: 
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| 0:?     Sequence
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| 0:6      Constant:
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| 0:6        3 (const int)
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| 0:7      Constant:
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| 0:7        4 (const int)
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| 0:8      Constant:
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| 0:8        5 (const int)
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| 0:9      Constant:
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| 0:9        6 (const int)
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| 0:10      Constant:
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| 0:10        7 (const int)
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| 0:11      Constant:
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| 0:11        8 (const int)
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| 0:12      Comma (temp 2-component vector of float)
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| 0:?         Constant:
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| 0:?           9.000000
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| 0:?           10.000000
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| 0:?         Constant:
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| 0:?           11.000000
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| 0:?           12.000000
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| 0:15      move second child to first child (temp 4-component vector of float)
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| 0:15        color: direct index for structure (temp 4-component vector of float)
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| 0:15          'ps_output' (temp structure{temp 4-component vector of float color})
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| 0:15          Constant:
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| 0:15            0 (const int)
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| 0:15        Constant:
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:15          1.000000
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| 0:16      Branch: Return with expression
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| 0:16        'ps_output' (temp structure{temp 4-component vector of float color})
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| 0:?   Linker Objects
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 32
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "main"
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|                               Name 22  "PS_OUTPUT"
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|                               MemberName 22(PS_OUTPUT) 0  "color"
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|                               Name 24  "ps_output"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeInt 32 1
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|                7:      6(int) Constant 3
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|                8:      6(int) Constant 4
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|                9:      6(int) Constant 5
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|               10:      6(int) Constant 6
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|               11:      6(int) Constant 7
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|               12:      6(int) Constant 8
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|               13:             TypeFloat 32
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|               14:             TypeVector 13(float) 2
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|               15:   13(float) Constant 1091567616
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|               16:   13(float) Constant 1092616192
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|               17:   14(fvec2) ConstantComposite 15 16
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|               18:   13(float) Constant 1093664768
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|               19:   13(float) Constant 1094713344
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|               20:   14(fvec2) ConstantComposite 18 19
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|               21:             TypeVector 13(float) 4
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|    22(PS_OUTPUT):             TypeStruct 21(fvec4)
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|               23:             TypePointer Function 22(PS_OUTPUT)
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|               25:      6(int) Constant 0
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|               26:   13(float) Constant 1065353216
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|               27:   21(fvec4) ConstantComposite 26 26 26 26
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|               28:             TypePointer Function 21(fvec4)
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|          4(main):           2 Function None 3
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|                5:             Label
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|    24(ps_output):     23(ptr) Variable Function
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|               29:     28(ptr) AccessChain 24(ps_output) 25
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|                               Store 29 27
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|               30:22(PS_OUTPUT) Load 24(ps_output)
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|                               ReturnValue 30
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|                               FunctionEnd
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