14 lines
		
	
	
		
			147 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			147 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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precision mediump float;
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float func(float a)
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{
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    return -a;
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    a = a * -1.0;
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}
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void main()
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{
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    gl_Position.x = func(0.0);
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}
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